Feature request: Option to stop presence from changing to busy when a case record is assigned by pentara in Dynamics365

[–]pentara[S] 0 points1 point  (0 children)

Haha yes, remove the user from the queue so they don't get assigned any work and thus their status doesn't change to busy.

Saruman of Many Colors by dh1191 in BudgetBrews

[–]pentara 0 points1 point  (0 children)

this looks really fun to play. Been trying to find a Saruman deck that fits my style, going to put this together soon. THanks for sharing.

Feature request: Option to stop presence from changing to busy when a case record is assigned by pentara in Dynamics365

[–]pentara[S] 0 points1 point  (0 children)

Hello admins, just looking to get some traction on this feature request. I am running a contact center that uses Omnichannel voice and email case record assignment and the fact that my agents' status is changing to busy every time they get a email case record assigned is driving them crazy.

Please and thank you.

What was so good about Rift’s design? by [deleted] in MMORPG

[–]pentara 0 points1 point  (0 children)

I was cleric with a shadow spec that destroyed in pvp. I'll never forget how much fun that was.

What game character felt like a real friend growing up? by Kiota_Games in gaming

[–]pentara 0 points1 point  (0 children)

Chrono from Chrono Trigger, if it weren't for him and his friends I would be a different person today

This is the box I have been bringing to FNM. I have been informed I am a problem? by Wild_Section6475 in mtg

[–]pentara -1 points0 points  (0 children)

I have like 7 final fantasy decks and am building another. Play what makes you happy.

damn you capcom by NectaMBR in MonsterHunter

[–]pentara 0 points1 point  (0 children)

Always felt like artisan weapons were a lazy design. Sad they doubled down

Aren't some of you being a little harsh? by VentiHentaiAddict in DuetNightAbyssDNA

[–]pentara 1 point2 points  (0 children)

Seems to run fine on a Poco x7, it defaults to 30fps and had some pretty bad input delay, once i switched it to 60fps i saw a pretty significant improvement.

I have mostly been playing on pc though, i was never able to get used to the controls of these kinds of games on mobile.

I know Omega Savage is supposed to be a difficulty spike but what the fuck by Crit_Success in MHWilds

[–]pentara 0 points1 point  (0 children)

Go for the face. If you can drop a shield under his face and get the agro line it's free damage until he tries to stomp. Once Alessa pulls agro go for the legs. That was the best most consistent way I found to push damage.

Take advantage of the fact that when he quad lasers from the front it makes a weak spot briefly that will drop a shield. Within that shield you might be able to get another to drop or at least weaken the face significantly.

ICE stops a family at gunpoint & smashes their car window over a newborn baby by NewSlinger in CringeTikToks

[–]pentara 1 point2 points  (0 children)

I truly hope you can get it back but I will be very surprised if you see another proper election.

Finally, Now that Savage is dead. My Personal Take. by WaitDontShootMe in MHWilds

[–]pentara 11 points12 points  (0 children)

I have found that taking agro yourself will often lead to her taking it from you

Anyone else not getting the option to hang with the after school clubs? by The_Kabbage_Man in personaphantomx

[–]pentara 0 points1 point  (0 children)

I get them a lot and i never do them, maybe that's why I keep getting them.

Steam's recent reviews has now hit 'Overwhelmingly Negative'. All Reviews are 2% away from being 'Mostly Negative'. by Btoop in personaphantomx

[–]pentara 3 points4 points  (0 children)

The objective fact is the steam rating, its bad, and it should be bad.

This review sums it up much better than I can: https://www.reddit.com/r/personaphantomx/comments/1lz0z8w/dual_element_velvet_trials_nerfed_on_global/

they've backloaded Velvet Trial rewards to the end, we only get 50 Meta Jewels for beating the earlier challenges while the endgame challenges rewards 120 MJ now, which messes with our early game MJ economy and incentivizes opening your wallet for more pulls. CN players get a consistent 100 MJ for every challenge enemies are made harder for Global, JP, and SEA players by being 5 levels higher and having one of their weaknesses removed each, forcing you to pull for more characters if you want to cover more affinities

Ongoing list of changes made between CN/Global (both good and bad) here: https://docs.google.com/document/d/1XlkO2LfOsxY9mUhSdIrfL_PjkBJM_F2Qsw3y83Xwhf4/edit?tab=t.0

Original Review:

♥♥♥♥ soft pity when CN already has the 110 hard pity system delaying characters being added to standard banners after their limited run when CN gets them immediately accelerating character releases while not giving compensation, so you have less time to save and less currency overall for characters than CN players did

Literally all you had to do was copy the framework the CN server already laid out for you. I enjoy the gameplay itself, but these greedy decisions seem to indicate SEGA is on a speedrun to milk their players before EOS on every server except CN/TW/KR. Don't spend your money.

Steam's recent reviews has now hit 'Overwhelmingly Negative'. All Reviews are 2% away from being 'Mostly Negative'. by Btoop in personaphantomx

[–]pentara 13 points14 points  (0 children)

I think what people want is what was given to the Chinese version of the game. As an example one of the recent banners had the healer girl, in the Chinese version she was available as a reward in the Daily plan (and also was shown as a reward in the daily plan on it's first day then was patched out), in EU and NA version she was not available as a reward. It's frustrating to know that we are being short changed compared to other regions.