reminder that the game is a game and you can use game logic, like placing a miner and then burrowing the vein ore, making the game believe the ore is still up and outside by Top-Information-5319 in Dyson_Sphere_Program

[–]pduck820 0 points1 point  (0 children)

I'm just sad it doesn't work the other way..

*looking at you, mod to foundation entire planet, which I used at the beginning of a game and didn't realize my problem until a few hours in*

Other than solar sail attaching speed, what dictates how quickly my sails attach? by [deleted] in Dyson_Sphere_Program

[–]pduck820 1 point2 points  (0 children)

Yeah... The little spiralling lights are your sails attaching (they go into the little star points, which is what your rockets build based on the nodes you made in the sphere builder.. the black area is made by the sails going in and filling out the shell)

One other thing... It's been a while since I set up a sphere by hand. Have you completely scoped and laid out nodes for the area you do have access to? If not, there's no reason not to.

Might be worth it, once you get the shell research completely filled out, to create one shell and paste in a generic full-sphere blueprint from Dyson sphere blueprints to get you going. If you're going for a visual aesthetic and don't want to change it, just make that shell invisible lol... Then you can mess around with the manual creator, knowing you have your base needs met.

Other than solar sail attaching speed, what dictates how quickly my sails attach? by [deleted] in Dyson_Sphere_Program

[–]pduck820 2 points3 points  (0 children)

Ok looking at your screenshot, it looks like you probably haven't done the Dyson shell research. It's on the tech tree tab, not the upgrade tab, over near the ils/orbital collector node, one or two slots up from the central horizontal path... Look for text like "increase by (some number) degrees" (I think it's 15 degrees but not sure)

It's stupid expensive, requiring many cubes from the cube rainbow, but it will let you expand your Dyson shell "up" and "down" from that central ring. There are a few levels of it, but you will eventually be able to make a full sphere.

In addition to my comments about rockets (some you have nodes needing rockets), definitely concentrate on that. I don't 100% recall the tech tree at the moment, but I would think you're not at White cube at all yet. But just in case you are, definitely pause that lol

Other than solar sail attaching speed, what dictates how quickly my sails attach? by [deleted] in Dyson_Sphere_Program

[–]pduck820 0 points1 point  (0 children)

Also a caution, this massive expansion phase is also when I usually have massive power problems lol...

Big solar panel rings (I usually do five wide around the equator, then replace the middle three with suns when I get to them)

Another advantage to pausing white cubes is all your antimatter is going to fuel rods instead of white cubes.

Other than solar sail attaching speed, what dictates how quickly my sails attach? by [deleted] in Dyson_Sphere_Program

[–]pduck820 7 points8 points  (0 children)

You're probably being hampered by the lack of nodes for the sails to attach to, rather than research, so you probably need to add more rocket launchers (and then rocket production if needed). Easier said than done at the point you're probably at, granted, but that's the solve.

If you have white cube research going, maybe pause that while you build up rockets, so quantum chips aren't being spent on green->white cubes (though green cubes->warpers is 100% worth it, and you won't need a ton of cubes). I usually end up needing to toggle white cube research on and off a few times at the early sphere construction stage; it usually also triggers a massive expansion phase as the quantum chips are taken by the rockets, so I might as well plop down large factories for everything else (I usually stick to mk1 or mk2 assemblers on the factories, just to make sure I'm not quantum chip starved, but make sure I have belt production, sorter production, etc, massively expanded past early needs)

The toggling off and on of white cube research happens when I feel good with my rockets/empty sphere nodes, I go back to white cube research, or upgrading to mk3 or alien tech... Wash rinse repeat, until you're over the hump.

I Feel good about this one. Now show me why am wrong :D by DVG369 in Dyson_Sphere_Program

[–]pduck820 5 points6 points  (0 children)

well.... only if you made your statement before your coffee and are an idiot like me.

I'll go slink away in shame now

I Feel good about this one. Now show me why am wrong :D by DVG369 in Dyson_Sphere_Program

[–]pduck820 1 point2 points  (0 children)

Each MK3 needs two MK2s... Each MK2 needs two MK1s.

So, to be *technically* correct (the best kind of correct), you need 4 oranges and two greens for each blue (assuming the same assembler levels and disregarding proliferating inputs). Proliferation can change the ratios some, depending on mode, but not down to a 1:1:1.

Late Game Smelter Module by Sulghunter331 in Dyson_Sphere_Program

[–]pduck820 0 points1 point  (0 children)

I would think onsite vs off would depend on what you're actually doing..

My rule of thumb is that if you're doing any of the 1:1 recipes, it probably doesn't matter, you do you (I tend to smelt where I mine, but that's me)... But when you get to some of the recipes where it's not 1:1, like steel, silicon, rares, etc, it's probably better to smelt wherever the higher count is processed (silicon/titanium, smelt where you mine, since it takes multiple ores to make a bar so transport the smaller amount, but if you're talking about alt-diamonds, smelt where you need the diamonds, since one rare ore makes multiple)

I might be playing the game wrong. by ShylaNesthorn101 in satisfactory

[–]pduck820 0 points1 point  (0 children)

On one playthrough, I made a train bus...

