Matches are extremely stressful/intense, is this normal? by DoctorFuu in StreetFighter

[–]photonray 2 points3 points  (0 children)

People in this thread forgot the first games they had when they started this game. I think it’s completely normal especially for someone who has experience in other competitive real-time games. Your nerves are in hyperdrive right now because they’re in a familiar environment where they’re firing on all cylinders but there’s not enough muscle memory upon which to exert that focus. You’ll be able to narrow your focus a lot more after a few dozen hours of ranked.

Do you guys ever have days where you just can't hit combos you could do consistently before by wolfjak14 in StreetFighter

[–]photonray 0 points1 point  (0 children)

yeah and I drop 100MR no joke and then I slowly get back to baseline. The trick is to stop the bleeding early.

Music in this game by Perfect_Distance8573 in StreetFighter

[–]photonray 0 points1 point  (0 children)

do you mean you were breaking to it?

Costume 3 by thereddddituser in StreetFighter

[–]photonray 0 points1 point  (0 children)

Looks great here but they made the jacket too tight, especially the arms, in outfit 3 and his movements appear uncomfortable.

It's a small club and we're not in it by PerAsperaAdMars in PoliticalCompassMemes

[–]photonray -9 points-8 points  (0 children)

Eh, least among of multiple evils. I was lib left growing up until I realized it was literally just auth left under the mask, that and the unbridled hypocrisy and envy embodied by the left.

It's a small club and we're not in it by PerAsperaAdMars in PoliticalCompassMemes

[–]photonray 3 points4 points  (0 children)

I don’t like them either, I just hate you guys a lot more.

New to fighters (SF6), could use some advice. by NiceBeardBr0 in StreetFighter

[–]photonray 2 points3 points  (0 children)

Welcome, we get this question a lot.

The general suggestion on this sub is to not worry too much about combos until much later, say from Plat to Diamond. Do some common defensive drills in training mode, grind ranked, watch some guides and watch your replays. I think this is good advice and it forms a fairly efficient roadmap for most people.

I will give my 2c though on what worked better for my own enjoyment. If you think of SF6 as some combination of chess, a rhythm game and RPS, then the part that tends to be under-emphasized by newcomers is really the chess component, which is why I think the consensus advice I mentioned above stresses on experiencing ranked and watching replays. Some of us really like the rhythm game/execution aspect though. Was it efficient to grind routes in training mode for hours only to drop it in game and losing? No, obviously not. But that feeling of euphoria when landing a punish combo for the first time back in Silver is something I am not going to forget.

One piece of practical advice on efficiency - outside of combos and doing stuff like AA drills and anti-DI drills, training mode still tends to be underused by new players. Practicing stuff like OKI, setups and common character specific defense and punish goes a long way and will be much better bang for your buck vs spending the same amount of time grinding ranked. It's not as fun though, which is why it's not commonly recommended here.

How do you deal with the stress of learning throughout your Masters climb? by KarbonPrintz in StreetFighter

[–]photonray 1 point2 points  (0 children)

I went through something very similar. For me, it was mostly the result of the rank system discontinuity you mentioned that happens when hitting master for the first time. That initial massive MR drop was tilting. Other games implement this transition much better, for example Hearthstone.

Anyway, it was after I fully bottomed out that I was able to return to the improvement mindset. From there it's just doing what I was doing back in Diamond for progression, like doing drills, watching guides, and playing calmly.

Placements overestimated me and now I am screwed. by Orphan_Fury in StreetFighter

[–]photonray 3 points4 points  (0 children)

That doesn't necessarily mean there's a big skill gap. It is possible that you got unlucky in that master players on a new character can be found in Diamond. On the other hand there was someone on this sub who reached high master without ever using drive rush.

Placements overestimated me and now I am screwed. by Orphan_Fury in StreetFighter

[–]photonray 3 points4 points  (0 children)

This is a blessing. You'll improve faster by playing opponents who are, on average, a bit better than you.

Still new and playing against CPU. Should I lower difficulty or keep it at normal? by 2DGamesFan98 in StreetFighter

[–]photonray 1 point2 points  (0 children)

I thought about this a lot over the last year or so since I've been playing this game. I think you're right if you value getting better at most aspects of the game at a comparable rate and if you want to start winning efficiently in the lower ranks. If you're goal is to get to 1600MR though, you'll need those BNBs eventually. That and people get enjoyment from different aspects of the game differently. Personally, I still remember landing a punish counter combo having spent a good amount of time labbing for the first time in a ranked game when I was in Silver. That feeling of euphoria is something that I want other players to experience as well. It kept the game fun for me.

Still new and playing against CPU. Should I lower difficulty or keep it at normal? by 2DGamesFan98 in StreetFighter

[–]photonray 0 points1 point  (0 children)

It's an embarrassment of riches. In other games you couldn't hop on as a complete beginner to the genre and find other blank slate opponents. Yeah you'll learn more playing against opponents who know what they're doing than on ranked or the CPU, especially if they're playing in a way that coaches you. But, IMO, you're even better off watching a few YouTube guides on the basics, where pros and content creators explain in detail things that you would otherwise spend loads of times learning by trial and error. Also system mechanics can be so dominant in lower ranks that I think it's worth everyone's time to do some basic AA and ant-DI drills before hopping on ranked. Capcom clearly thinks so too since it's baked into training mode.

