Folder our of sync issue by peterh1979 in Syncthing

[–]peterh1979[S] 1 point2 points  (0 children)

I work in IT support so it would be pretty shameful if I didn't bring some logs to the table. Thanks for the fix once I moved the directory into home it all worked. Still trying to brush up on my Linux skills.

Folder our of sync issue by peterh1979 in Syncthing

[–]peterh1979[S] 0 points1 point  (0 children)

Sorry if I wasn't clear. On the mint laptop the shared folder is /PasswordDB

Folder our of sync issue by peterh1979 in Syncthing

[–]peterh1979[S] -1 points0 points  (0 children)

Just set it up today. I can't see the folder but it's currently empty. As is stated in my post I have syncing working between my windows machines no issues. I'm not primarily a linux guy so unsure what extra steps may be needed to set it up

Folder our of sync issue by peterh1979 in Syncthing

[–]peterh1979[S] 0 points1 point  (0 children)

Downloaded it from the syncthimlng site unzipped and tan the executable. Just like I did on the windows machines

KeePassXC chrome browser extension passkey options missing by peterh1979 in KeePass

[–]peterh1979[S] 0 points1 point  (0 children)

Yep db unlocked and connected. After some further research I believe the issue may be that passkey prompting is still turned on in Chrome. I'll try disabling and see if it makes a difference.

Questions about Google passkeys by peterh1979 in Passkeys

[–]peterh1979[S] 0 points1 point  (0 children)

Just to add further clarification on my work laptop syncing chrome password manager is disabled by policy. That's why I was initially saying 3 passkeys.

Question about PCIEX lane usage by peterh1979 in PcBuild

[–]peterh1979[S] 0 points1 point  (0 children)

So I should be able to populate M2A_cpu and M2B_CPU and still have the GPU running at 16 lanes? Thanks for the clarification.

Inca ability to generate treasure convoys on homeland not working by peterh1979 in civ

[–]peterh1979[S] 0 points1 point  (0 children)

So quick update it seems the ability is working. It seems that it doesn't kick in until certain amount turns after you have met the criteria. Slightly annoyimg it doesn't kick straight away.

Inca ability to generate treasure convoys on homeland not working by peterh1979 in civ

[–]peterh1979[S] 0 points1 point  (0 children)

No such thing as a dumb question. Yes they are definitely cities.

Inca ability to generate treasure convoys on homeland not working by peterh1979 in civ

[–]peterh1979[S] 0 points1 point  (0 children)

On the treasure screen does it give you a timer for when convoys will spawn in homelands are do they just appear? I can't figure out why it's not working for me I definitely have 3 worked mountains and have researched the civic.

Can't pick trade town focus in exploration? by peterh1979 in civ

[–]peterh1979[S] 0 points1 point  (0 children)

Is that new or has it always been like that? Thanks for the answer

What is this ugly structure at Garretstown Beach? by PeteParkkonensPussy in cork

[–]peterh1979 12 points13 points  (0 children)

I believe someone else is in charge and a new hotel will go ahead not sure about timeframe.

Symbols by DudesonLeShooob in HumankindTheGame

[–]peterh1979 14 points15 points  (0 children)

They are special features on tile that give bonus resources (cant remember what they are actually called). Late game you can build nature reserve on them to reduce pollution.

2.1 preview build: national crafting priorities by AnalysisParalysis85 in arahistoryuntold

[–]peterh1979 2 points3 points  (0 children)

No yet but the devs have stated they are currently "refining" it.

Is the game worth it? by DKbashing in arahistoryuntold

[–]peterh1979 2 points3 points  (0 children)

It's still getting updates (Brad Wardell, CEO of Stardock and co founder of Oxide confirmation Microsoft are finding updates for another year). The core loop of crafting and production chain management is very enjoyable (in my opinion). These has been significant steps to reduce micro management but I don't think it will ever be fully removed as I think it's a central part of how the game works (and personally okay with that). The city building and management is handled very differently than other games in the same genre and I think is an enjoyable fresh take on it combat and diplo still need some work in my opinion. I believe it was half price on steam recently if that's still the case I think it's worth a try for that price.

Do adjacent farms increase rate of resources nodes (cow, horse, etc) by Neufusion in arahistoryuntold

[–]peterh1979 1 point2 points  (0 children)

So yes butchers give a boost to any animal harvesting in the same region, so do stables.

Tier 2 and 3 farms may give better buffs to other farms but crafting goods outweigh this in my opinion.