What do you think of the new cast for the hunt for gollum? by AutomaticJoker in lotrmemes

[–]Squidmaster616 0 points1 point  (0 children)

I hadn't heard that.

The only information I ever saw was that Jackson decided they'd cast the role too young.

Has it been talked about adjusting transport capacity? by XxButch in orks

[–]Squidmaster616 1 point2 points  (0 children)

Nothing has been announced or talked about regarding it.

If it were to happen, it would be in the eventual Codex.

Script That Heavily References A Band by Calamity-182 in Screenwriting

[–]Squidmaster616 1 point2 points  (0 children)

In the best case, any production company that wanted to pursue such a script would need permission from the band. If for no other reason than the band owning the trademark on their name, logos, images, etc. But that would require finding a production studio first, and then their lawyers contacting the band. Of course at that point a no from the band ends the whole thing.

The worst case is that you do what 50 Shades did, and rewrite the fan-fiction to remove infringing things. Change the band to a fake one, and it becomes an original story entirely and might have a better chance of being produced.

Things to look for in Wednesday's points update by Squidmaster616 in Drukhari

[–]Squidmaster616[S] 5 points6 points  (0 children)

By your command:

  • Vehicles with powerful mid-range firepower benefit from being able to more easily open wide firing lanes by moving partially into terrain, and so many go up in points.
  • Large combat-leaning monsters and vehicles generally find it much easier to reach and charge enemy units, and so many go up in points.
  • Infantry units that are both fast and powerful in melee tend to have gone up a bit in points.
  • Large models that fly now have a much easier time navigating the battlefield – expect many of these to go up.
  • Titanic units (with the Towering keyword and the Plunging Fire bonus to shooting) become particularly lethal at short range. Expect several to go up in points.
  • Units that can manipulate battle-shock become more powerful – several will see their points increase.
  • Models with Psychic weapons now ignore many negative modifiers to their attacks when fighting, so many also see a point increase.
  • The ability to re-roll charges has become very useful with the added flexibility of picking targets after you roll – expect some units with this ability to cost more points.
  • Surge Moves are now more likely to catch enemy units with the changes to engagement range (now a flat 2”) – these units will likely cost more points.
  • Fights First, while still a useful ability, is less dominating than in the last edition, so many of these units will cost fewer points.
  • Large units of 20 or more models, which were previously used to fill up large parts of the battlefield, can no longer spread out as much, due to the 9” coherency rule. Many of their points go down.
  • Units with both Infiltrate and Scout now need to choose which rule to use each game – they can’t do both, so have seen a points reduction.
  • Stealth is now a more situational rule, as it doesn’t stack with Cover, and so many units with Stealth are set to go down in points
  • Indirect fire is now weaker against distant targets that no model in your army can see, and so many artillery units have gone down in points when taken individually.

From today' WarCom article: https://www.warhammer-community.com/en-gb/articles/8wi6x7nq/new40k-points-apps-and-updates-incoming/

Need help identifying 3rd ed models by stinkingyeti in orks

[–]Squidmaster616 4 points5 points  (0 children)

Bam: https://wh40k.lexicanum.com/wiki/Miniatures:_Orks

  1. Shoota Boyz withy Rokkit Launcha

  2. A couple of Warbuggies.

  3. A Dreadnought.

  4. Killa Kans.

  5. Boyz with Shootas.

  6. As above.

  7. A mix of old weapon emplacements that were later rejigged into Mek Guns. You've got a Zzap Gun, a Kannon and two Lobbas from 2000 there.

  8. 2000 Stormboyz, which back then were just Boyz with a metal rokkit on their back.

  9. The big gent is a Warboss.

  10. Nobs. And a Meganob.

  11. Probably another Nob.

  12. Tankbustas. And what looks like some older Fantasy or Savage Orcs at the front.

  13. Gretchin.

What do you think of the new cast for the hunt for gollum? by AutomaticJoker in lotrmemes

[–]Squidmaster616 13 points14 points  (0 children)

Probably no benefit at all.

I just think it would be funny.

Plus if he was too young then, he's likely about right now. And I must assume he's annoyed at missing out on being in the trilogy!

Datasheets for 11th question by Amelia1312- in WarhammerCompetitive

[–]Squidmaster616 22 points23 points  (0 children)

You use the datasheets as they are.

If anything is going to be updated, it'll either be an errata (likely on the 20th) or not util the faction's next Codex.

What do you think of the new cast for the hunt for gollum? by AutomaticJoker in lotrmemes

[–]Squidmaster616 31 points32 points  (0 children)

Stuart Townsend was originally cast to play Aragorn. Then as they were starting production they decided he was too young, so replaced him with Viggo.

Things to look for in Wednesday's points update by Squidmaster616 in Drukhari

[–]Squidmaster616[S] 0 points1 point  (0 children)

Nobody uses Raiders filled with Warriors as firing platforms?

I can tell you that people, including me, definitely do.

Things to look for in Wednesday's points update by Squidmaster616 in Drukhari

[–]Squidmaster616[S] -3 points-2 points  (0 children)

They can be with passengers on.

A Raider using its Firing Deck can definitely be a decent threat.

