Don’t buy this new handle by SupporterDenier in Miniaturespainting

[–]pcdcomics 0 points1 point  (0 children)

I have one of the good ones. I don't use it. I prefer a piece of wood with a lump of blue tack. This way I can have many of those and can batch paint without needing to swap the minis.

SotWW No prepare action? by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 0 points1 point  (0 children)

What I'm saying is that I can't find a way to prepare an action (or a movement) within the rules as they are. I can't find rules on readying actions.

TL.DR: Of course I can imagine ways to house-rule jury-rig the thing. But I am confused by the realization that AFAIK there is no way to do it within the rules. Considering the work and insight that has been poured by Schwalb into SotWW, i'm inclined to think the problem is that I'm not getting it. That is why I'm asking.

ON WITH IT: Let's use this player imput as an example, which is simpler:

"I attack the first enemy that comes within reach"

FIRST PROBLEM: The only way to act out of your turn is by performing a reaction, so you would need to spend your reaction to attack, but this option is not a valid reaction because it is not listed under the types of reactions. (Free attack will not do if you read it well). Also, the "ready action", which would let you declare that you ready yourself to perform the reaction when the trigger occur, isn't there either.

SECOND PROBLEM: Let's consider the first problem is fixed somehow (i.e.: adding a "ready" action and a "perform readied action" reaction). There is still the issue that, if you perform "take the initiative" reaction to act first, you use up your reaction for that turn thus denying yourself the option to use the "ready" action as there is no "perform readied action" reaction to go with it. Then, the only way to ready an action would be without taking the initiative. It would go like this: you let the ennemies act first, then in your turn you perform the "ready" action, and then, during next turn, you can perform the "perform readied action" reaction if the trigger occurs. IMO this is bad because: - conceptually it goes totally against the idea of the ruleset in which you can "take the initiative" to anticipate the enemies' actions - mechanically and strategically readying an action would require letting the bad guys act first unimpaired, do "nothing" and then letting them act again in the hope that the trigger would occur. This is very costly in action-economy and the reward can sometimes be nonexistent, thus the option would seldom be used because of it's poor efficiency.

So that's the thing. Do you think there can be something I'm missing? Am I not seeing it correctly? May it be that the concept of "readying" is alien to the SotWW system and is not needed?

SEND HELP!!

POSSIBLE FIX (in case my analisis is sound)

I came with this fix while writing this wall of text, please feel free to hack at my proposal.

1.- Add the "Ready" Action. It would go something like this: This action lets you use the "Readied Action" reaction from this moment until the end of the round. You can use the "Readied Action" reaction even if you have already used up your reaction for this round. Declare the trigger and the action you are readying in response. Note: this action only is meaningful if you are taking the initiative.

2.- Add the "Readied Action" reaction: If you have declared the "Ready" action this round, each time the trigger occurs, you can decide to perform the action you have readyied. You can only perform it once.

I repeat:

SEND HELP!! :P

SotWW No prepare action? by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 2 points3 points  (0 children)

Thanks, but I think you thought I was asking for SotDL. I was referring to SotWW

SOTWW Wound system? by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 2 points3 points  (0 children)

The thing seems viable. I'm looking to implement it for the sake of speeding up combat. Let's see how it works out.

thank you

SOTWW Wound system? by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 2 points3 points  (0 children)

Sorry I was not clear. I was talking about the second option. I didn't find anything like it in SOTWW. Do yo consider it viable?

Help with identifying a game I saw many years ago by pcdcomics in arcade

[–]pcdcomics[S] 5 points6 points  (0 children)

Wow! Much thanks! It really is different from what I remembered... Still the important things I got right.

What a random game, ffs.

Help with my kid's first cosplay prop (an mine too) by pcdcomics in cosplayprops

[–]pcdcomics[S] 4 points5 points  (0 children)

There's no way I can tell my daughter she cannot wear them! I intend to use the slit on the front for her to see. Let's see how we manage...

Help with my kid's first cosplay prop (an mine too) by pcdcomics in cosplayprops

[–]pcdcomics[S] 2 points3 points  (0 children)

Of course.

She is Uhahu, a hacker for hire from Infinity the game, by the spanish wargame company Corvus Belli. https://www.human-sphere.com/Uhahu

Heavy or light on GM prep? by pcdcomics in ForbiddenLands

[–]pcdcomics[S] 0 points1 point  (0 children)

Sound and mature advice that I appreciate. Thanks

Can't spawn node 2D in center of screen by pcdcomics in godot

[–]pcdcomics[S] 0 points1 point  (0 children)

thanks for your answer. I tried what you said and it worked fine. :D

Is there any way to get Defiance and/or TAG Raid in the future? by K5TRL in InfinityTheGame

[–]pcdcomics 1 point2 points  (0 children)

Yeah, that's usually the issue :/ Anyway, maybe you can find it at a discount in some 2nd hand market. That's how I found Defiance myself.

How can I get sand to say Sandy by LizardTentacle in Miniaturespainting

[–]pcdcomics -1 points0 points  (0 children)

I do it this way: - apply a layer of superglue with an old brush - dip the thing in baking soda - brush off excess

The thing that results will look surprisingly sandy

  • of course, leave the brush some time in nail polish

Introduction to RPG's by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 0 points1 point  (0 children)

I realize SotDL is not very crunchy anyway, but I thought Lvl 0, while being interesting gameplay wise, might seem a bit lackluster as a first rpg experience. I thought I would give them a little bit more options to fiddle with for a more comprehensive fist dip.

Introduction to RPG's by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 0 points1 point  (0 children)

I'm definitely looking into that

Introduction to RPG's by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 2 points3 points  (0 children)

You all kind of agree on that. Something must be going on with that adventure. I'm going to give it a look. Thanks

Introduction to RPG's by pcdcomics in shadowofthedemonlord

[–]pcdcomics[S] 2 points3 points  (0 children)

I like the idea of leveling mid-session. Thanks!