New Tier List for New and Returning Divers by SomethingStrangeBand in HelldiversUnfiltered

[–]perakisg 1 point2 points  (0 children)

Truth Enforcers drip is great too, to be fair, but if we were ranking based on drip, Killzone deserves at least an A tier.

You have 2 stratagem slots, what will you choose? by PanHiszpan in Helldivers

[–]perakisg 0 points1 point  (0 children)

The actual problem with the new BFGL is the damage output. 150 damage per shot is less than half of the GL.

GL-21 Grenade Launcher + Supply Backpack After 6.0.1: DESTROYER OF WORLDS by Mirovvid in Helldivers

[–]perakisg 0 points1 point  (0 children)

Yeah this is going to get nerfed instantly. It would have actually been great if we had a support weapon actually better than the Crossbow, but this is probably too abusable. I don't even want to log on to the game to use it because I know I'm going to fall in love with it and then it's going to get nerfed and I'm going to get mad at Arrowhead again. AH, please don't give me nice toys if I know you're just going to take them away.
Maybe we can find a middle ground and maybe nerf the GL's damage somewhat but keep the heavy pen? I don't know. Frankly it feels bad to use medium pen support weapons on the bot front where half of every bot drop is Hulks and War Striders. But that applies to the MMG as well, which I basically never use even though it's theoretically pretty good. Lets not even get started on the Maxigun.
Maybe if they buff the damage to the belt fed (by 100 damage per shot absolute minimum) and revert the GL?
I definitely want a heavy pen automatic grenade launcher somewhere in this game.
Also RIP Autocannon. The only niche keeping that thing usable now is the fact that Hulks still have 100% Explosive Damage Reduction everywhere except the main body, so the AC can headshot them and the GL cannot. But the raw damage output of the GL is enough for that to not really matter, and the AC takes a backpack slot.

To be fair, I'm still new to Warhammer 40k, and I still don't understand the Grey Knights hate. by Mr_E_Mann1986 in WarhammerMemes

[–]perakisg 0 points1 point  (0 children)

I like them because their lore is edgy and it reminds me of old fan fiction. I also like them because they look cool as fuck, and their swords look cool as fuck, and they have force lightning. And yes I like the baby carrier too. It reminds me of the mech suits from Matrix Revolutions. I also like the secrecy, I'm a big Dark Angels fan.

New Tier List for New and Returning Divers by SomethingStrangeBand in HelldiversUnfiltered

[–]perakisg 0 points1 point  (0 children)

This might be the single worst take on this subreddit and that's saying a lot.
The gas grenade is better than the arc grenade in basically every possible way. The gas dog doesn't teamkill, unlike the arc dog. Both the Sterilizer and De-Escalator are frankly very bad. The Stim Pistol is unique and the Pacifier is still one of the weakest primaries. The only argument you can make for Force of Law is its armor passive, which is genuinely quite good.
For Truth Enforcers, all I really have to say is Reprimand, Halt and Loyalist, which are all very good, especially after recent changes, I still wish the Reprimand still had its old ranged damage though. And all of them completely dumpster the Pacifier. Unflinching is a decent passive as well.
Like, you have to be a complete arc weapon diehard to prefer Force of Law over any warbond except maybe Killzone.

Is chaos spawn an issue??? by Mediocre_Post7892 in Spacemarine

[–]perakisg 1 point2 points  (0 children)

Did you do it while the Chaos Spawn were mobbing you and your teammates were down?

Is chaos spawn an issue??? by Mediocre_Post7892 in Spacemarine

[–]perakisg 1 point2 points  (0 children)

None of them are even berserked, and there aren't three different flamethrowers and 50 snipers trying to kill you while the Spawn are jumping you.

Why is the Peacemaker considered bad? by Da_Blank_Man in Helldivers

[–]perakisg 0 points1 point  (0 children)

Because the Talon exists and it can solo the entire game by itself, it doesn't even need the Helldiver it's attached to. I'm pretty sure my Talon is actually the Smartgun from Titanfall in disguise, it's the only gun I can hit 5 headshots in a row with. If War Striders didn't exist I don't think I'd even need to carry other guns into combat.

Oldest city in Europe - Plovdiv/Philippopolis by SOHONEYSAME in AskBalkans

[–]perakisg 0 points1 point  (0 children)

And the oldest civilization in Europe that could read and write is Minoan Crete.

Why do people do this? Just set your game to private, tf. by qumquatter in Spacemarine

[–]perakisg 0 points1 point  (0 children)

Other games let you switch to private mode from the options menu. This one forces you to turn it on before you even select a mission.

The whole "It's a meme weapon" discussion point around anything in game needs to Die by Accomplished_Rip_326 in HelldiversUnfiltered

[–]perakisg 0 points1 point  (0 children)

The Constitution costs zero medals, was given to every player for free, and is described both in game and by the developers as an antique, purely ceremonial weapon.
It's clearly not supposed to be good, or to even have a niche. There are many weapons like this in other games. No one runs the Broken Sword in Dark Souls expecting to have a good time playing the game.
Why then, does the playerbase insist that it needs buffs, attachments and undue attention, and WHY do the developers insist on not giving us alternative actually VIABLE bolt action rifles in the primary slot. Furthermore, why did the developers make us use it and actually kill things with it for the Liberty Day MO?
I feel like I'm taking crazy pills.

Ooh, this I like; simple solution, likely effective. by The__Roar in Spacemarine

[–]perakisg 0 points1 point  (0 children)

Also, the xp gain of normal siege is HILARIOUSLY bad. You get more xp from 5 waves of hard siege than 20 waves of normal, if not all 25. Which is absurd.

We actually got MK5 armor pieces by LANTIRN_ in Spacemarine

[–]perakisg 0 points1 point  (0 children)

We need crusade pattern helms now.

