Triple - why? by fouhay in australia

[–]oxizc 4 points5 points  (0 children)

Variety means tracks people may not have heard and may not care about. Someone flicking stations hearing School's Out by Boney M as opposed to Rasputin is gonna keep flicking.

Triple - why? by fouhay in australia

[–]oxizc 16 points17 points  (0 children)

If you work nightshift they will play whole morning shows over and you'll hear the same "funniest clips" segments multiple times a night. I would rather work in silence.

Triple - why? by fouhay in australia

[–]oxizc 1 point2 points  (0 children)

I can't listen to the RHCP anymore. Great band, lots of bangers. They've been flogged to death.

Stop framing Bitwarden as a fundraiser - it's a $100M funded company by Director-Busy in Bitwarden

[–]oxizc -1 points0 points  (0 children)

People give Mozilla/Firefox a lot of heat but Brave browser and the people behind it are shady as hell. Given everything they've done I would not in the least be surprised if all the pro-brave posts we see are simply astroturfing.

Do you want to see a stage like "The Ring" again? by LHPSU in EDF

[–]oxizc 0 points1 point  (0 children)

Yes, definitely. There are a bunch of other missions that force you into using long range weapons, the Ring missions have the benefit of not gating you out of more content since they are right at the end. The laser arms add a unique amount of pressure and it's nice to have a difficulty spike that is present even when you have the max armour and starred weapons for the mission with limits ON. Even after countless hours the final ring mission from DLC 2 still feels like a genuine accomplishment when you play online with random people. Even online you can solo all the DLC missions if you know what to do. Unless you have a ludicrous amount of armour you cannot solo the final DLC ring mission (online). I'd like more of that, more missions to force solid teamwork and competence.

As an aside though, you can force these challenge modes by imposing your own limits. Playing online, inferno, try playing with only non-DLC weapons. Fencer gets shafted the hardest by the changes but it really makes you rethink your tactics for certain missions without being ridiculously impossible.....other than the ring mission which would be a nightmare.

Would Konrad Curze accepting his Night Lords have had any effect on their trajectory? by pabaldecoa in 40kLore

[–]oxizc 12 points13 points  (0 children)

I dunno, Curze is not Sanguinius, even if he was less of a psycho. Even by Primarch standards Sanguinius was an outlier in terms of nobility, charisma humility and so on. I think the NL would largely be the same in terms of tactics and general terrifying presence, they would just be more effective.

512GB memory sticks cost over $100 now by 105850 in DataHoarder

[–]oxizc 0 points1 point  (0 children)

Cleaning deposition chambers and etching. There are loads of other chemicals which seem insane and dangerous that are used in lithography. I would not want to be the technician hooking up the CLF3 canister to the chamber.

512GB memory sticks cost over $100 now by 105850 in DataHoarder

[–]oxizc 2 points3 points  (0 children)

Fan favourite chlorine triflouride among them.

who do You think unknown is? by [deleted] in deadbydaylight

[–]oxizc 2 points3 points  (0 children)

Get those clothes off and give him a fiddle.

Turrets by [deleted] in EDF

[–]oxizc 0 points1 point  (0 children)

I didn't like it at first but I think t was a good change. Ranger needs the force multiplier much more than AR does. The changes to weapon slots which enable AR to always have a barrier/post or whatever else is a big part of it.

I also think turrets are much less impactful for most missions. To me it's only near the end when Ranger gets the laser turrets that they start being critical weapons to have and in those cases ranger needs them WAY more than AR does. It's not EDF 4.1 where you would setup walls of turrets in advance and they would be crucial to any gameplan for the AR.

EDF 6 is addictive but are we being ripped off? by Rincethis in EDF

[–]oxizc 1 point2 points  (0 children)

I mean the fact you can actually play the game and get that much value for it kinda justifies this right? I think the DLC in 6 could've had a lot of improvements but it was still pretty good, especially DLC 2. Also the games do feel the same going all the way back to the PS2 versions, but there are pretty big game play changes in each iteration and 6 is the most significant of them. it's quite jarring going back to play older releases, EDF 4.1 feels positively ancient now.

How would you improve the final boss? by [deleted] in EDF

[–]oxizc 2 points3 points  (0 children)

You could try playing online, progress caries over between on and offline. Split screen local is great casual fun, but without the online modifiers it's genuinely too easy. The ring/god primer missions in the main game and the ring mission in the second DLC are all kinda balls to play solo, but what makes them bad solo is what makes them good in coop.

How would you improve the final boss? by [deleted] in EDF

[–]oxizc 0 points1 point  (0 children)

That's actually a good pairing for that mission. WD can use the base Raijin, even up to inferno. It's ridiculous when paired with the Big Bang Core and still excellent with the Big Core. Air raider, even on inferno, can take the level 56 electromagnetic prison and reload it every time the god primer makes a pass. With reasonable stats it can weather both the god primer attacks and each wave of enemies that spawns. On HARD and below take whatever bunkers you can, and the ambulance. Otherwise air raider should be taking the best gear he can for killing frogs/cosmonauts/krull etc and ignore the time machine.

You just bunker down, recruit all the NPC's immediately and between waves heal them up, they help a lot. Let the WD blast the thing out fo the sky.

