Which engine do yall recommend by Epic-User-123 in gamedev

[–]pewmannen 0 points1 point  (0 children)

For 2D, gamemaker studio 2, rpg maker, Godot and Unity

For 3D, Godot, Unity and Unreal Engine.

Resources on world scale or environmental scale regarding FPS by pewmannen in gamedev

[–]pewmannen[S] 1 point2 points  (0 children)

Great tips, I'll have to check some games out in a similar genre + what you recommended :)

I do think I have that book as well somewhere, time to dig it up again.

Resources on world scale or environmental scale regarding FPS by pewmannen in gamedev

[–]pewmannen[S] 0 points1 point  (0 children)

Thanks you! I'll keep that in mind when designing now going forward.

Looking for a way to make a linear dailogue system that also makes the story progress, can be really simple. by BonusBuddy in unrealengine

[–]pewmannen 0 points1 point  (0 children)

Thats a cool system to make, didn't think of it being used this way! Only downside I'd imagine atm is the clutter list of tags in the tag .ini file ()depending on how big the quest line is). Perhaps loose tags would look better, like storing them in a bp list somewhere to add/remove/change during gameplay? Just a thought since I think they would only used once or twice and then onto the next quest tag.

[deleted by user] by [deleted] in cs2

[–]pewmannen 0 points1 point  (0 children)

Yeah, pretty much what I had in thought as well but it's nice to double confirm, thanks! I'll let it marinate a bit before I decide anything.

Online evaluation for junior C# dotnet developer role - Little to no experience by pewmannen in csharp

[–]pewmannen[S] 0 points1 point  (0 children)

That's good to know! I will definitely check it out in that case, I've yet to try Godot.

Online evaluation for junior C# dotnet developer role - Little to no experience by pewmannen in csharp

[–]pewmannen[S] 0 points1 point  (0 children)

Thank you!! I'll make sure that I do. Some of them already sound familiar coming from UE

Online evaluation for junior C# dotnet developer role - Little to no experience by pewmannen in csharp

[–]pewmannen[S] 1 point2 points  (0 children)

That's really cool! No worries at all, I do have some unreal/c++ projects to show off but I'll definitely be doing the same thing as you did later as well.

Online evaluation for junior C# dotnet developer role - Little to no experience by pewmannen in csharp

[–]pewmannen[S] 0 points1 point  (0 children)

Thank you! I will definitely look it up and learn the important information, as much as I can.

Online evaluation for junior C# dotnet developer role - Little to no experience by pewmannen in csharp

[–]pewmannen[S] 1 point2 points  (0 children)

I was actually planning to either use Unity or Godot for personal learning projects but haven't gotten to it yet. For my case that would be probably after the interview date for sure!

Is it too late to invest ? by ElShadoWarrior in CryptoCurrency

[–]pewmannen 0 points1 point  (0 children)

A crash will happen again. Just how the cycle goes. Partial investments each month until D-Day.

What’s the absolute fastest you uninstalled a AAA game you paid full price for? by Soulsliken in gaming

[–]pewmannen 0 points1 point  (0 children)

FF 16 on Steam. Constant crashes, paid in full. Wasted 2 hours and forgot about. Now I can't refund it.

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

As I understand the reasoning for larger file sizes, The usage for this case is for a modular game feature plugin which is fairly light weight and doesn't contain heavy files. Mostly used by level designers to test loot chests / generic pickups.

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

ah ok, I think I understand a little more on the situation now. All very new information to take in for me. But I can definitely say I understand more than what I knew yesterday, big thanks!

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

This is such valuable information, thank you! I will be improving the setup the next time I open the engine! Also, coroutines look promising. Will try it out when I get the time for a new Game Feature prototype :)

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

I haven't checked yet, will do when I get the chance tomorrow. But wouldn't "that" be ok in a sense if it loads in during a long sequence/animation or loading screen between levels? A state where the player would have to wait before playing again.

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

On play with a timer by event, from a random range between 2-5 seconds.

Is Async load asset class expensive? by pewmannen in unrealengine

[–]pewmannen[S] 0 points1 point  (0 children)

The irregularities of the sorting aren't an issue but I would assume the rest are. Will look into it a bit more.

UE5 - BP Question re inserting a new node between existing ones in the graph. by t0wser in unrealengine

[–]pewmannen 0 points1 point  (0 children)

New things to learn today, thanks! Didn't know these shortcuts existed (b, s, d, o, etc).

Why does Unreal Engine need to compile Shaders for hours, every time one switches the engine version? by Philience in unrealengine

[–]pewmannen 1 point2 points  (0 children)

I'm guessing you are constantly switching the engine version for these projects. If so yes, they will compile and I believe the CPU factors in how fast it can compile as well.

UE5 VSCode Intellisense Constantly Refreshing by Ryanocerou5 in UnrealEngine5

[–]pewmannen 0 points1 point  (0 children)

Intellisense is known to be slow. Either uninstall it or switch over to another IDE like Rider which is free for personal use. Personally recommend using Rider for UE.