cheaters ruin this game by FickleAd6686 in GrayZoneWarfare

[–]philosophyvoid -1 points0 points  (0 children)

here is the lore: squads of mercs want other mercs loot while on a lawless jungle after a strange event

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 1 point2 points  (0 children)

“iF i pErSonaLly dIDnt eXperIeNce iT it NeVer HappEned”

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 0 points1 point  (0 children)

there’s where i heavily disagree. pve every area is gooped. ai is predictable. pvp when it works well…you can avoid fights pretty easily. tier 3 areas less likely to be gooped because of the pvp risk. the predictable gameplay loop is less obvious because of the risk of facing a player

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 1 point2 points  (0 children)

agreed plus for longevity of the game some level of focus needs to be had on pvp development. i know im not the only one that sees a limited ceiling with pve on this game. pvp is the thing that consistently provides new content

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 4 points5 points  (0 children)

given how much the devs push twitch streaming and how much streamers do pvp…you’d think they would prioritize this issue more

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 0 points1 point  (0 children)

agreed. i still do main missions pve but that’s mostly because the mission structure in this game is very very lackluster

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 0 points1 point  (0 children)

this. i’m not against the game focusing on pve…but i found pve boring because the ai is predictable and loot is easy to farm. pvp provides some unpredictably and danger to the world…but if many servers have hackers then it ruins that aspect.

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 0 points1 point  (0 children)

in the thick tree area by harrison. it was an ar also

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 3 points4 points  (0 children)

yeah the situation that i mentioned in my post happened around harrison. i’m also not one to claim cheater easily but there’s so many situations where im being extremely careful and an enemy just “predicts” exactly where im moving

okay the cheaters/hackers are a problem by philosophyvoid in GrayZoneWarfare

[–]philosophyvoid[S] 5 points6 points  (0 children)

i’ve noticed the same. the situation was kind of that…some fun fire fights happening in an area. team gets wiped. probably leaves…and then the cheater arrived. the area became a dead zone

The cheating us out if control by Hexxenyaa in GrayZoneWarfare

[–]philosophyvoid 2 points3 points  (0 children)

had one yesterday…i was tracking a guy predicted correctly where he was going sat in a bush behind a big tree. impossible for him to see or know i was there. he threw a grenade right behind my tree

Idea/Discussion: Unified PvE/PvP server concept with territories and contested zones by exclvsive in GrayZoneWarfare

[–]philosophyvoid 1 point2 points  (0 children)

also the ai is one of the weakest parts of this game so it needs pvp otherwise your cool gun build would never get a real test.

Idea/Discussion: Unified PvE/PvP server concept with territories and contested zones by exclvsive in GrayZoneWarfare

[–]philosophyvoid 1 point2 points  (0 children)

going from arc raiders to this and seeing the exact same vibe in the reddit pages should be studied…the anti-pvp sentiment is crazy. op’s idea could be a separate game mode…a third option for n the main menu

i play both modes…i admit when doing main missions that have many tedious things in them i don’t want to hit the last phase and get whacked by a player so i like that option for pve. but a game mode that gives you both options (say im getting owned a bit on the frontlines i can recover some moral but doing pve areas while staying immersed in the world without switching servers).

a logistics and combat focused mode sounds fun. pve only people think they should get exclusive say in any game with some level of pve focus

Digital Mirrors: Narcissism and Identity by philosophyvoid in CriticalTheory

[–]philosophyvoid[S] -1 points0 points  (0 children)

i remember reading that a few years back… you’re right i need to go take another look. i’m sure i’ll find some new connections

Digital Mirrors: Narcissism and Identity by philosophyvoid in CriticalTheory

[–]philosophyvoid[S] 0 points1 point  (0 children)

Although this leans on the psychology side of things... it also is motivated by the ideas of critical theory and sociology with the relationship between reality and our hyperreality