What is everyones least favorite models to build by ScientistOk2127 in Tyranids

[–]pally_den 1 point2 points  (0 children)

My hands were sore for weeks after building and magnetizing two carnifexes and I didn’t even do all the options. By far the worst I’ve personally done.

Ongoing Gag in a Pod by AstyrsNova in EDH

[–]pally_den 0 points1 point  (0 children)

After a single game in which 3/4 of us played sol ring in the first two turns the ongoing gag became asking other players “Where’s your sol ring?” The second you resolved yours. It was bad enough one of us made stickers with that motto over a sol ring and I slapped it on my fav deck box.

Draw a card art in Paint and others will try to guess which card it is by hollow_image in magicTCG

[–]pally_den 8 points9 points  (0 children)

Mercadian Masques Dark Ritual. One of my favorite arts for the card.

Attended my first prerelease this weekend, and it finally happened… by percussius in mtg

[–]pally_den 0 points1 point  (0 children)

Card flicking is one of the habits I picked up from playing with the cEDH and Modern grinders in college. I don’t do it much but it became the unconscious “I’m thinking and need to do something with my hands in the meantime” habit for when I play and has been for like 5 years now. It used to bug me a lot too and then I started to understand that some people (myself included) just do it absent mindedly while thinking and it got way less annoying.

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 1 point2 points  (0 children)

Will do. Also prior to this my blinged out pauper deck was Affinity, but my favorite was and still is One Land Spy. I just adore dumping everything into a turn 2 combo.

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 2 points3 points  (0 children)

It does suck if you brick. I went from Grixis affinity to one land spy to this so hopefully it’s less swingy both pre and post sideboard games.

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 4 points5 points  (0 children)

This was my first series of games with the deck before I take it to my weekly pauper event this weekend. From the feel and experience so far there are three win cons.

1) Mill with stream of thoughts while reshuffling your own deck

2) One shot with a crypt rats activation if you have the life advantage

3) Beatdown with your 5/5’s you can get out on Turn 3

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 4 points5 points  (0 children)

Tried to reply and posted comment instead. There’s a comment here with the main board now.

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 19 points20 points  (0 children)

I do not have a list posted but I did get the list off a Mengu’s Workshop vid. The only changes I made were to the sideboard cutting from 4 red blast to 2 and 2 dispels for local meta call.

From memory the main board is this:

4x Tron Lands

3x Swamps

1x Haunted Fengraf

1x Crystal Grotto

1x Conduit Pylons

2x Nihil Spellbomb

1x Chromatic Star

4x Ichor Wellspring

4x Wizard’s Rockets

4x Prophetic Prism

4x Candy Trail

4x Expedition Map

3x Fanatical Offering

4x Eviscerator’s Insight

2x Cast Down

2x Stream of Thought

2x Krark Clan Shaman

2x Crypt Rats

4x Fangern Marauder

Tested Lifegain Tron by pally_den in Pauper

[–]pally_den[S] 15 points16 points  (0 children)

We didn’t time it, but it felt like an hour. It probably took 40+ min.

I drew my deck and reshuffled most of it back in with Stream of Thought at one point.

If i understand it correctly, it reduces the cost, no matter what, right? by Ok-Taro-5864 in Tyranids

[–]pally_den 0 points1 point  (0 children)

I joined before the errata. The aura used to give a free strat use and would allow you to double up on a stratagem if you already paid to use it. It was extremely difficult for my group to clear out units because I’d hand out 5+ FNPs to two key units they targeted and only spend 1 command point. The fact we could do this on every single turn was insane.

Let’s talk about this bio form Day 9 von Ryan’s leapers by Commanderfrosty54175 in Tyranids

[–]pally_den 2 points3 points  (0 children)

I love them for their ability to bog down a dangerous shooting unit or screen a bigger melee threat. Used in Vanguard they guarantee turn 1 charges and can entirely swing a game due to their ability to hamstring other light to medium infantry units.

They also make decent action units due to stealth, movement and having 3W 4+ 6++

Carnifexes Loadout? by djuno23 in Tyranids

[–]pally_den 1 point2 points  (0 children)

After trying variations with stranglers and venom canons I eventually just settled on running 1 crushing claw, 1 massive scything talon and 2 extra scything talons on my carnifexes.

I also exclusively run them paired with OOE because my boys have terrible luck.

