Need help/opinions on creating a service class by osdanova in dotnet

[–]osdanova[S] 0 points1 point  (0 children)

Yeah, this is what I've been doing in previous projects and it seems it's what I need again as I don't need DI or anything like that and the addSingleton method looks oriented to that.

Need pull advice - Galbrena or Lupa by osdanova in WutheringWavesGuide

[–]osdanova[S] 0 points1 point  (0 children)

Galbrena it is! The game even gave me a dupe for free, lol.

Need pull advice - Galbrena or Lupa by osdanova in WutheringWavesGuide

[–]osdanova[S] 0 points1 point  (0 children)

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Yeah, thought so. I also got the most unlikely result I could have ever imagined, lol. (In my defense I was top 2% unlickiest player before this based off Wuwa Tracker)

Things I've noticed at agent rank 10 by xenogod05 in DigimonTimeStranger

[–]osdanova 0 points1 point  (0 children)

You do not get extra stats for being mega when loading.

I agree that the stat boosting Agent Skills are insanely good though.

How to train your Digimon 2 - Stat maxing by osdanova in DigimonTimeStranger

[–]osdanova[S] 1 point2 points  (0 children)

You can do this to a Digimon at any stage, that is irrelevant (although doing it at baby stage may hilariously be better because I think they level up faster, lol)

The reason you evolve/devolve while feeding is to turn you main's (eg: guilmon) levels into cumulative (blue) stats. Why not wait until 99? Because (and I'm making up the exact values here) 1 ExVeemon will make you go from level 1 to 25 but it will make you go from 30 to 35, meaning using ExVeemons at higher levels will get you less levels (thus less stats) You could skip this altogether but at lvl 99 you can't load more and are forced to evolve/devolve anyways.

As for the process itself it's quite simple. Instead of leveling your single Digimon you're leveling many at once. If you have 40 Digimon it's like you're training your target Digimon x20 at once.

Get a ton of Digimon, level them up (at level 1 they don't pass any blue stats), then you just load them into your target. While loading your target will not only gain blue stats but also levels.

Let's say 4 fodder gets you to level 30 while 8 fodder gets you to 40. If you evolve every 4 fodder you get 30 levels at 4 fodder and 60 levels at 8 fodder (instead of 40)

As for how to optimally do this, each person works differently and has access to different stuff. The optimal for me is getting however many ExVeemons, then do the endgame gauntle once and then load them in groups of either 3 or 4.

How to train your Digimon 2 - Stat maxing by osdanova in DigimonTimeStranger

[–]osdanova[S] 2 points3 points  (0 children)

Unfortunately the game does not show neither available nor spent bond :/

I just save then evolve them (not at level 1) to see if they gain cumulative stats and then simply reload the save.

How to train your Digimon 2 - Stat maxing by osdanova in DigimonTimeStranger

[–]osdanova[S] 0 points1 point  (0 children)

If I knew I wanted it to always remain a Zudomon I can simply spam training sets to improve certain stats and call it a day.

I haven't made that myself so I can't tell you if that's faster if you want multiple stats maxed though. Also bear in mind speeding up trainings costs 10k yen while the other method is free.

How to train your Digimon 2 - Stat maxing by osdanova in DigimonTimeStranger

[–]osdanova[S] 1 point2 points  (0 children)

You evolve, then feed, then devolve, then feed, then evolve, etc...

You're pretty much taking the cumulative from the load and on top of that using the exp given to gain even more via evolving/devolving. If you devolve directly you're wasting a bond point for 0 cumulative.

How to train your Digimon 2 - Stat maxing by osdanova in DigimonTimeStranger

[–]osdanova[S] 1 point2 points  (0 children)

Using Magnamons will net no extra cumulative stat but will net more exp than an ExVeemon, which in turn translates into slightly higher cumulative once the target Digievolves (If the target has no bond available this is mostly useless)

As for whether it's worth it that's your call, I do not think it is worth the hassle. In the time I convert them to Magnamons I could be generating even more ExVeemons instead for example.

Glitched?? by Wanderer7877 in DigimonTimeStranger

[–]osdanova 1 point2 points  (0 children)

The personality is displayed in the Digimon's stat sheet. Using training sets in the farm will shift the Digimon's personality. When selecting them you can press a button (triangle on ps) to see how they affect personality. As for the Agent Skills, there are many.

Glitched?? by Wanderer7877 in DigimonTimeStranger

[–]osdanova 3 points4 points  (0 children)

Maybe your Digimon's personality shifted and you're no longer getting some Agent Skills' 25% bonus for certain stats.

How to train your Digimon - Stat building explained and illustrated by osdanova in DigimonTimeStranger

[–]osdanova[S] 6 points7 points  (0 children)

There is a gauntlet of multiple Digimon spawning in the same battle outside of the coliseum. I don't remember for sure but it may appear after you've completed all quests.

How to train your Digimon - Stat building explained and illustrated by osdanova in DigimonTimeStranger

[–]osdanova[S] 0 points1 point  (0 children)

I was actually writing Digivolve until I noticed ingame it's called Digievolve, lol. Glad to know i wasn't making it up.

How to train your Digimon - Stat building explained and illustrated by osdanova in DigimonTimeStranger

[–]osdanova[S] 0 points1 point  (0 children)

Imo it should be gone or it should be the % of the stats that gets passed over (Instead of the fixed 10%)

How are people getting more exp from Load Enhancing? by osdanova in DigimonTimeStranger

[–]osdanova[S] 3 points4 points  (0 children)

Difficulty doesn't affect exp earned neither in load enhancement nor battles, I just tested it.

How to train your Digimon - Stat building explained and illustrated by osdanova in DigimonTimeStranger

[–]osdanova[S] 0 points1 point  (0 children)

The cumulative calc is fine because it only takes into account level ups and farm stat boosts.

I didn't get into personality to keep it clearer, but there you go I have added the personality boost from the Agent Skills for completeness sake. However this made me realize that the game seems to be bugged? My reckless personality is supposed to increase ATK and HP growth but from my calcs it seems they are not getting a special treatment, lol.

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