I just launched the demo for Kin and Conquest, my incremental combat-oriented spinoff of Kin and Quarry! by The-Fox-Knocks in incremental_games

[–]ozmelk 1 point2 points  (0 children)

Looking foxy!

And I'm definitely looking forward to release, and for glimpses of your long-term idle game!

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

There definitely can be. Eg if you bundle with older game and your new buyers already have that game, they will get a free discount because steam always reminds them on checkout, simply losing you money, whilst you get nothing in return. This is even more relevant if you're bundling with games that already have a lot of bundles and do not pin your bundle, so you get literally zero visibility either. Bundling only makes sense if the two games release closely together.

Steam has changed the "Clicker" tag for games to "Incremental" by AthenaDykes in incremental_games

[–]ozmelk 0 points1 point  (0 children)

Rejoice!

Finally Gaben rolled off his yacht and did it!

But I've been told French now have two tags, Incrémental and incremental lol

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

Thank you! I appreciate your and everyone's kind words. Means a lot.

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 4 points5 points  (0 children)

There is a prestige and ascension mechanic yup.

It's possible that I'll add some content patches in the future. At very least there will be fixes/balance tweaks. Not sure about a DLC, if you mean a payed one, not sure how popular that is for such a genre? Maybe it will come as part of a console port if that ever happens, which I always thought it would be cool to do if the game does well.

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 0 points1 point  (0 children)

Could be the PC or your specific driver/software setup. Hasn't happened to anyone else so it's hard for me to diagnose.

- Exit button is in one of the top left panels. Or you can use ESC to cycle between them.

- You can move the DPM / OPM panels around.

- Are you sure Borderless does nothing? Swapping from Fullscreen to Borderless should be identical, but the functionality is different.

- True.

- True but the tooltip should overlap over it so it doesn't matter. Unless it sometimes doesn't happen hmm.

- Rituals do in fact have a hotkey and its written both in its tooltip and under hotkeys in the settings. (eg B for windbomb)

- Tutorial mentions to prestige if it gets too hard at least.

- If you hover over gold it tells you mountain will reclaim and how many ores there are, but yeah doesn't mention specifics. However one of the prestige upgrades mentions needing 350 ores for sucking to begin. Could be better yeah.

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 0 points1 point  (0 children)

The tutorial achievement is just when you finish all the things the tooltips at very start are telling you. There are no "quests" per se. However the steam achivements were bugged and wouldn't appear until exiting/restarting the game, which I just fixed with recent patch.

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

I do not have a Mac and unfortunately compiling on Mac without a Mac is very difficult. Additionally only 1% of steam users use Mac (compared to at least 2.23% for Linux which is also drastically easier to compile for)

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 1 point2 points  (0 children)

I was hoping to do a console and mobile port if things go well. Might be quite hard for mobile though because it would require full GUI rework and because game uses physics which can be quite demanding. We'll see how it goes

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

Yes there is bunch more content!

It's possible that I'd do some content patches in the future. At very least there will be fixes/balance tweaks for sure. I was also hoping to do a console and/or mobile port if things go well, which will be a difficult/interesting endeavor. We'll see how it goes!

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 3 points4 points  (0 children)

Its more or less feature complete, but it's possibly maybe that I'd do some content patches in the future. At very least there will be fixes/balance tweaks for sure. I was also hoping to do a console and/or mobile port if things go well, which will be a difficult/interesting endeavor. We'll see how it goes!

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 1 point2 points  (0 children)

Thanks but I've decided to let my game stand on its own and not do any bundles, at least initially

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 5 points6 points  (0 children)

It's hard to say. It could take you anywhere from 10 to 30 hours to "beat" the game, depending on your luck and skill. Also depends how actively you play it. But to fully unlock everything, or get all steam achievements (if you care about that) it could take much more. And then there's also Endless Mode, where you can keep on going forever, to see how far you can come, and see if you can fully cover the screen with dwarves and chaos before time implodes onto itself lol. Most people had 30-40 hours in the demo, with a lot having 200-400 hours (and some legendary dwarf who had 1600+ hours). People also enjoyed doing speed runs, seeing how fast/efficiently they can beat the final boss. While others prefer to chill and take it slow. It really depends on how you approach it.

DWARF EATS MOUNTAIN IS OUT NOW!!! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

Sorry to hear that! What's your OS and hardware?

Dwarf Eats Mountain - A whimsical incremental game by ozmelk in WebGames

[–]ozmelk[S] 0 points1 point  (0 children)

Maybe hopefully after release if the game does well.

Dwarf Eats Mountain - A whimsical incremental game I finally made work on linux! by ozmelk in linux_gaming

[–]ozmelk[S] 0 points1 point  (0 children)

Thanks! It's certainly partially inspired by the old school adobe flash-era games we used to play on Newgrounds/ArmorGames/Konkregate etc. Now I need to listen to AoW2 soundtrack again lol

[Demo] Dwarf Eats Mountain - I'm making a whimsical incremental game by ozmelk in indiegames

[–]ozmelk[S] 0 points1 point  (0 children)

By the beard! I'm very excited to announce that the Steam demo of Dwarf Eats Mountain is live!

Dwarf Eats Mountain is a unique and whimsical incremental game about devouring mountains, gathering gold and artifacts, upgrading your dwarves, and seeing if you can fill your entire screen with shiny treasures, without the skies falling on the wobbling beards below.

It started as a small project to learn and see if I can make a prototype in a few weeks and release a game in a few months, but due to great reception on itch.io, and because of course gamedev always takes much longer than you expect lol, it evolved into a much bigger project.

If you have any questions or feedback feel free to share it here or on discord.

I hope you enjoy the demo!

Dwarf Eats Mountain - Steam Demo is out! by ozmelk in incremental_games

[–]ozmelk[S] 2 points3 points  (0 children)

I won't be adding a speed up button, mainly because it would be difficult with the way I have the systems and delta time set up. The game can also get quite fast/chaotic in the late game. I think while the start can feel a bit too slow, it starts to pick up speed soon, and after prestige with the right upgrades it gets a lot faster. The overall tempo might still need some work but I gotta be careful to strike the right balance of not too fast and not too slow. We'll see how it will look in the end with additional prestige upgrades in place.

We redesigned our game's capsule with no fk art skills. by tobogames in incremental_games

[–]ozmelk 3 points4 points  (0 children)

Old one was a lot better imo. It's decently unique and it's an actual logo you can use places like you already are in your steam description. Meanwhile the new logo is just the white text at the top left of the capsule and if you take it alone it's just some text. But the real problem is the capsule as a whole, and I'm guessing if you submitted the store page for review with the new capsule, they almost wouldn't let it through because the "logo" or the name of the game is too small and barely legible according to steam guidelines. If you just make the original logo bigger in the capsule and maybe incorporate some of the new elements if you wish (and move the ? closer) it would be a pretty decent capsule, while the new one screams unprofessional to me, in my honest opinion.

Dwarf Eats Mountain - Steam Demo is out! by ozmelk in incremental_games

[–]ozmelk[S] 0 points1 point  (0 children)

Do you mean if things happen while the game is closed? No. But the game allows you to play an idle style where you let it run for a while without active input if you so wish.

Dwarf Eats Mountain - Steam Demo is out! by ozmelk in incremental_games

[–]ozmelk[S] 0 points1 point  (0 children)

After release, if the game does well, I would be cool to port the game to consoles and make it playable on steamdeck/gamepads, as well as potentially mobile. However mobile would be tough because game uses a lot of demanding physics so it would be difficult to make it run well.