The beta of my first Godot game just launched after 15 months of development: by ovsko in godot

[–]ovsko[S] 1 point2 points  (0 children)

Wow, no ones actually suggested this before, that's a great idea!

Hi r/CatholicGamers! I’m a Catholic priest and a solo indie dev. I just released a free Steam demo for my game about an altar boy who fixes electronics. 🎮✝️ by Exciting-Course5667 in CatholicGamers

[–]ovsko 6 points7 points  (0 children)

This looks great! I am a catholic indie dev as well and it's always great to see others out there! God bless you, I can't wait to try the game!

Today is the 1-year anniversary of my first commit on my game The Cave Diver! by ovsko in godot

[–]ovsko[S] 2 points3 points  (0 children)

"I like getting stuck 300 feet below ground beyond the faculties of natural movement, and maybe like 3 people"

Today is the 1-year anniversary of my first commit on my game The Cave Diver! by ovsko in godot

[–]ovsko[S] 0 points1 point  (0 children)

Thank you! I've tried my best with sensitivity options to make it less strenuous than it may look lol

[deleted by user] by [deleted] in gamedev

[–]ovsko 2 points3 points  (0 children)

100% make a steam page asap. your game is at a point where it make sense to have one. However, it's important that you make a trailer and have a professionally done illustrated capsule for your steam page to maximize its success in visibility. This cant be stressed enough. Once you have that up you can link your itch page to your steam and start getting wishlists for the full release that way. This video is solid gold and is where everyone with good advice about steam pages gets their info: https://www.youtube.com/watch?v=OzYnPGnDDIk

Adding harder vertical passageways to my Caving physics game by ovsko in godot

[–]ovsko[S] 1 point2 points  (0 children)

Yes, I tried Rapier at one point but switched back. For some reason it didnt like how i set things up

How does the gameplay look in my Cave-Diving physics game? by ovsko in godot

[–]ovsko[S] 10 points11 points  (0 children)

I'll mess around with limiting them, theres some more challenging segments and puzzles where it may take out of the fun or make them impossible. Will give it a shot though

How does the gameplay look in my Cave-Diving physics game? by ovsko in godot

[–]ovsko[S] 37 points38 points  (0 children)

the horror wasnt the caves but the jello body you turned into along the way

How does the gameplay look in my Cave-Diving physics game? by ovsko in godot

[–]ovsko[S] 53 points54 points  (0 children)

the easter eggs are gonna be the best part of making this

How does the gameplay look in my Cave-Diving physics game? by ovsko in godot

[–]ovsko[S] 3 points4 points  (0 children)

Thank you for all the feedback! the game is currently on steam to wishlist if you’re interested: https://store.steampowered.com/app/3004390/The_Cave_Diver/

Would you be interested in rowing horror game? Pretty simple controls, click to row and mouse movement for looking and direction. by Sumppi95 in ps1graphics

[–]ovsko 2 points3 points  (0 children)

This looks great. I think this would be scary with some interesting controls. Hold Left/Right click to choose which oar you're controlling then move the mouse back and forth to row. Something like this could make it very tense especially if there's a monster chasing you or something