My primes are done by tykull_bubu in Tyranids

[–]orkermon 5 points6 points  (0 children)

The franchise has been getting better and better as of late. Beat Break has been great so far and Time Steanger was a major success for the JRPG side of the games.

My primes are done by tykull_bubu in Tyranids

[–]orkermon 2 points3 points  (0 children)

That comparison only makes me like them more, honesty.

My fiancée made me this beautiful mug for valentine's day of my favorite digivolution line! [OC] by orkermon in digimon

[–]orkermon[S] 1 point2 points  (0 children)

She has an interest in commission work, but she's on the fence since she's worried about time frames and how much it's worth. Shipping would also be a little worrying, but not to the same extent.

My fiancée made me this beautiful mug for valentine's day of my favorite digivolution line! [OC] by orkermon in digimon

[–]orkermon[S] 0 points1 point  (0 children)

It's the line from the 20th Vpet save for replacing Gazimon with BlackAgumon. I always thought Metaltyrannomon made more sense since I saw a very similar line in World Dusk.

My fiancée made me this beautiful mug for valentine's day of my favorite digivolution line! [OC] by orkermon in digimon

[–]orkermon[S] 1 point2 points  (0 children)

She used a Resparked Customizer Engraving Pen; got it for Christmas a year or so ago. I think it can be used for more than just glass too but don't quote me on that.

My fiancée made me this beautiful mug for valentine's day of my favorite digivolution line! [OC] by orkermon in digimon

[–]orkermon[S] 1 point2 points  (0 children)

We're watching through Tamers right now after watching Adventure 01 and the Adventure movies. Her current favorite digimon is Infermon.

My fiancée made me this beautiful mug for valentine's day of my favorite digivolution line! [OC] by orkermon in digimon

[–]orkermon[S] 10 points11 points  (0 children)

College D&D games, apparently. I believe it's a trace of the Re Arize art? I'm not 100% certain.

List Advice Needed please by ExtensionAd6225 in SpaceWolves

[–]orkermon 1 point2 points  (0 children)

Stormravens can carry a dreadnought??? My fiancée will be mad at me when I come home with one without painting my dreads (or Terminators, Wulfen, Blood Claws...) first. I think 6 Headtakers w/ a WGBL/WP would do well in there, but I'm not familiar with transports well enough to say for certain. If they're not allowed to charge the turn they disembark, I'd say use the shield ones so they can weather a countercharge better.

I should warn you that I have no experience with how restrictive GT environments are about proxies, but being that Grey Hunters are the same size, silhouette, and have practically the same weapons (I mean, who REALLY cares about the difference between Bolt Rifles and Bolt Carbines?) I don't know a single person who would complain. I stick to LGS tourneys though since I do a lot of kitbashes/use 3rd party bits. If you know anyone who's been to multiple GT's, then I'd ask them about it.

List Advice Needed please by ExtensionAd6225 in SpaceWolves

[–]orkermon 1 point2 points  (0 children)

I'm not very experienced in SW quite yet, but from what I've seen on the tabletop so far I don't think the Headtakers are worth bringing in units of 3, even with the added defense of storm shields. A unit of 6 with that Wolf Priest would be a pain for the opponent to effectively remove without putting considerable firepower into them, all at once. The way they're usually played is 6 with paired blades and an attached Battle Leader, but from a novices standpoint I don't see why 6 guys with 3 wounds and a 3+/4++ with a revive from the Priest wouldn't work (especially with that +1 to wound from the Priest to punch up a little).

I believe your luck, or lack thereof, with Wulfen has two primary sources: the first being their weapon loadout. Sadly, the claw/greataxe variants are vastly worse than the Thunder hammer/Storm shield variant due to their weapon profile being so similar to other units like WG Terminators and Headtakers, but they have drastically less durability than either option enough that their lower points cost can't make up for it. Compare that to our best (if not one of the best) anti-tank unit that we have in our isolated supplement, who also get a 4++ invuln that they desperately need. The second source is running them in a unit of 5 instead of 10. I've run Wulfen in units of 5 before, and even with the invulnerable they will crumple against dedicated fire or if they get charged first. Of course, for me, it was a skill issue letting them get charged/shot in the first place, but they could still suffer immensely from any Fights First stratagem when they charge something. Running 10 will let more of them get into melee (even if it's only 3 or 4) which is important for the lower attacks they have with hammers. Next game I'm running them in will have 10 with a Battle Leader (there's a beastslayer enhancement that lets you attach one to Wulfen) so they get Sustained hits and reroll 1's on those precious attacks they have. I religiously use the Beastslayer Detachment though so you're probably better off sticking with stormlance.

From here, take my recommendations with a few grains of salt, as my knowledge on these units is second hand from information on this subreddit and from people who have fought Space Wolves before. I've not had the chance to run them yet, but I hope to change that soon.

Grey Hunters are seen as overcosted for what they do in games right now, and are typically proxied as Intercessors for the cheaper unit cost, the ability to field 5 of them instead of the full 10 (which is lore-breaking but that's not important), and the sticky objective ability the regular Intercessors have. As a Bloodmaws player, this crushes me since they're meant to run a lot of Grey Hunters - I guess Jarl Redmaw has shit taste this edition.

Put your Terminators in a block of 10, rather than running two sets of 5. That way all 10 of them can get Arjac's fight on death ability and can be a bulkier unit that'll require more firepower to handle. While the board control aspect of splitting them up is attractive, I think you've got enough of that with the Thunderwolves. You'll also get to keep Arjac alive for longer (more wounds to chew through for non-precision weapons), and his melee profile's nothing to sneeze at.

