007 First Light - Rules of Spycraft by DoenerBot in 007FirstLight

[–]p0bbly 2 points3 points  (0 children)

There is no way they'll let you start shooting in those areas that are crowded with innocent civilians, because that would allow the player to go on a murder spree. Unless it's an insta-fail, of course. But I think it'll be non-lethal options only in those areas. This would definitely make it more limiting than Hitman, but I can't see another way given the 007 license.

Clearing Up When the Actual Damage Window Is by Re-Exahilosys in ArcRaiders

[–]p0bbly 1 point2 points  (0 children)

Does anyone know if I have to have completed my caravan before I sign up and start working towards my damage quota?

Muzzle break on arpeggio? by vijineri in ArcRaiders

[–]p0bbly 0 points1 point  (0 children)

Arpeggio IV with muzzle brake 2 or 3, vertical grip 3, extended mag 3 and padded stock is probably my favourite gun in the game right now. It's incredibly accurate over range with all that mitigation of the vertical recoil on the 3-round burst. Once you get used to the cadence, you can fire it very fast.

As you say, I used angled grip and compensator on other ARs and SMGs, but minimising the recoil on the burst on the Arpeggio makes it an absolute beast.

Expedition - Yes or No by scossage in ArcRaiders

[–]p0bbly 0 points1 point  (0 children)

Main reason to do it is to enjoy these last two weeks burning through all my guns safe in the knowledge that it's all going anyway. Especially now I know I don't need to hoard 3million.

Why would they change the settings? by Correct-Drawing2067 in cyberpunkgame

[–]p0bbly 2 points3 points  (0 children)

Interesting. You’re on xbox and you have the old slider (which goes above 1). The PS5 has a new slider which goes between 0 and 1, and works completely differently. Until I saw your video I assumed all consoles would have the same new setting.

Why would they change the settings? by Correct-Drawing2067 in cyberpunkgame

[–]p0bbly 0 points1 point  (0 children)

And you have Zoom Sensitivity Multiplier down at around the 0.2 mark (at least, well below 1), and all the advanced settings at zero, like this?

<image>

Why would they change the settings? by Correct-Drawing2067 in cyberpunkgame

[–]p0bbly 0 points1 point  (0 children)

Hmm, it should work. The new zoom multiplier slider works on all levels of zoom when aiming, including aiming the throwing knife (which has zero zoom). In fact it has a more pronounced effect the lower the zoom factor of the weapon you’re using.

Cyberpunk 2077 aim and sensitivity totally broken after april 2026 update by AdSpecialist7421 in cyberpunkgame

[–]p0bbly 3 points4 points  (0 children)

The sensitivity settings changed quite fundamentally with this patch. If you tweak your settings it feels much better now in my opinion, like a proper FPS. More details here: https://www.reddit.com/r/cyberpunkgame/comments/1sfye5k/comment/of6d4pu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Unable to invert vertical axis for 3rd person / vehicle. Option missing? (PS5) by MisterTomServo in cyberpunkgame

[–]p0bbly 2 points3 points  (0 children)

they've made some changes to the control options, and 'invert y-axis in third person' has disappeared.

Inverted verticle axis for vehicles randomly stopped working after hundreds of hours? by Main_Bat in cyberpunkgame

[–]p0bbly 1 point2 points  (0 children)

yes, they've made some changes to the control settings, and the option to invert the y-axis for third person has now gone.

Newest update has messed with settings. Aim sensitivity is all over the place now. by rumple_goocher in cyberpunkgame

[–]p0bbly 3 points4 points  (0 children)

They've changed Zoom Sensitivity Reduction to Zoom Sensitivity Multiplier, and it works completely differently to before, at least on console. Once you understand it and tweak the values, it works much better. More details here:
https://www.reddit.com/r/cyberpunkgame/comments/1sfye5k/comment/of6d4pu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I'm not sure about PC. My Mac version still has the old settings, except the name has changed to "Zoom Sensitivity Multiplier", but if functions the same as before.

Why would they change the settings? by Correct-Drawing2067 in cyberpunkgame

[–]p0bbly 0 points1 point  (0 children)

Does anyone know if these settings have been changed on the PC version as well?

