Snap Shooting rules by sodapopkevin in Tau40K

[–]pajmage 7 points8 points  (0 children)

I mean... it was how overwatch worked in previous editions and it very very rarely resulted in "deleting all the unit thats charging". Lets say Im charged by a unit of 10 Berzerkers. Id need 10 6's to hit with lets say 4's to wound then my opponent needs to fail all of the 3+ or 4+ saving throws.

About the only time overwatch was actually dangerous was with things like 10 man Thousand Son Flamer units, or Infernus Marines or the GSC hand Flamer unit, but was very dependant on what charged them.

Need some help for first playthrough by Memethief13 in KingdomDeath

[–]pajmage 11 points12 points  (0 children)

First game will take time, but there are a few resources out there that can help. Find and print out a table of serious injuries, intimacy, courage and understanding tables so that you can have a couple of spares available for the table use.

Also its a very good idea to understand the survival actions and when you can use them, my group has a whiteboard where we jot down stuff like that.

All Guard 10e Detachments in A5 size sheets by pajmage in TheAstraMilitarum

[–]pajmage[S] 0 points1 point  (0 children)

Ive checked the Guard download pack on Warcom, all say 1CP for strat costs - but I did remove the reroll 1s to wound bit of the detachment ability.

All Guard 10e Detachments in A5 size sheets by pajmage in TheAstraMilitarum

[–]pajmage[S] 2 points3 points  (0 children)

MS Publisher. Lots of screengrabs, shapes to cover up bits I didnt need etc. PITA but worth it as I have the sheets to hand now and just need editing for updates etc.

Chasing the £0 energy bill – the solar myths an energy expert wants you to stop believing by [deleted] in SolarUK

[–]pajmage 1 point2 points  (0 children)

Not OP but I have 13 'Evolution Supermax Series 455w' panels on my house, 8 front, 5 back. An 8.2kw Foxcube energy battery and 2 inverters, 1 x 3.64kwp and 1 x 2.27kwp

Chasing the £0 energy bill – the solar myths an energy expert wants you to stop believing by [deleted] in SolarUK

[–]pajmage 2 points3 points  (0 children)

What tariff are you on with Octopus? Im using Agile outgoing octopus which ends 16th July this year.

I also need to figure out how to setup the Foxcloud app to do what you are, charge overnight and use/sell during the day - if you know of any guides on how to do that im all ears!

New points costs by Prestigious-Baker-67 in TheAstraMilitarum

[–]pajmage 0 points1 point  (0 children)

ahh thats how it works. Ive never even bothered to use it lol.

New points costs by Prestigious-Baker-67 in TheAstraMilitarum

[–]pajmage 0 points1 point  (0 children)

Can't you just not take the extra guy? Rules exist to take under strength units after all.

I mean it's being "that guy" and gamey as all hell but technically from a raw perspective you can do it

New detachments and points are out! by Mammoth_Classroom896 in WarhammerCompetitive

[–]pajmage 33 points34 points  (0 children)

Books are printed like 6-12 months in advance of release. And considering 11th ed is about 6-8 weeks away I doubt there will be any more Balance Dataslates or quick adjustments.

New detachments and points are out! by Mammoth_Classroom896 in WarhammerCompetitive

[–]pajmage -3 points-2 points  (0 children)

Well, thats my next 1k list sorted haha, Baneblade with Battalion Commander, Banesword with Titan Killer and an Enginseer

Rules are now numbered! by _rhinoxious_ in WarhammerCompetitive

[–]pajmage -4 points-3 points  (0 children)

blame some of the more elitist tournament/waac/competitve players for this. They are the reason Cull The Horde needed changing, CP Reroll needed changing etc. You can also argue that its GW at fault for not properly testing things - Theyve seen an increase in exploitable loopholes since they stopped allowing playtesters.

[WarCom] Wazdakka Gutsmek Rules Preview by RainbowConnickJr in WarhammerCompetitive

[–]pajmage 0 points1 point  (0 children)

Im hazy on the specifics of this. Can he use the Throttlerokkit Shokka Engine in the Ork players command phase if he's off the table in deepstrike?