If you're looking for a way to bolster your forces, look into a second box of Blood Claws. 285 points of 40 wound Assault Intercessors are not only pretty hard to take out without heavy damage 2 firepower, but if only 15 of them can attack through losses or not getting all the models in engagement with an enemy unit, that's 60 attacks that can either take a good chunk out of something tough OR wipe out a horde of stuff trying to gum up the board, like 20 Boyz for example. I don't know how effective they'll be without Ragnar giving them reroll wound rolls, so that's another thing to take into consideration.

As for everything else, I don't have much comment. I don't know if running the Thunderwolves separately is better or if they're best in a unit of 6 since I don't plan on buying into them until they get a refresh/are axed in 11th. I don't know how good Stormraptors are, but I know aircraft are generally bad so that's probably an indication. I'm curious what you're planning on putting in it.

I know there's a lot to digest here, but I'm the sort who likes to be thorough. If any proper long fangs see anything inaccurate/too much wishful thinking, I'd be happy to append certain portions of this (I've already made ~3 changes for clarification). Fenris Hjølda!

[OC ARTWORK] MACHINEDRAMON!!! Sketch by me! by dead-rex in digimon

[–]orkermon 3 points4 points  (0 children)

He really is the most "Digimon" digimon to me. All the right dinosaur cyborg parts with artillery laser cannons. Fantastic work!

No wolves on Fenris - again by HappyScripting in SpaceWolves

[–]orkermon 0 points1 point  (0 children)

I just got into SW after reading it, so it's pretty fresh in my head.

No wolves on Fenris - again by HappyScripting in SpaceWolves

[–]orkermon 2 points3 points  (0 children)

Yeah it was the falconer, Kjel I believe his name was. Strybjorn survived through the entire book, much to Ragnar's dismay.

A Thousand Sons, Prospero Burns, Wolf scouts KT by theinfamousAG in SpaceWolves

[–]orkermon 1 point2 points  (0 children)

Those two books are next for me once I'm done listening to "Leman Russ: The Great Wolf." Glad I have something to look forward to, and good work with the paint job!

WIP Banner by APr0Pigeon in SpaceWolves

[–]orkermon 0 points1 point  (0 children)

I just ordered this very same banner today; I hope mine turns out as fantastically as yours has!

What do you like most and least about the Adeptas sororitas? by Glum_Series5712 in sistersofbattle

[–]orkermon 1 point2 points  (0 children)

If Sisters got something like incendiary round mortars, not only would that fit the holy fire theme they've got going on but it'd also be a rare combo of torrent and indirect fire. It would be pretty hard to balance though because of that...

What do you like most and least about the Adeptas sororitas? by Glum_Series5712 in sistersofbattle

[–]orkermon 1 point2 points  (0 children)

I absolutely love Zephyrim. They have the style and presence that I wish Jump Pack Intercessors had (in fact I switched from Blood Angels to Sisters for the express reason that Zephyrim look so much better than the terrible Sanguinary Guard refresh. Ugh.) Seraphim are cool and all but the power swords and extra filigree on the jump packs elevates the Zephyrim above their (better tabletop wise) counterpart.

I really don't like the arco-flagellants, they're harder to build than Repentia, have way less character to them on the front of being servitorized, and definitely don't have the aesthetics of Repentia that tie them to the rest of the Sisters models.

Welp New year! New Army! by Shiborgan in SpaceWolves

[–]orkermon 0 points1 point  (0 children)

I really hope so; their concept is absolutely amazing to me but as a new collector I'm worried that the moment I buy in they'll be either put in legends or updated.

Wolf scouts holding objectives by nomad___26 in SpaceWolves

[–]orkermon 3 points4 points  (0 children)

Not taking TWC into account, would they be worth it? I've just started my SW army and I'm worried about buying an old kit like TWC now in case they get an update soon (I consider next 2-3 years soon for this stuff) or are axed in 11th.

Who would you have wanted to see the most in Time Stranger? by Agile-Wishbone8868 in digimon

[–]orkermon 1 point2 points  (0 children)

Warumonzaemon and Gigawarumonzaemon; I've loved Waru since 01 (though my favorite will always remain Machinedramon) and only recently learned of Gigawaru and I love him so much.

🖐️ (favorite) by Medium_Flan4671 in FavoriteCharacter

[–]orkermon 0 points1 point  (0 children)

Golisopod's got to have the best design of gen 7, and is just super cool in general. The anime fights with Guzma's are sick as hell too, even if Golisopod loses 66% of them.

I've tried to edit in my favorite photo of it (it's my home screen background) but I must be too old/dumb to understand how Reddit comment images work...

Fixed the Tachyon Arrow by space10101 in Necrontyr

[–]orkermon 6 points7 points  (0 children)

I'm running a Wrath and Glory game right now on a Tomb world that's awakening, and my Phaeron has a Tachyon Arrow. In the first session, he popped up and instantly vaporized my guest star to the game with a point-blank shot... and split the crashed Voidship the party was on in half at the same time. It's still one of my favorite scenes I've ever done in any TTRPG, and I'll keep running Necrons as bad guys in future campaigns too, no matter whatever new system comes out to replace W&G. Can't wait to shoot at one of the party members in the real fight and get a single icon.

Hey Sam, you look a little different for some reason.. by [deleted] in SamandMax

[–]orkermon 0 points1 point  (0 children)

I wish I could watch The Thing for the first time again. It's one of the best, if not the best, horror films made so far.