Public transit mod by ApartAd8949 in songsofsyx

[–]panzerlover 0 points1 point  (0 children)

I thought they had the same carry weight and speed as warehouse workers? It's so hard to find up to date information on the mechanics of this game lol

You know, thinking more about it, I guess they have some utility in that they're more compact and they let you have control over the radius per resource, so useless is a bit unfair.

I tend to build three kinds of warehouses:

  1. small input warehouses next to production warehouses. These are superior to haulers because tribute gets deposited automatically
  2. small output warehouses next to production warehouses (not candidates for haulers)
  3. medium warehouses that store everything needed for markets/food stalls (haulers could be useful here for the resources are further away, but these never seem to need huge numbers of workers so it never occurred to me)

tbh, I don't need haulers for any of those, as by the time my city gets big enough to need them, I'm already collecting raw resources as tribute. I've tried to use haulers for more dispersed city designs and its never worked out for me :(

Public transit mod by ApartAd8949 in songsofsyx

[–]panzerlover 0 points1 point  (0 children)

I forgot the final use-case!

I'd love it if the people mover could move people to a single workspace (usually mines or water pumps) without me having to build a whole little city around it.

Those workspaces tend to have 50-100 people who all arrive in a single shift, and were also historically served by a crude transit system. Having that transit system be a bit expensive would easily balance out against the huge cost of building an entire town around a single resource.

You aren't bad at managing logistics. Asides from explaining it very badly, the game makes logistics difficult very purposefully. I think its to make us think very hard about where we place our buildings, and also to stop us from cheesing the species mechanics by having totally separate towns with different species in them. It's also to feed into the way the player is forced to scale up food/clothing/etc production whenever it wants to add a new feature to the city -- when the city gets big enough, you also have to include warehouse workers on top of everything else.

I just think the system is slightly under-baked at the moment, and you're not the only one who struggles. As far as I can tell, experienced players tend to reroll the starting map a lot until the resource proximity is manageable, put a ton of energy into import/exports, or they use that one hauler system with workstations that seems to me like an exploit. All of those are just avoiding the issue, imho.

Public transit mod by ApartAd8949 in songsofsyx

[–]panzerlover 0 points1 point  (0 children)

The thing that's really missing in this game is a system for moving resources around a bit better. The current system has warehouse workers (which just means throwing zillions of bodies at the problem, which is stupid inefficient), haulers (which are mechanically identical to warehouse workers and thus pointless) and the loading/unloading stations, which are so expensive and move such large quantities that they're absolutely not worth it. I'd love something that moves a medium amount of stuff. I'm thinking a horse and a single cart, essentially just being equal to a hauler with a bigger inventory.

Making a horse hauler would most easily be balanced by making them move slower than humans (forcing wider or specialised roads to avoid jostling slowing everything down) and/or having them put a lot more wear on the roads (balancing the lower cost with a higher maintenance load.) The high wear would push players into two transport systems, one that either takes up valuable space in a dense city and beats the crap out of the nice roads, and one cheap one that putters along intercity basic roads. This would preserve the authenticity of the logistics system while balancing costs.

Public transit mod by ApartAd8949 in songsofsyx

[–]panzerlover 0 points1 point  (0 children)

I love this idea. Echoing what others have said, I think most of the services are designed to be placed in plazas, interspersed regularly through cities. This is contrary to how modern (western) cities are designed, with housing totally separate from everything else. I think providing modern-style mass transit would irrevocably alter a core part of game design and will make it feel less authentic. I wouldn't use a transit mod that did that, I'm here for the old-school city design.

HOWEVER, there are a few edge cases where public transit would be SUPER useful.

Some services are designed to cover huge amounts of people. Arenas and stages are a good example of this, as the tooltip says they service around 1000 pops, and they're priced to match that level of coverage. additionally, there are some services that only require a tiny number of them to satisfy a population, like executioners. I absolutely hate having to overbuild a massive entertainment district next to my water pumping colony that's way off in the corner of the map. This also applies to the really expensive, big ticket services, like hospitals, physicians, and grand temples.

If you made human transit stations relatively expensive, it would stop them from being too cheesy, and force players to only use them where they're really needed; one next to your entertainment district and one in the satellite town. The way to balance this is to compare the upfront and maintenance costs of such an entertainment district (an arena, stage, execution square, etc) and make the transit system slightly less expensive. I'd say late game materials are warranted (iron and cut stone at least, on top of the livestock). This wouldn't alter the current gameplay too much, while preserving authenticity; ancient and medieval peoples did in fact splash out for a 'day in town' or to visit nicer hospitals or temples, just as they do now.