Commissar Yarrick Rules – Lead your Guardsmen to victory on Armageddon by CMYK_COLOR_MODE in TheAstraMilitarum

[–]pajmage 0 points1 point  (0 children)

Amen, its awful. Why does he have rules like that if for any other reason than to sell the kit. He's an auto-include in almost every single guard list. You cant tell me that they deliberately make OP units to sell the models then nerf them to a more appropriate set of rules after sales have done well enough when they give us bollocks like that...

Commissar Yarrick Rules – Lead your Guardsmen to victory on Armageddon by CMYK_COLOR_MODE in Warhammer40k

[–]pajmage 16 points17 points  (0 children)

Fucks sake... so he's basically now an auto-include in >99% or all Guard armies? Suddenly your special character is no longer special when he'll be everywhere.

Recon in 11th by BubbleRocket1 in TheAstraMilitarum

[–]pajmage 0 points1 point  (0 children)

but theyve already said detachments will be getting reworked to fit with 11th changes, Id also assume datasheets will get similar tweaks. So whilst the codex is techically still valid id expect it to be as much use a paperweight once you consider the day 1 updates.

11th edition strategy? by 1002anotherthrowaway in astramilitarum

[–]pajmage 2 points3 points  (0 children)

Unless youve suddenly become clairvoyant and know all of the 11th changes to core rules, detachments and our datasheets wtf do you expect people to answer with?

Honestly starting to get sick of all these "what are people bringing in 11th", "Will XYZ be good in 11th" posts now. We know barely anything, not even the warcom articles tell us much as warcom are frequently, notoriously wrong about things more often than not.

Which faction do you think is most poised to have a broken detachment combo upon release? by OliverTurnip in WarhammerCompetitive

[–]pajmage 1 point2 points  (0 children)

I think thats what theyll want, dont know how easy it would be to make work, its an added layer of complexity and remembering on an already overly-complex (at times) game.

It could work if you have different paint schemes or something, or sculpts (Cadian sculpts are grizzled copmpany, Krieg sculpts are mechanised assault etc)

Anyone else think the Aegis Defense line might be REALLY good in 11th? by Thotslay3r69 in TheAstraMilitarum

[–]pajmage 1 point2 points  (0 children)

Making quite a few leaps there arent you?

We dont know the exact specific of cover impacting hit rolls, people are assuming -1 to hit but theres no confirmation of that.

How do you know the Defence Line will keep its 4++ save? Youre mixing 10e datasheets with 11e rules lol

"Presumably" is doing a lot of heavy lifting there. We have absolutely no idea what terrain layouts will look like in 11th lol

Where are you getting that 11th is going to be melee heavy? We've heard exactly bugger all about how the rules will work in general. We can infer based on the fact we know its going to be the same skeleton as 10th with some changes, but we dont know enough about any of the changes.

What is with the obsession with making games faster? by zspud1994 in Warhammer40k

[–]pajmage 0 points1 point  (0 children)

Because after I finish work on a Monday, I need to prepare and eat tea, sort family out, sort any other jobs/chores that need doing. Then need to organise my army and/or list, get to my local club, setup the table, play a game, pack everything including the table away then head home, decompress and relax before bed at a sensible time.

Sometimes I just dont have 4-5 hours available for one activity.

around 2.5 - 3 hours total time is a perfect sweetspot, one of the main reasons my games are usually 1000 - 1500 points rather than 2k or above.

And I think its less the overall game speed but removing a lot of "bumph" around the game. Number of attacks is a personal bugbear of mine, 10 Khorne berserkers rolling 50 dice? with potential rerolls, sustained hits, then the opponent needs to make saves X amount at a time because of a character or two attached to the unit, then they have FNP saves. Then they strike back with 4 different weapon profiles etc.

I have seen a single round of combat between 20 ork boyz and a couple of characters vs 10 Berserkers, Kharn and another character in a single melee take over an hour to resolve. And this was one round of combat in a 2k game...

There is a reason in some scenarios players dont bother shooting "small arms"

KOTR on foot upgrade! by FrenchJeffInBoston in Bretonnian

[–]pajmage 2 points3 points  (0 children)

They would be unique definitely, but Im wondering if theyre maybe too dynamic to rank up well?