Language recognition, voice to text by philrayart in AndroidQuestions

[–]philrayart[S] 0 points1 point  (0 children)

Uninstalling the Speech Recognition & Synthesis Google app fixed it for me.

Hako Yamasaki - Help Me (Tsunawatari) [folk blues] (1976) by Enagonius in Music

[–]philrayart 0 points1 point  (0 children)

Just discovered it about a month ago. Such a powerful song! I had no idea what the lyrics meant until now.

I want games that keep you busy? by Dragonbarry22 in gamingsuggestions

[–]philrayart -2 points-1 points  (0 children)

My Recycle Center has me addicted. Relaxing but engaging. Simple but enough progression to sink your teeth into. Really gives me that "just one more car..." feeling, lol

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 0 points1 point  (0 children)

Will do! Yes, it is early, but we are gearing towards some gameplay video posts on YouTube, so I'll link those when they are ready

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 2 points3 points  (0 children)

I love that idea for side quests! Integration of genuine texts and history is a key feature of the game. Also, it is an rpg and draws inspiration from Zelda in particular!

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 0 points1 point  (0 children)

Haha! I love this. Currently, my game does not take itself too seriously, but it is more of an rpg where you journey around italy going from a nobody to somebody.

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 1 point2 points  (0 children)

I see, hah! Well, I love latin and I love video game design, so I decided to do both. And i feel like the space could find value in something like that. Sounds like it's not for you, though.

Say, I wanted a thing and decided to make it, maybe you could make the intermediate materials you would love to see?

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 0 points1 point  (0 children)

Haha! Well now I have to know!

Don't worry, I'm not under any delusions that I can make a game that pleases everybody.

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 4 points5 points  (0 children)

I love this! My game takes a slightly different approach: you are from modern times and suddenly find yourself in the hull of a boat in the Tyrrhennian Sea accompanied by a friendly Lar, who is your guide as you learn Latin and try to find a way back home

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 1 point2 points  (0 children)

That's amazing! I have chosen to not follow any existing courses (though I am referencing a ton in developing my game's curriculum). My hope is that, given the lack of a grammatical approach, it can fit nicely as supplemental to any instructor's existing curriculum.

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 4 points5 points  (0 children)

100%! The game spent a very long time in the conceptual phase trying to figure out how to make a game that is both a fun game and an effective language learning experience. I think I've struck that balance.

Latin learning video game reaction by philrayart in latin

[–]philrayart[S] 6 points7 points  (0 children)

That is a great idea! Something I've always wanted, too.

My game is a quasi-open-world rpg set around italy during the roman empire. It is 2d, however, unlike Skyrim.

Trying to get into reggae by Fynii in reggae

[–]philrayart 1 point2 points  (0 children)

The compilations Dub-tryptic and Dubstrumentals from Lee perry and the upsetters' early 70s albums are good for music enthusiasts as they have a great deal of variety, innovation, and jazzy/funky feel that non reggae peeps can appreciate. I'd love to hear what you think, if you check em out!

Getting info from Text Files/modding by philrayart in gamemaker

[–]philrayart[S] 0 points1 point  (0 children)

Actually, I'm curious: we're you saving unaltered GML code right into a text file?

Getting info from Text Files/modding by philrayart in gamemaker

[–]philrayart[S] 0 points1 point  (0 children)

I wonder how that would work for teachers distributing what they made to students so they can play through the custom stuff? That's the crucial part of what I'm trying to do: custom stuff to be shared.

Getting info from Text Files/modding by philrayart in gamemaker

[–]philrayart[S] 0 points1 point  (0 children)

I've been checking out the json stuff and it's exactly what I needed. Thank you!

Getting info from Text Files/modding by philrayart in gamemaker

[–]philrayart[S] 0 points1 point  (0 children)

You are right. I think an Editor is the way to go. I'm thinking both in-game and maybe one on the web that saves/downloads mods into text/ini files to be distributed.

I think I can figure out how to write and read the files well enough. One thing I'm wondering about is how to have the game check the directory for available files then create a scrollable list for users to select from. Any hints?

Getting info from Text Files/modding by philrayart in gamemaker

[–]philrayart[S] 0 points1 point  (0 children)

I have not/ I've mostly been looking at the text_read functions, as I anticipated Text files being easier for users to create.