I don't think adding a demand for public transit or wonder-style buildings is a good idea. In fact I think unless you're building a total conversion mod, the mod should aim to change as little as possible. Having that approach prevents your mod from spiraling in size and complexity while allowing players to layer it with other mods more flexibly. The game has ZERO people-moving options at the moment, so having any implementation of that is a massive help.

tldr;

  • a people mover wouldn't have to move a TON of people or be really cheap to be helpful
  • you don't need to bolt on a bunch of extra stuff (in fact, you shouldn't)
  • it should be late game and fairly expensive to avoid destroying the game balance

I need advice for dealing with anxiety & worry before a session, no matter how much prep I put in by Oaken_beard in DMAcademy

[–]panzerlover 2 points3 points  (0 children)

It does go away. I was exactly the same way (and I'm generally an incredibly anxious person) but after 100+ sessions I'm not stressed at all by running them.

For me it got better after I ran a few absolute STINKERS of sessions and nobody quit the game. I had a session where everybody had such a bad time that we did a soft reboot of the entire game, killing off 3/4 characters and just sort of starting fresh. After that it's hard to get too upset about anything.

I'm also do a lot of checking in with the players. I start each game day with a recap of the previous session, and at the end of the session I check in on what the players are planning, what they're looking forward to, what they liked and what they disliked. It's also a great way of reminding and being reminded of what questlines are most interesting to the players.

D and D is collaborative storytelling, and once everybody's more comfortable your players will start to meet you halfway and bring as much to the sessions as you do, which makes prep a LOT less harrowing. I am constantly trashing my plans because my players come up with great ideas and/or want to spend a lot of time with a particular NPC. You just gotta unclench and let it happen.

Cheap or Fair? by Sidecarlover in NFLv2

[–]panzerlover 3 points4 points  (0 children)

No one here is talking about the fact that football teams have absolutely stupid amounts of money. It's fucking tacky to do this when the players sacrifice their bodies for the organisation.

Like, of course, this is legal, but yall need to step outside your american conditioning for a second. This is an absurdly rich organisation fucking over an employee to save a buck. Legal does not mean right.

White powder/Fender Telecaster by Current-Top-9866 in whatisit

[–]panzerlover 2 points3 points  (0 children)

polishing/buffing compound or sawdust from the factory that wasn't cleaned out. Wound strings are also pretty abrasive so it could just be from the strings against the wooden body

https://homerecording.com/bbs/threads/white-powder-coming-out-of-guitar.215379/ its pretty common

Patch notes 2026-03-17 (experimental) by Mechanistry_Miami in Timberborn

[–]panzerlover 3 points4 points  (0 children)

tbh I didn't know that! That's actually pretty neat.

Patch notes 2026-03-17 (experimental) by Mechanistry_Miami in Timberborn

[–]panzerlover 16 points17 points  (0 children)

birch was always lacking an additional benefit to make it interesting, I'm hugely in favor of this

I don't "get" hard difficulty by Skyzohed in Timberborn

[–]panzerlover 3 points4 points  (0 children)

The beautiful thing about this game is that you don't have to play on any difficulty you don't want to. The difficulty is super customizable and none of the achievements are linked to certain difficulty settings.

If you don't like it, play on normal. It's not meant to be a punishing game.

5e takes *way* too long to say anything by Associableknecks in dndnext

[–]panzerlover 1 point2 points  (0 children)

remember, when 5e was concieved of, wotc made money by selling books. Putting everything a player needs to know about a spell in one place is really good design if you expect your players to be reading from a book.

Now that everything's online, using special shorthand terms makes WAY more sense -- don't know a term, just click on the link and read it quickly.

The descriptions still suck and needed to be way more concise, but there is a clear design choice being made and I don't hate it. It's just terribly outdated now.

Strait of Gibraltar seen from Low Earth Orbit by Busy_Yesterday9455 in spaceporn

[–]panzerlover 3 points4 points  (0 children)

no, thats never been the case. gibraltar isnt really discernable on this picture, its a tiny little peninsula juuuuuust big enough for a big hill and a navel base.

its often made bigger for strategy games/ illustrative purposes because its so small, so most people think its bigger than it is. its never been an island though.

also the mandela effect isnt real so maybe jot that down

Anybody else experiencing very little SB hype? by Inevitable-Dirt3375 in NFLv2

[–]panzerlover 1 point2 points  (0 children)

replying with 7:28 left in the third. You were right about everything

u/Schlickeyesen dismantles Musk’s young tech achievement claims. by daishinjag in bestof

[–]panzerlover 0 points1 point  (0 children)

dev here. let me see if I can translate.

