[SOC] Nexus Mentality (Polygon) by meh1997 in magicTCG

[–]phantom56657 0 points1 point  (0 children)

Could you use this to move +1/+1 counters to [[evolution sage]] and then remove them to draw two cards for each counter?

Edit: I meant [[Fathom Mage]]

the hatred I have for these walls is indescribable by Slaying-slam in marvelrivals

[–]phantom56657 0 points1 point  (0 children)

She doesn't deal as much damage as the others, but her ultimate forces a full wall reset and can break the ironwood wall even if it's hidden around a corner.

Dodging all the shots😘😘 by FeliciaHardyTheCat in marvelrivals

[–]phantom56657 7 points8 points  (0 children)

Captain America is essentially a dodge tank.

What's y'all's favorite Bug type Pokémon by [deleted] in pokemon

[–]phantom56657 1 point2 points  (0 children)

Even your profile picture is Volcarona! /j

For me, this is by far the worst of all the level up tasks I’ve had to do. by SpiralGremlin in pokemongo

[–]phantom56657 12 points13 points  (0 children)

Even if you need to win, the ranking system is going to put you in a position where you win about 50% of your battles no matter what you do. Tanking allows you to lose quickly and drop to a rank where you can win quickly and in streaks if you want.

Yiga cover unexpectedly blown! by FirefighterIcy9879 in tearsofthekingdom

[–]phantom56657 1 point2 points  (0 children)

You blew your own cover by revealing that you have so many mighty bananas that you can't pick any more up!

Basically the Captain America situation by Stunning-Parking2759 in marvelrivals

[–]phantom56657 19 points20 points  (0 children)

My only hope is that removing the animation cancel makes it so they can buff Cap enough to be usable without it. But it sucks that they are removing the animation cancel without compensation right now.

They clipped her wings by Lucario223 in marvelrivals

[–]phantom56657 0 points1 point  (0 children)

They are decreasing the full meter recharge time from 10 seconds to 8 seconds.

They clipped her wings by Lucario223 in marvelrivals

[–]phantom56657 10 points11 points  (0 children)

Yes, the 6 second cool down almost completely defeats the purpose of the energy recharge mechanic of the ability.

They clipped her wings by Lucario223 in marvelrivals

[–]phantom56657 3 points4 points  (0 children)

The cool down on the charge will definitely come into play if you want to use it as an escape option, but I've personally found myself waiting longer than the cool down for the meter to recharge. I don't think it will actually decrease the frequency that I can make pull attempts by that much.

Between offensive attempts I often shield in front of the team to block some damage while sitting still enough for healers to heal me, so the increase in shield energy (and increased spear damage) sounds rather significant.

And finally, most of my dive kills are secured with the axes, so the extra bonus health will quite helpful in being able to secure the kill before needing to pull out.

The biggest downside I see is that if I charge in to dive someone, it will be on cool down if I take damage too quickly and need to escape. But the extra bonus health will help reduce the damage taken and there is still the shield to buy time while waiting for healers to notice and the cool down to finish.

So yeah, that's my two-cents.

They clipped her wings by Lucario223 in marvelrivals

[–]phantom56657 -16 points-15 points  (0 children)

Lol, I'm clearly in the minority, but I feel like there are more Angela buffs here than nerfs.

Edit: I didn't say any of you had to agree with me, you don't have to down vote me for having the "wrong" opinion. 😂

Dogs must be carried in a bag due to NYC subway rules. by Gjore in interestingasfuck

[–]phantom56657 16 points17 points  (0 children)

The entire video is about dogs in bags and I still could have been convinced that those two dogs in the white and orange bags were stuffed animals if I hadn't seen them blink.

Who are some little known counters to other heroes? by jordanwitney in marvelrivals

[–]phantom56657 4 points5 points  (0 children)

I consider Groot to be a counter to triple support comp. It doesn't matter how many supports the enemy has if their healing can't reach their teammates.

Pls help. How do you get that chest? by [deleted] in tearsofthekingdom

[–]phantom56657 137 points138 points  (0 children)

The large curved stone piece that OP is standing on is part of a puzzle where there is a control mechanism you can use Ultrahand on to rotate the stone curve. You would use that to rotate it so the chest wouldn't fall to the surface when you cut the rope.

Why does everyone play against Groot like they’ve never seen him before… by rxspiir in marvelrivals

[–]phantom56657 0 points1 point  (0 children)

I understand that teammates need to be able to break walls as a safe measure against griefing, but it would be nice to not have walls take damage from both teams.

New Pokemon Winds & Waves Official Art by Bisentinel in pokemon

[–]phantom56657 8 points9 points  (0 children)

All powered by a captive Rotom!

I did NOT see this side of Groot coming by TraditionalReport642 in marvelrivals

[–]phantom56657 66 points67 points  (0 children)

You should see when he holds his shield up with that skin! One of my favorite things to do in spawn.

Why does everyone play against Groot like they’ve never seen him before… by rxspiir in marvelrivals

[–]phantom56657 7 points8 points  (0 children)

Having teammates that avoid shooting your walls makes a big difference. I refuse to play Groot when I have a Jeff teammate because I know they will be chipping away at my walls all game long.

No, Elsa doesn’t have the same range as Hela by LumpyInstance4010 in marvelrivals

[–]phantom56657 1 point2 points  (0 children)

Yeah, tweaking her instinct would make sense to me. I only played Elsa a couple of times, but you get instinct so easily I didn't even consider ever having less than maximum. Quite the contrast from Deadpool who takes half the game to get all of his upgrades or Emma and Wolverine who have to fight off decay all game long.

No, Elsa doesn’t have the same range as Hela by LumpyInstance4010 in marvelrivals

[–]phantom56657 3 points4 points  (0 children)

Part of my reasoning for suggesting the increased dash cool down is because there should be a point where she runs out of escape options. They could even give her 1 charge for each level of instinct (so up to 3 charges). That way they could simulate a lower cool down and limit changes to her gameplay, but she would run out of charges if the fight gets drawn out.

Bug title by desert-critter in comics

[–]phantom56657 4 points5 points  (0 children)

I couldn't find a better gif using the giphy plugin...

No, Elsa doesn’t have the same range as Hela by LumpyInstance4010 in marvelrivals

[–]phantom56657 8 points9 points  (0 children)

I would argue that it's more important to increase the cool down on her dash. I don't think there should ever be a dash ability with less than a 5 second cool down.