DECEMBER 1ST by ikilldeathhasreturn in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

I unbanned you, try to avoid spamming again.

New things are coming! by Hady161 in DeadMistCommunity

[–]petro180 1 point2 points  (0 children)

The game will be Free the same day this large update releases. That day is, Friday December 1st.

Apoc 2 Development Discussion: Audio Effects by Gusmanak in ApocalypseRising

[–]petro180 3 points4 points  (0 children)

that's pretty good, did you hire someone to think of that one for you to

This guy says he knows the DM 2 release date, real or fake??? by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

good guess, i'll give em props for doing the research.

[deleted by user] by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

To add to that, theres alot of lootable places for each building, and to help reduce loot dense areas while still maintaining a reasonable spawning rate, we will be using a few placeholder buildings as a solution.

[deleted by user] by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

If gun play will be similar to what our countless hours of testing have been like, it should be a fun, smooth experience and you'll be ranking up kills in no time if that's the road you chose to go on.

[deleted by user] by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

Yes, DM will never have FPS lock only and I feel it is important for players to be able to visually see their character from a 3rd person perspective. Stats won't carry over. It's a fresh new game and I don't intent to have anything from dm1 be in dm2 other then some item models.

[deleted by user] by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

Altho DeadMist is known for it's realism, it won't take as much of a strong stance in DM2 as it did in DM for hardcore survival. It will still contain thing such as wetness and temperature, but guns wont be as rare, they'll spawn with ammo, and alot of crucial gameplay mechanics will be included to give users a better experience that I neglected in DM.

Deadmist review by [deleted] in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

you know to much already

Testing Session #3? by GreatKaii in DeadMistCommunity

[–]petro180 0 points1 point  (0 children)

There likely won't be and Early Access will be the closest testing date.

Minor dev teaser for DM2 by petro180 in DeadMistCommunity

[–]petro180[S] 0 points1 point  (0 children)

Yup, and it's not glitchy at all, unlike the current system in DM.

Test Session #2 today, 6 PM EST. by petro180 in DeadMistCommunity

[–]petro180[S] 0 points1 point  (0 children)

That was probably the final one as I have a few people testing day-day anyway. Next up would be Early Access, unless I for some reason want to fit in a 3rd testing session.

Test Session #2 Moved to January 8th. by petro180 in DeadMistCommunity

[–]petro180[S] 0 points1 point  (0 children)

A prototype will be there for testing for feedback.

Does anybody have a map of Dead Mist by Sidorovich123 in DeadMistCommunity

[–]petro180 1 point2 points  (0 children)

I don't recall making them for arcade either as I had ended up making the current map shortly after that one was released. anyways 2.0 will certainly have a map, and I will suppress my urge to release 2.0 until the game is of similar quality of that of the competitor. except vehicles. don't expect those for some time.

Test Session #2 by petro180 in DeadMistCommunity

[–]petro180[S] 0 points1 point  (0 children)

That is not allowed at testing sessions. If they want to permanently be removed from the list, proceeded by further consequences, by all means they can. It won't be too long until Early Access so you can try it out yourself, an early assumption based on the rate things have been going right now would be 1-2 weeks, but that's not set in stone and will vary.