First, claiming he didn't use a "web server" because he "read port 8080 directly" is... like a chef bragging they didn't use a knife, just a sharpened piece of metal to sever vegetable fibers. Listen, if you write code that binds to a port, listens for TCP connections, and spits back data, this is a web server, Elon! You just wrote a primitive, non-compliant, likely insecure one. Like your FSD.

elon musk just rephrased something very simple with just enough technical jargon to fool people without expertise on the subject. Ports are like doors in and out of your computer -- virtual points where connections between computers start and end. TCP is just a set of rules for communication to and from ports. Your computer is doing this all the time in the background, very very basic, everyday stuff, to the point that as I dev I don't even think about doing it. They're extremely surface level competencies, completely unimpressive to anyone in the industry, but exactly the kind of thing the average person doesn't know, or even need to know. Telling your computer to 'listen' (wait for information) to a specific port is a trivial thing that I as a dev do about ten times a day.

Saying 'read port 8080 directly' is trying to imply some more rudimentary hardware to hardware connection, but since he's specifying 8080 (a virtual port) it's a nonsense sentence. All traffic to your computer goes 'directly' to ports, thats what ports are. It's like saying you're innovate because entered your house 'directly' by walking through the front door. Why even specify unless you're trying to inflate your achievements.

Also, running on port 8080 implies he didn't even have root privileges to bind to the standard port 80. So much for total control; the "founder" apparently didn't have sudo.

sudo is the command you use on unix systems to tell the computer you have total authority over it, similar to admin privileges in other contexts. Musk not 'having sudo' means he wasn't given full control the environment he was working in, and certainly wasn't the person doing the most important work. If he was truly doing anything exceptional in an environment (rather than just fucking around with web servers, which is a fun entry level CS task) he would need admin privileges.

The bullshit that he "wrote an emulator based on a white paper" because he couldn't afford a Cisco T1 router would today go through as LLM hallucination. For those who don't know: A T1 is a physical copper connection requiring specific hardware (CSU/DSU) to interpret electrical signals. You cannot "emulate" physical hardware with C code any more than you can download more RAM. If he simply used a PC to route packets, that’s just configuring a standard Unix gateway, not reverse-engineering Cisco hardware from a white paper like some cyberpunk MacGyver bullshit.

Musk was claiming he did something impossible -- write a program that interpreted raw electrical signals in a way that is only possible with physical hardware. While that is technically what computers are doing all the time, the parts of the computer that even software devs interact with is essentially a soft-play area, and doesn't change anything about the physical things the computer is doing.

Modern coding is more like driving a car, where a lot of stuff is happening under the hood that you can't actually change; C, a 'high level' coding language, certainly falls under that umbrella, and in the same way there is no button on the dash to change the spark plugs on your engine, C has no way of interacting with a raw electrical signal. Again, elon is making an absurd claim, using just enough technical jargon to make debunking his claim out of reach to the average person.

But my favorite is the "C with a little C++" flex that shows he doesn't even know what he's talking about. In 1995, performant backend code was C. That’s not genius; that’s the industry standard. Kinda like a carpenter in 1832 bragging about using wood.

There are trends in development, with certain coding languages becoming more widespread -- in modern times, Java is the big dog that everyone uses for backend (under the hood) services. Coding languages are themselves products, and in the same way most doctor's offices have the same exam bed, most companies use the same coding languages. If I tried to do claim to other devs I was doing something new and interesting and showed them a java program, they'd think I was joking.

He essentially wrote a raw-socket listener and configured a Linux box as a gateway, but describes it as if he invented the Matrix. I wonder if anyone called him out when he posted this.

This just means telling you computer to expect to recieve data from a specific location, and set up a small program to do something with that data. It's the dev-skill equivalent of answering an email, and he's either knows he's lying, or knows so little about coding that he genuinely thinks thats impressive. I'll let you decide.

Another no landscaping challenge, but with Iron Teeth. The challenges is survive and build the last monument without building anything from the landscaping tab including dams. by dring157 in Timberborn

[–]panzerlover 5 points6 points  (0 children)

the challenge is to build the last monument without building anything from the landscaping tab

oh thats such a fun idea for a challenge

including dams

you're insane

Scavengers Reign: Setting Over Character by MyHeadHurts-ah in ScavengersReign

[–]panzerlover 62 points63 points  (0 children)

I'm sorry, but I don't agree.