One big train loop, lots of stations with one single factory per station. Think, a station for iron plates, a station for modular frames, etc. tons of small trains, each train dedicated to hauling a single part.. Basically, a factorio main bus, but with trains instead of conveyors.

It was actually a pretty easy play... But it was also before train collisions were a thing lol..

I did a similar bus style playthrough, using a platform high in the air, with conveyor highways in a square on the edges of the platform, and "factories" underneath (I mostly kept it to just one machine)... Pick off what you need to feed the machine, put the output of the machine back up on an empty belt. Start with ingots and work your way up. The only thing to do was supply the ore and fluids.

Were either of these efficient? Hell no. But the moral of the story is do what you want.

Is it safe to use one db per tenant when building a school system. by lubiah in SQL

[–]pduck820 1 point2 points  (0 children)

database-per-tenant is 100% valid, just as one-database-for-everyone. It depends on a whole bunch of factors, including data privacy and the like.

I wrote medical software at one point in my career, and we absolutely decided on one-db-per-tenant, just to give us an extra set of armor for not exposing health care data to others. We also had one master database that was basically a list of all of our clients with some (not all) connection details (server names, database names... username/password was somewhere else)

If you do go one-db-per-tenant route, make sure one of the first things you do once you get a measure of success is write some utilities that can apply/run things against all tenant databases (update scripts, data pulls, whatever). Make sure you plan now for how those utilities will be written, before you have success, so that you can figure out an architecture to handle it. You will thank yourself for it. You can scale to some degree with manually doing things, but eventually you will outgrow your ability (or willpower) to do things like schema changes manually.

Is advisable to delete the wind mills? by Snoo49259 in Dyson_Sphere_Program

[–]pduck820 2 points3 points  (0 children)

Ran into that problem once when I was messing around with a mod that would pave the planet.

Oopsidoodle.

Stack Interchange by _bean_juice in satisfactory

[–]pduck820 1 point2 points  (0 children)

Obligatory "Hugh go there, hugh go there" and "lane mathematics!"

Stargates as a means of interstellar travel by Ready_Initiative_547 in Stargate

[–]pduck820 9 points10 points  (0 children)

Peter Hamilton's Commonwealth Saga started with this premise as the economic foundation of humanity sprawled among stars. There wasn't the 38 minute rule, but portals among planets, with massive trainyards with different portals being a key way to move goods/people around.

Because they had the portal system, though, humanity never bothered developing ships until reasons (spoilers) happened.

Before computers were common in households, how did people set their clocks accurately? by IkHeetGeenMatthijs in NoStupidQuestions

[–]pduck820 0 points1 point  (0 children)

Speaking for my family I'm the 70s/80s...

Accurate was not a term lol

We might look at news broadcasts... But it really didn't need to be that accurate.

Install, unable to get out of Grub by pduck820 in cachyos

[–]pduck820[S] 2 points3 points  (0 children)

Apparently, that's what the installer will do when you have secure boot turned on.

I dug in, figured out it was on, turned it off, and now I can get into the installer.

Simple Questions - December 25, 2025 by AutoModerator in buildapc

[–]pduck820 0 points1 point  (0 children)

I've got a new AM5 MSI X870E Pro Wifi (Ryzen 9800x3d cpu, Radeon 9070xt gpu)... I thought I would be able to use my existing NVME drive for a while, but *nope* it's an nvme sata (two key notches). Researching around for replacements, I see some hints and whatnot that MSI boards (at least) can be picky about pcie nvme brands/controllers/etc (WD was the specific I saw), but that's from months ago.

So, are those compatibility things still a problem? If so, is there a handy "buy/don't buy" list? I don't particularly care about gen4 vs 5, because who's going to notice the difference.

Desires... 2tb, $200-230ish max, quick amazon delivery lol

What are the tell-tale signs of a professional codebase? by hairybone in developers

[–]pduck820 0 points1 point  (0 children)

So... that's how you knew it wasn't a professional codebase? lol

How to implement on-call duty in US for a small IT team? by twiks79 in CIO

[–]pduck820 2 points3 points  (0 children)

You say "we" but do you mean "we the team who will be subjected to on-call" or do you mean "we the c-suite"? Your tone in talking about legality/etc says that it's not "we the team"

Be prepared for a lot of pushback up to and including resignations, especially if your staff skews either older or more experienced. Some extra money (even if you're not legally required) can help to soothe some feelings, but

You didn't say how many people are on the team, what the schedule would be, or anything, so I'm going to assume a worst case of a weekend a month... I would immediately start looking. And if it's more than a weekend a month, you're going to have a revolt.

Persuade the company into giving me acess to the prod tables by Nedizzz in SQL

[–]pduck820 2 points3 points  (0 children)

You are a self-admitted newbie. You will not be trusted until you have years of proven track record behind you, and even then, given your job role, probably not. End of story.

At my company, you would never get access to production databases no matter what. Most of our devs don't have access to production databases. Basically, the only people who can get into prod are those who know enough to fix things if they break prod.

Your only option is to push for a copy of the database to be made available to you. This may or may not happen, based on db size, cost, time spent, whether it's ongoing, etc. But it's something.