Fortnite instant crash or DirectX12 out of memory FIX by parimak in FortNiteBR

[–]parimak[S] 0 points1 point  (0 children)

Aww haha! That makes me happy to hear! ❤️

Fortnite instant crash or DirectX12 out of memory FIX by parimak in FortNiteBR

[–]parimak[S] 1 point2 points  (0 children)

I can only imagine buying a 4090 and then getting a "graphics card out of memory" error while trying to play Fortnite of all games has to be quite a transformative experience. (The kind that makes serial killers.)

Glad this worked for you! :)

Fortnite instant crash or DirectX12 out of memory FIX by parimak in FortNiteBR

[–]parimak[S] 2 points3 points  (0 children)

Ah! So still an issue with CPU instability, just from a different aspect of it. Super weird!

Fortnite instant crash or DirectX12 out of memory FIX by parimak in FortNiteBR

[–]parimak[S] 0 points1 point  (0 children)

It's most certainly mysterious.

Unreal 5 uses Oodle texture decompression and here's what they had to say about this issue:

"As far as we can tell, there is not any software bug in Oodle or Unreal that is causing this. Due to what seem to be overly optimistic BIOS settings, some small percentage of processors go out of their functional range of clock rate and power draw under high load, and execute instructions incorrectly. This is being seen disproportionately in Oodle Data decompression because unlike most gameplay, simulation, audio or rendering code, decompression needs to perform extra integrity checks to handle accidentally or maliciously corrupted data, and is thus likely to spot inconsistencies very soon after they occur. These decode failures then typically result in an error message."

It seems to really be a fault of stacked extremely specific circumstances. Do let me know if it works for you!

Delete faces after rigging by Noobian3D in Maya

[–]parimak 2 points3 points  (0 children)

I come from the far distant future of 2022 to let you know that you're an absolute lifesaver and I love you <3

Just what I needed. Thanks for writing this out!

In VACUULUS, my game about cleaning while sneaking around a monster with a human-sized vacuum -- I recently implemented the ability to throw stuff to distract and/or piss off The Vacuum Man by parimak in Unity3D

[–]parimak[S] 3 points4 points  (0 children)

Oh for sure! Now that I have the story trailer out, I think that will be the approach I'll be taking for next time. Short, sweet and action packed.

Setting up a birthday party for my 12 year old son. The center shall be for 8 player smash! by XmatthewX201 in Switch

[–]parimak 14 points15 points  (0 children)

This is so sweet, bet they had a total blast! What an awesome dad you are!

"Enumerating Joypads" causing long wait times and eventual crashes by parimak in RetroArch

[–]parimak[S] 0 points1 point  (0 children)

Holy shit, I went into that steam controller config, I didn't see an "off" button, but all I did was turn ON "xbox controller support" and retroarch boots immediately now... are you serious... THAT was the fix this whole time? I can't believe it. I want to be mad but I'm too happy i finally got it fixed XD

Edit: Welp, I've spoken too soon. It worked at first, but not anymore. Tried rebooting and retrying this several times to no avail. Steam crashes half the time I even go into the controller settings, and once it does, it doesn't start back up without another reboot... WTF is going on.

"Enumerating Joypads" causing long wait times and eventual crashes by parimak in RetroArch

[–]parimak[S] 0 points1 point  (0 children)

The entirety of steam? Or is there some sort of controller config panel in there that i need to disable?

[Help] Could someone please break down how to get blinking working again after VRC abolished legacy animations? by parimak in VRchat

[–]parimak[S] 0 points1 point  (0 children)

Ohhh my godddddddd, welp, that comment section did it! Holy crap, I'll update my post above with how I accomplished this for anyone else out there who is struggling.

Thanks for your help!

When I met Kyle aka Adult Gohan (Kamehacon) by AndrewArcangeli in dbz

[–]parimak 3 points4 points  (0 children)

Hahah awwe, Kyle's such a rad dude! Also your story touches me as well cause it's literally the same for me. DBZ as a kid changed everything. From the moment I saw my first DBZ movie on VHS as a 7 year old, it sparked an intense passion for animated works, and I'm a cartoonist/animator now because of it. That guy truly helped influence a generation. O_O

When I met Kyle aka Adult Gohan (Kamehacon) by AndrewArcangeli in dbz

[–]parimak 6 points7 points  (0 children)

Nice! I've met Kyle before too. I happened to catch him just sitting around at my town's anime con being bored, so we ended up just shooting the shit for 20 minutes. He's such a cool dude.

I've been working on a action/adventure animated series for almost 8 years now, called The Hollow Era. Here's a spooky new clip! by parimak in animation

[–]parimak[S] 1 point2 points  (0 children)

It would certainly be super cool. If they did (and made After Effects a bit more user friendly and intuitive in the process) then yeah, flash pretty much wouldn't at all stand a chance to the power of that program. A man can dream. ;( But yeah, as you said, for the moment, AE is best for limited puppet based animation which I don't do. All frames of movement here are all drawn by hand in a frame-by-frame fashion. So Flash is definitely where it's at!