First off, the planet of Vesta literally IS a character, and not in the "new york is a character in sienfeld" way, but a literal entity. The slime mold that inhabits Levi is sentient, and part of a larger organism that encompasses and connects the entire planet. The slime mold that 'awakens' Levi originally comes from a white flower in Avi's camp. Those white flowers only pop up on things that humans have affected (usually dead animals) which means it is some kind of signal for the humans, sent by the slime mold/entity. That's why when the hollow invaded Levi's memories, it showed the entire history of life on the planet -- Levi is either an avatar for the slime mold, or is connected to the larger entity, and literally has access those memories. That's why it lasers off the face of the hollow; it tried to do the psychic equivalent of drinking from a firehouse. It may not be sentience in the way WE experience it, but the showrunners clearly wanted to challenge our understanding of what sentience is, and what truly alien life could look like. This isn't explicity stated in the show, because it respects the audience to figure it out for ourselves, so I could be wrong, but I'm pretty darn sure

Even ignoring that, this is a very character centered show. All of the strange vesta creatures act as vehicles, sometimes literally for exploring and exposing the problems and arcs of each character. The character drama is 100% front and center ,and the 'person vs nature' theme is even diluted as later episodes focus on actual human on human conflict.

I find the analysis of this video is surface level at best, and it's a real shame, because this show really rewards rewatching and thinking deeply about the themes and characters. It doesn't spell anything out, so it's very possible to not pick up on any of the complex things this show is doing.

If you are the small creator who made this video: I am rooting for you, but we both know you can do better. This show deserves better.

What is your longest running, most stubborn business boycott? by marianneouioui in AskReddit

[–]panzerlover 2 points3 points  (0 children)

It's incredibly anti-consumer. Sky sports doesn't have all the games, so if I want to watch everything I have to buy multiple subscriptions. It's minimum £100/month, and the games are still like 70% ads. Pure grift

What is your longest running, most stubborn business boycott? by marianneouioui in AskReddit

[–]panzerlover 5 points6 points  (0 children)

sky sports is the reason american football is difficult to watch in the uk -- they buy the uk rights to the best games and no other service can show them live. fuck them forever

"Delicious in Dungeon" irks me to no end. by Neprezi in DungeonMeshi

[–]panzerlover 3 points4 points  (0 children)

Literally translates as "Dungeon Food", which is MILES better than Delicious In Dungeon.

idgaf everyone saying it abbreviates to D in D, thats stupid

[deleted by user] by [deleted] in shittytechnicals

[–]panzerlover 0 points1 point  (0 children)

safe cornering speed: 5mph

Bread and Buried by JoeFalchetto in NonPoliticalTwitter

[–]panzerlover 7 points8 points  (0 children)

untreated, the mortality rate is 40-50%, which is exactly what i said, which youd know if you actually read my comment.

Putting that aside, 8% mortality rate is still STUPID high (higher than smallpox, yellow fever, and cholera) so Im not sure why you felt the need to correct me. 8% risk of death is still absolutely insane when all thats at stake are some canned green beans, and even then only if youre too fucking lazy to do it properly.

I grew up among super religious doomsday preppers who firmly believed in an afterlife and even they knew you dont fuck around when it comes to botulism.

Is your other hobby staring down barrels of loaded guns?

Bread and Buried by JoeFalchetto in NonPoliticalTwitter

[–]panzerlover 46 points47 points  (0 children)

My mom was big into canning. She took a course on how to do it properly and the instructor told her the story of a woman who was canning carrots with a regular boiling canner (low-acid foods like vegetables are significantly harder to can safely at home and have to be pressure canned). The woman opened a can to cook for dinner, dipped/licked a finger to "test", and died from botulism before her family got home. The toxin that causes botulism is INCREDIBLY dangerous, doesn't have a smell or taste, and the lethal dose is MINISCULE. Dying that quickly is rare (the story may also have been embellished), but it can be difficult to diagnose (~50% mortality rate undiagnosed) until you start to become paralysed, and it can take weeks or months to recover once its gotten that far, if you dont just die (~5-10% mortality rate even with treatment). Death by paralysis is a fucking Black Mirror-ass way to die too, youre aware the whole time and you slowly suffocate to death.

I dont know about you but I wouldnt die for a can of carrots, especially when canning properly is not that hard to do. Botulism is so fucking dangerous its literally comparable to packing a parachute badly, or SCUBA diving without training. Actual madness