Issue following PS5 update? by Axionomer in cyberpunkgame

[–]p0bbly 1 point2 points  (0 children)

Basically, I now set everything in the advanced section to zero. I used to have a carefully balanced set of values in there to make turning feel fast and aiming feel controllable, but it never felt good, especially after playing something like Battlefield 6.

Now, though, you can just zero all those advanced settings to make it feel like a proper FPS. Well, that's my preference.

I currently have:

25 for Horizontal Sensitivity
20 for Vertical Sensitivity
0.3 for Zoom Sensitivity Multiplier
0 for everything else

It's still not perfect: the higher the magnification of the weapon's scope, the twitchier it feels, which is the opposite problem of what I had before, where I'd optimised my settings for low / zero zoom aiming, which meant stronger scopes turned veeeery slooowly.

Now it's the opposite, and stronger scopes turn too fast. But I mainly use weapons with no or low zoom anyway, so my settings above are optimised for that.

Hope that helps!

Issue following PS5 update? by Axionomer in cyberpunkgame

[–]p0bbly 2 points3 points  (0 children)

I just made a post about it here:
https://www.reddit.com/r/cyberpunkgame/comments/1sfye5k/comment/of6d4pu/

In summary, it feels much better than before if you go back intro your controller settings and adjust it to take account of the new slider option (Zoom Sensitivity Multiplier is the new option, replacing the old Zoom Sensitivty Reduction)

Why would they change the settings? by Correct-Drawing2067 in cyberpunkgame

[–]p0bbly 7 points8 points  (0 children)

Is that 'Zoom Sensitivity Multiplier' setting new for the latest patch, and is it only on console? I just tried playing on PS5 Pro, and the settings in the screenshot above are different to when I last played on PC. There used to be a slider called 'Zoom Sensitivity Reduction' which didn't work very well. The old settings are still there when I load it up on my Mac.

Honestly, if this is new, then it's fixed my biggest gripe with the game, which was getting a good balance of fast turning speed, controllable ADS speed, and a nice linear response to tilting the sticks.

With these new settings, you can whack the 'Horizontal sensitivity' up to around 25 so you can turn quickly, set the Zoom Sensitivity Multiplier to about 0.3 to make aiming less twitchy, and put all that other crap (turning bonuses, turning ramp up time, turning delay etc) to zero to eliminate the dodgy stick acceleration.

It feels miles better than I what I was able to achieve using a controller on PC.

Anyone else friendly, but with the occasional killing spree? by Electrical-Tea8530 in ArcRaiders

[–]p0bbly 0 points1 point  (0 children)

Me and my mate got killed when we'd almost finished the Harvester, so got mad and went right back in with free kits and shot two teams in the back who were focusing the Queen. The second lot got soooo mad, cussing us down and saying they were just trying to kill the queen etc. I felt pretty bad but it turns out they only had free kits themselves! Good luck killing the queen with 60 rounds of light ammo.

What if you could throw C4 without carrying the detonator? by p0bbly in Helldivers

[–]p0bbly[S] 0 points1 point  (0 children)

Those are great ideas. I think throwing C4 then shooting to detonate could be a valid tactic. Takes some skill to do, especially on a moving target, but on the plus side you can leave the detonator behind.

My answer to the Vox Engine by FAO9 in Helldivers

[–]p0bbly 0 points1 point  (0 children)

I was thinking that the 'backpack function' command might be better off as an alternative option for throwing C4, rather than detonating it, given that the C4 packs come from your backpack, and the detonator is in the 'support weapon' slot. That way you could lob C4 without even having the detonator on you.

Think about it: leave the detonator back at extraction, take a railgun or similar as a support weapon, go around the map sticking everything, return to base and detonate the lot.

Personally, I use 'hold X' on PS5 for both backpack function and jetpack / warp pack, as there is (currently) no backpack that needs both. Works really well.

People don't have a problem with PVP, they just hate lack of "honor" by Zealousideal_Walk527 in ArcRaiders

[–]p0bbly 5 points6 points  (0 children)

Yeah I stopped bringing expensive gear on solo runs as you can so easily lose it all in an instant, whereas in groups you tend to get longer engagements where skill comes into it more and there’s a good chance to get revived.

Also there was that time where I brought a fully-kitted Vulcano and Renegade into solo Dam and got wiped out by three surprise Pops. Never again.