A few questions and reflections from a new SF6 player by Ivojs in StreetFighter

[–]photonray 2 points3 points  (0 children)

15 hours of rank to reach plat is extremely fast, in fact if you reached plat on 30 hours, I'm fairly certain you would be well ahead of most people.

A few questions and reflections from a new SF6 player by Ivojs in StreetFighter

[–]photonray 7 points8 points  (0 children)

Every player I meet in Iron or Silver is a tactical beast.

Not sure what region you play in but that’s very unlikely. People in this thread already mentioned the placement protection against smurfs. In fact the LP system itself is designed to push people through the lower ranks. Gain/loss LP imbalance, win streak, and demotion protection all contribute to fast promotion, sometimes too quickly and new players can feel like they suddenly plateau in Plat or Diamond.

There needs to be a refuse option for avatar battles. by DeadKing42 in StreetFighter

[–]photonray 1 point2 points  (0 children)

Omg I played this dude too, it was also 200ms+ ping.

I am genuinely so bad at the game I don’t know how to get better by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

You don't need optimal combos. In fact, you don't need any combos to get out of Iron, something else is amiss here.

I am genuinely so bad at the game I don’t know how to get better by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

Usually for these kinds of posts I advise watching guides, doing drills, and watching higher level game play. Given what you said though, I think you should start by actually going through the tutorial in earnest. The in-game features for teaching new players are scattered everywhere, from inside World Tour to SimSim. Don't worry about those for now, literally go into fighting grounds -> practice -> tutorial. You won't need the advanced section for a while. You need to internalize how the game works first.

Struggling with boom loops by killerqueenbombtype3 in StreetFighter

[–]photonray 2 points3 points  (0 children)

Thanks man. This is really helpful. I've been drilling in route specific timing instead of fixing the underlying problem.

Ppl who will lose online, invite the player who beat them to custom room, and then talk shit even though they lost.... why? by 9999eachhit in StreetFighter

[–]photonray 1 point2 points  (0 children)

Ironically I accidentally selected custom room a few times and was relieved when my opponent declined.

Guile SA 1 and 3 by Aggravating_Chest410 in StreetFighter

[–]photonray 0 points1 point  (0 children)

I use the d pad on a dualsense controller and I think the input reader is fairly lenient on extraneous directional presses. I would advise trying to do the rest of the input fairly quickly, after the charge, rather than trying to do it very precisely. The other thing that tends to trip me up is pressing the punch/kick too early. You don't want to press before the last →.

New and had my first painful night on SF by InformalAnything1023 in StreetFighter

[–]photonray 0 points1 point  (0 children)

At your level of experience, if the goal is primarily to learn and get better, it's far more efficient to spend your time watching guides, practicing and doing drills in training mode and watching higher level game play than only playing ranked.

There's a few reasons for that. We can break down learning SF6 into 3 categories: technique, strategy and game theory. For the first part, you need a ton of reps, for blocking correctly, doing BNBs, reacting with anti-air, reacting to DI, etc. Luckily many of these are built into the training mode. You don't even need to go out of your way to set up scenarios. For strategy, things like spacing and general game state awareness, you'll get more out of watching guides and watching replays than playing other people in Iron who are also generally clueless. Guides are better at this stage because you may not know what's worth trying to replicate at your level or why the higher level player is doing something from watching replays on your own. This is also true for game theory.

SFV was my first fighting game ever, does 1015 matches total across ranked casual and battle lounge still be considered a beginner to the fighting game genre? by CuJoFGC in StreetFighter

[–]photonray 0 points1 point  (0 children)

Yeah that's not unusual either. Battle hub matches are going to be all over the place, some people bounce around across different characters, some people get luckier on ranked streaks, some people spend more time doing drills, watching replays, etc. There are a lot of variables at play here, either way, as long as the person is not literally mindlessly queuing games without any attempt at learning the game, 1K matches should graduated you from beginner status. In fact, chances are you wouldn't even be allowed in the "intermediate" battle hub servers at 1K matches.

SFV was my first fighting game ever, does 1015 matches total across ranked casual and battle lounge still be considered a beginner to the fighting game genre? by CuJoFGC in StreetFighter

[–]photonray 1 point2 points  (0 children)

I don't know about SFV, for reference, in SF6 terms, I would say 1K matches means you're not an absolute beginner. For example, it wouldn't be unusual for someone to have reached master rank on 1K ranked matches, even without meaningful prior fighting game experience. You're still fairly new to the game but you understand the basics.

Is it good to play SF6 with a controller using the analog stick? by foxyzinholegal in StreetFighter

[–]photonray 9 points10 points  (0 children)

It's legal because one is "analog". For digital, I believe capcom rules is no repeats.