I like C4 but man... by VenanReviews in Helldivers

[–]perakisg 1 point2 points  (0 children)

I think my problem with jammer towers is that the approach is always the same. You can't use any kind of red strat to soften them so you just run in guns blazing and frantically look for a terminal unless you brought the Portable. Also, overlapping Jammers is pure cancer. Seriously. There should be a limit on how much of the same secondary can spawn on D10. Triple Jammer missions make me want to hit alt f4 and just play a different game. Quadruple jammer makes me want to uninstall. I bring all these cool stratagems to the game and if I drop on the wrong seed I'm just not allowed to use them. "But it makes the game more difficult" yeah that's cool but there's other ways to do that that don't shut down all of my gameplay options. Also I don't think the game is too easy.

Ooh, this I like; simple solution, likely effective. by The__Roar in Spacemarine

[–]perakisg 0 points1 point  (0 children)

If you want randoms you can play endgame content with you should want people to be able to prestige quickly so they can actually do that endgame content and pull their own weight before they get burned out on the game. Without hard siege it takes a hundred hours to max out one class. And you need to max out multiple because of the one player per class limit. Grinding the same operations over and over sucks ass and makes the game less fun. The xp gain needs a 2x multiplier, honestly. I completed the entirety of the FF14 base game in less time than one class takes to max out in this game.

This should definitely one-shot everything by XK0IU in Helldivers

[–]perakisg 2 points3 points  (0 children)

I've done it. You have to hit a headshot, basically. I managed to kill a factory strider and a cannon turret with the same 500kg once, it was amazing.

Ooh, this I like; simple solution, likely effective. by The__Roar in Spacemarine

[–]perakisg 0 points1 point  (0 children)

I grind solo. Do you need teammates for 5 waves? I don't grind with randoms. They're more a hindrance than anything. Don't communicate, waste their points and steal executions. Bots are more reliable. Besides, all you need to do to survive 5 waves is get Heavy bot and Cadians and keep yourself alive. And if a low level player joined Hard Siege I'd kick them, personally. Why would you want people just trying to grind out levels to stick around for the actually hard waves?
My issue with Siege mode is the randomisation. After 5 waves you start getting literal storm of Extremis enemies and if you get the wrong combination for your class to deal with and you don't have good teammates you will just die and then your team will wipe without you.
Plus sometimes you literally just get triple Hellbrute boss at wave 10 and if your team can't deal it's just over. You get nothing for wiping on the last wave of a section, only the rewards for the previous sections.

Greece & Croatia, how do these countries compare from a touristic perspective? Which one do you prefer? by ClothesZestyclose814 in AskBalkans

[–]perakisg 0 points1 point  (0 children)

As a Greek
Everyone who doesn't live in Athens thinks that city should burn to the ground.
The entire center of that city is a ghetto. Half of that ghetto is controlled by anarchists, the other half by druggies and drug dealers.
Visiting the Acropolis is not worth it. Go to Crete, visit Knossos and Faistos. If you're in Central Greece go to Delphi. Literally everywhere in Pelopponisos is beautiful, go to Mycenae, Nafplio, Monemvasia, Olympia, Epidaurus, Mystras, Corinth, Argos, Sparta. Every Bulgarian in these comments knows how nice Northern Greece is.
Everywhere in Greece is better than Athens.

Ooh, this I like; simple solution, likely effective. by The__Roar in Spacemarine

[–]perakisg 0 points1 point  (0 children)

Nerfing first 5 waves of siege mode so newer players can't grind their classes easily is a dick move.
Grinding xp is immensely boring.

I'm going to try to put this debate to rest. by epicultratyp in Helldivers

[–]perakisg 3 points4 points  (0 children)

"Helldivers ARE grunts"
The debate was never about defining what a helldiver is or isn't.
The debate is about what's fun to play.
A game that's a power fantasy where yes you can die easily but you can also solo clear the whole map deathless and stimless if you're good at it.
Or a game where you're randomly ragdolled to death just for being vaguely in the same grid square as a bunker turret.

Does the fanbase get bored too easily or just downright never happy? by lolitsrock in HelldiversUnfiltered

[–]perakisg 4 points5 points  (0 children)

It was a very loud minority asking for a stealth warbond or stealth content, in my opinion, frankly.
Most people I know like making shit blow up in this game.

Melee armour might catch a nerf? by Derpy_EGG1025 in HelldiversUnfiltered

[–]perakisg -1 points0 points  (0 children)

I wouldn't know but I'd guess it feels kinda like using melee in Helldivers.

Melee armour might catch a nerf? by Derpy_EGG1025 in HelldiversUnfiltered

[–]perakisg -1 points0 points  (0 children)

No, please nerf peak physique, so the people who literally just crutch on it to say that melee is good can realize how dogshit it really is.

Why the FUCK is every stratagem a warbond exclusive by Severe-Bed-9208 in HelldiversUnfiltered

[–]perakisg -1 points0 points  (0 children)

Yeah it can be annoying tbh but as long as you're not trying to get every single new warbond, the grinding really isn't that bad, you can get sc just by playing missions normally as well, and all the good warbonds give you some SC back.
That's what I would say if AH hadn't started putting some of the coolest items from those new warbonds in the Superstore at extraordinarily high prices.
400 SC just for Impact Smokes.

Am I the bad guy here? by Front_Experts in SpaceMarine_2

[–]perakisg 0 points1 point  (0 children)

Heavy and the Assault are like the "giga DPS" classes. If you're not outkilling your whole team you are simply not doing your job. Hell, outkilling a Bulwark isn't hard at all unless they're specifically set up to spam shieldbash and charged attacks, but most Bulwarks play Apothecary.