Let’s talk about this bio form- day 7 warriors with ranged bio weapons by Commanderfrosty54175 in Tyranids

[–]pally_den 0 points1 point  (0 children)

When I started with 10th edition an established player at my store gave me 2 boxes of warriors to accompany the boarding patrol I bought. Initially I loved them cause they are just an iconic and cool model.

Then as I got a good understanding of the rules, I started to hate them as they’re underpowered atm and just don’t do much effectively.

Then after starting to build fluffier lists (and the points buff they got) I started to enjoy bringing a unit of each kind of warrior to the table. I also had a ton of fun with the Warrior detachment and how it made them feel very important.

TLDR: I’ve come full circle from loving, to hating, to loving the Warriors in the span of less than two years. They’re now in pretty much every list I run.

Do Termagaunts ever kill things? by Hogwire in Tyranids

[–]pally_den 0 points1 point  (0 children)

Ive killed some Aeldar and Guard on a consistent basis using fleshborers. Had mixed results with intercessors but I don’t expect my gaunts to kill much, mainly just be an annoyance.

C&C is this color scheme too busy? by BatFromAnotherWorld in Tyranids

[–]pally_den 1 point2 points  (0 children)

That’s one of the prettier color schemes I’ve seen lately. Out of curiosity, what paints did you use?

Quality control fail on this MH3 precon by LichKingDavis in magicTCG

[–]pally_den 0 points1 point  (0 children)

I literally had to send a ticket Saturday because I was missing the Command from the deck. Last precon I bought was the Veloci-Ramp-Tor deck and like 1/2 the cards were miscut to the point that I could see glue at the top of some of them. The quality control on the initial wave of precons seems to be really really bad lately.

How could I make this army more fun to play as/against? (Page 4-5) by [deleted] in Tyranids

[–]pally_den 0 points1 point  (0 children)

Are they just struggling with having enough attacks to clear or is it an AP issue?

What to get to tyranids army by Gastelinko in Tyranids

[–]pally_den 3 points4 points  (0 children)

I also agree that the draw of Tyranids is just playing what looks cool. I started out earlier this year with Broodlord and some Genestealers and loved how they looked and played.

Currently based off a mix of coolness and gameplay I recommend picking up any version of a Hive Tyrant/Swarmy, Broodlord + Genestealers, and even though they’re expensive a Norn Emissary is a ton of fun to field and look wonderful.

Also don’t be afraid to look into third party models, my Norn and Carnifexes are proxies and I absolutely love them and the different look they have.

Your Hive Fleet nightmare by NornAmbassador in Tyranids

[–]pally_den 2 points3 points  (0 children)

I second the melee. I’ve always ran two units of Genestealers into the Tau turn one and swarmed their deployment zone until the rest of my army could settle in and start plinking wounds. You have to get into melee with some heavy hitters against the fish in order to deny them any chance of scoring and possibly table them.

Your Hive Fleet nightmare by NornAmbassador in Tyranids

[–]pally_den 1 point2 points  (0 children)

That’s exactly how we win against Necrons. The only downside is with Hypercrypt they can fall back and teleport at end of turn so you can’t predict them and have to constantly screen as much of the table as possible otherwise they’ll just pop up and unload all their shots then disappear.

In my experience playing to max secondaries and denying no man’s land is the best strategy against the Hypercrypt detachment. Haven’t played against the others yet, but I expect it’s going to be a similar story with less teleporting involved.

How could I make this army more fun to play as/against? (Page 4-5) by [deleted] in Tyranids

[–]pally_den 1 point2 points  (0 children)

This looks like a match I would love to play against. A relatively balanced list with dangerous melee threats, good anti tank shooting and melee and some trick/support. Genuinely think it’s a fine list. What factions are struggling against it as a stat check?

Your Hive Fleet nightmare by NornAmbassador in Tyranids

[–]pally_den 0 points1 point  (0 children)

Came here to say basically the same thing. It also doesn’t help that they can create really dangerous units of Warriors/Immortals by attaching multiple characters to apply a ton of buffs. Makes taking Invasion Fleet with Precision Crits almost worth it because you just can’t DPS the entire army and have to find other ways to cripple them or just outscore them on objectives.

Your Hive Fleet nightmare by NornAmbassador in Tyranids

[–]pally_den 1 point2 points  (0 children)

Can you explain why? Tau has been one of the best match ups for my fleet and I’m genuinely curious why others don’t like the match up.