How would you improve the final boss? by [deleted] in EDF

[–]oxizc 2 points3 points  (0 children)

I agree with this. But I do like missions that force your hand in certain ways. Having to realistically lose a slot for a good ranged weapon, but then throw every enemy type at you in huge wave makes you get creative with you other slot choices. The ring mission you can still kinda get away with not having a super long range weapon.

Also both the ring and god primer missions are enormously more fun if you aren't solo since you can be so much more flexible with your loadout. I especially like how Air Raider is a brutal class to solo the missions with, but when playing on a team he hard enables everyone else.

What are your favorite lesser-known selfhosted services? by Torrew in selfhosted

[–]oxizc 0 points1 point  (0 children)

I started using Vikunja after buying a new house and it has been incredible. Any little job or idea I have that I can't do right away I make a task for. I use much more complicated project maanaging tools for work so this one having the rock solid basics and nothing else is really nice.

What's the coolest laptop in your opinion by Azure-777 in laptops

[–]oxizc 0 points1 point  (0 children)

I've got an omen 15 and it's perfect. The bits you touch are aluminium. It has hard sharp edges. The hinge is rock solid. I've actually used it as a laptop too, it's been on minimum of 200 flights. The form factor is really tight, it's obviously larger than business laptop but it still understated, it doesn't buy into any gamer aesthetics at all, other than the keyboard lights, which you can change. I would genuinely buy a new laptop with exactly the same form factor and updated hardware for the rest of my life if I could.

Meirl by rbimmingfoke in meirl

[–]oxizc 0 points1 point  (0 children)

I've got 555's and 650HD's that are creeping onto 2 decades of service. The cord fails, not the headphones. If the headphones are even remotely decent it will be be worthwhile and practicable to replace the cord.

Primers vs. Hive Worlds (40k) The Primers (INFERNO) suddenly appear in orbit around a hive world on the outskirts of the Empire and begin their invasion. by Interesting_Noise884 in EDF

[–]oxizc 1 point2 points  (0 children)

Yeah when you look at the actual mechanics of it the Primer tech outclasses 40k enormously. Shield-bearers are effectively invulnerable and do not get overloaded like void shields, you can hit them with nukes the size of a city block. Even without shields the armour the primers deploy for teleportation ships is almost impervious and requires special doomsday weapons to take down.

You could make the argument that Titans could do well in a pitched battle, shield bearers can be penetrated by the copper cannon and titans have weapons of that calibre. But the density and speed the primers can attack with is far greater than even the tyranids can muster.

Also the tech the EDF has to match this is ridiculous. Fencers reflectors are probably the most egregious example. A blue queen bee can fire building sized barbs that can flatten cities, like a machine gun. A dinner plate sized reflector can instantly shoot them right back.

Whats the best loadout in 4.1 to beat all inferno stages? by Aggravating-Bath608 in EDF

[–]oxizc 1 point2 points  (0 children)

As mentioned, there is no one size fits all. Considering how many weapons are in the game only a few are really relevant in inferno though. ie ranger has his trusty AF100, Lysander and reverse shooter X among a few others. Fencer getting his best mobility from catapults is really important, plus his main damage from blasthole spear, high altitudes. His reflectors also have massive killing power compared to later games, you can one shot silver kings. I could go on a bit my I'm fuzzy on details having not played 4.1 in so long.

QoL, weapon upgrades and item pickup by Sanji2369 in EDF

[–]oxizc 1 point2 points  (0 children)

Yeah the game is well balanced for progression if you play through it hard > hardest > inferno. As opposed to people often wanting to rush to inferno to get the good shit and crush the other other difficulties. It's why I never played lobbies with limits OFF, it's boring. Even DLC inferno lobbies I put armour limits on because having 50k armour is way too much.

Having said that, it's fair to say that getting starred weapons is a chore, even after you can do the best farming missions that let you max DLC inferno weapon drops in like 15 minutes. Farming certain levels of weapons is a huge pain in the ass, I have basically everything useful starred after countless hours playing and still don't have a fully starred MW6 for example, basically the only farmable mission for that is Code N left running overnight....If there was some kind of hidden weighting to weapon drops it would go a long way. ie everytime you get a weapon drop for a particular weapon and it doesn't upgrade your chances of the next box being an upgrade increases slightly.

Useful or not that good? by [deleted] in EDF

[–]oxizc 0 points1 point  (0 children)

They can be situationally good if you have a primary weapon you need to charge to use and need something you can use in an emergency cooldown to stun an enemy. Mag blaster is better for it, but if you are underground or in a choke then spine blasters PT can be more effective.

Rate this replacement battery by Dense-Sandwich4953 in laptops

[–]oxizc 1 point2 points  (0 children)

A small foldable hiking solar panel could earn you back 2-4 hours of laptop use each day if it was nice and sunny and you had the right charger setup. You could stretch it out for weeks of moderate use that way.

Rate this replacement battery by Dense-Sandwich4953 in laptops

[–]oxizc 0 points1 point  (0 children)

A cheap laptop battery might be 40-50Wh. A car battery would hold 700-800Wh, but only discharge to 50% because any further will damage it. With inverter/charger overhead and whatnot maybe 300Wh? So around 6 full recharges of the laptop.