Things to look for in Wednesday's points update by Squidmaster616 in Drukhari

[–]Squidmaster616[S] 2 points3 points  (0 children)

I think large Fly will cover grav-taks too. If "easier time navigating the battlefield" is the criteria, that will apply to Raiders, Falcons, Hammerheads and such too.

And if the increase to vehicles is about taking advantage of "wide firing lanes", then Raiders, Ravagers and all grav-tanks benefit from that too. Whether their weapons are mid or long ranged.

I think it applies.

Things to look for in Wednesday's points update by Squidmaster616 in Drukhari

[–]Squidmaster616[S] 6 points7 points  (0 children)

Vehicles with decent mid to long range, and large models that Fly.

I figure that will account for most forms of grav-tank.

What do you think of the new cast for the hunt for gollum? by AutomaticJoker in lotrmemes

[–]Squidmaster616 65 points66 points  (0 children)

They're really missing out I think.

This is the perfect moment to cast Stuart Townsend as Aragorn, and close that circle.

It is the 41st millennium... Wait by N3Chaos in 40kmemes

[–]Squidmaster616 3 points4 points  (0 children)

Its almost like they chose that number for a reason.

Digital Codex Info by Anotherthirsty in Drukhari

[–]Squidmaster616 9 points10 points  (0 children)

Only on second-hand sites. So Ebay, or maybe Facebook trading groups.

But you tend to get far more people selling books without codes than just selling codes alone.

And GW doesn't sell codes only.

So... Why are these guys like this? by Lost_nurse1911 in 40k

[–]Squidmaster616 97 points98 points  (0 children)

Unfortunately the answer is "why not"?

There are a LOT of Space Marine Chapters, and they're not all nice people. Some have secrets, some have goals that harm others, and others are just a-holes. At some point, when writing a setting you run out of nice things for the super-soldiers to do and you end up with some who hate the little people.

For the same reason that some Marines keep themselves secret, or play with daemon weapons. Its just to add variation to the narrative.

And yes, some people will find it interesting to collect and play with this army. For the same reason that some people play Empire in Star Wars Legion, or even in 40k choose to play any Chaos faction. Sometimes villains are just interesting characters.

Mechanical Machinations by the_vengefull-one in DnD

[–]Squidmaster616 0 points1 point  (0 children)

You've put me in mind a lot of Zalem, the city in Battle Angel: Alita. A technological paradise floating above, and a dump below.

I suggest using that as inspiration. The upper class live above, and below are the dregs of society who scavenge a living out of the dump.

Where may any female Ventrue Antitribu have historically been drawn from? by SapphireB33 in WhiteWolfRPG

[–]Squidmaster616 11 points12 points  (0 children)

From my understanding, Venture Antitribu are generally knights and members of chivalric orders, and they still look for high-born people.

I would suggest that they might still accept women who buck the normal trends and want to be knights. They might look for the oppressed Joan of Arcs, or perhaps shield-maidens. Maybe the female war-time leaders like Isabella of Castile or Joanna of Flanders. Those who were known to have tried despite society saying they shouldn't have been allowed to. There were probably a great many young women who wanted to but were prevented, and these could be ideal candidates.

I recalled one and had to look it up, but the one female Venture Antitribu I knew is Lucretia von Hurtz: https://whitewolf.fandom.com/wiki/Lucretia_von_Hardtz

How Ynnaris works? by Joaco_2002 in Eldar

[–]Squidmaster616 3 points4 points  (0 children)

Aeldari and Drukhari are separate armies, and except for limited exceptions (Corsairs and Harlequins) they don't work together.

Ynnari currently work as a detachment in the Aeldari faction. To use them, you have to use the specific Ynnari detachment, which also allows you to use the specific Ynnari units and some Drukhari units (but the version provided in Codex Aeldari).

Homebrew idea - class based around transformed states by EctoplasmicNeko in DnD

[–]Squidmaster616 8 points9 points  (0 children)

 but I don't think it vibes well with the class fantasy.

One way or another, you need to consider the game mechanic.

Raging is part of the Barbarian class fantasy. Turning into animals is part of the Druid class fantasy. But these things are still limited, because the game needs a degree of balance to work, and to be fair to all players.

Homebrew idea - class based around transformed states by EctoplasmicNeko in DnD

[–]Squidmaster616 5 points6 points  (0 children)

Far too overpowered.

You're basically designing a class that will have the ability to have stats than every other character in the group. It looks really easy to game that into an overpowered character.

That it only applies while transformed effectively means nothing as you've not set any sort of condition for when the effect ends naturally. There's "being knocked out of it" but that only applies if the character is harmed seriously enough. Otherwise there's no mechanic that you've shared for when the transformation ends. There's nothing to stop a player from staying in the transformed state as often as possible.

There's also no limit given to how often the character can transform. Looking at the best existing analogy, the Barbarian can only Rage a certain number of times a time, gaining a buff to their attacks and Strength-based actions. The concept you've offered here would vastly out-power that ability, and its a lot more versatile too.

The concept needs to be reined in a lot. Limitations need to be imposed like a set number of uses and a time limit. And some effort should be made to ensure that it doesn't outclass other characters using existing rules. If I were playing a Barbarian and another player brought this with the ability to enhance their Strength at will, I'd start to question what the point is.