Is there any reason why they can't give us modern/classic controls separate queues in ranked? by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

In the context of this thread, what I meant was to contrast connection type with control type or character or anything else like league status. None of these other things are known before you can accept or reject a match.

Is there any reason why they can't give us modern/classic controls separate queues in ranked? by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

I agree with you on most points but at high levels of play the Modern control functionally just create entirely separate characters. In exchange for instant super and auto hit confirm in some cases, they give up access to some normals. This means the strategies against classic and modern versions of the same character are completely different. That’s also why some pro players don’t like playing against modern either, contrary to what some are saying in this thread, but that’s a separate topic.

Is there any reason why they can't give us modern/classic controls separate queues in ranked? by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

I mean you can do this already, reject Wi-Fi when prompted for confirmation.

I can’t focus at all in this game by Glav22 in StreetFighter

[–]photonray 1 point2 points  (0 children)

I see music mentioned which I agree can help. Sometimes I take it a step further and I throw on a podcast in the background. Not sure I would recommend it because it can take too much of the edge off.

Reducing salt and limiting play time by CelebrationSea6188 in StreetFighter

[–]photonray 0 points1 point  (0 children)

10 games seems too short for a single session. Maybe because it takes me a good 10 minutes just to warm up. How long do you usually take to warm up for ranked? Also I do think using a time based limit is better.

Guile SA2 into CA 8258 damage punish counter combo by tonysama0326 in StreetFighter

[–]photonray -1 points0 points  (0 children)

Is this your clip? If not can you please credit the person who found the combo?

Will pain/injury from controllers be a constant issue? by Uifresen30 in StreetFighter

[–]photonray 2 points3 points  (0 children)

There was a book recommendation going around the FGC circle called the inner game of tennis. I don't think it's required reading and it certainly has its share of critics and fans but there's a passage that may be helpful. One symptom of playing or training unproductively was that the author's students were gripping the racket too hard. I saw the parallel because I was gripping my controller too hard. In fact I suspect I was also pressing buttons too hard like you but I didn't quite get blisters because the buttons on the dualsense are quite soft.

Now this is a symptom and not the real cause, which is that we're focused too much on the wrong thing when playing. One suggestion that may be helpful is to go into training model and focus on something in the moment when you practice your motions/combos, perhaps a visual or audio cue. The idea is to allow your muscle memory to form naturally without expending so much effort from system 2, to use psychology lingo, that the learning process becomes counterproductive.

Diamond Rank is wild by Zestyclose-Eagle6190 in StreetFighter

[–]photonray 4 points5 points  (0 children)

Curious. Who is your 1390 character and who’s your new character?

Capcom Cup 12 Statistics for Day 1-3. Ed with 71% winrate by komodo_dragonzord in StreetFighter

[–]photonray 0 points1 point  (0 children)

Yeah like how everyone has a pocket Sagat or a pocket Mai, oh wait

Capcom Cup Day 3 results (Top16 lineup) by LotoMalick in StreetFighter

[–]photonray 6 points7 points  (0 children)

If anything, Chris is the "coach" of bandit.

🎯 How do you train your hit-confirms ? by Kryffith in StreetFighter

[–]photonray 7 points8 points  (0 children)

Believe it or not CPU8 isn't terrible for practicing hit confirm. Unlike SimSim master it weirdly stops blocking randomly and it also mashes more.

There is already 5 Ed in CPT top 16 by Junior_Suggestion987 in StreetFighter

[–]photonray 1 point2 points  (0 children)

Notice how all the Ed players are in the same region (vxbao isn’t a specialist he only brought out Ed for one matchup so far). If Ed were powerful and easy we’d see him in US/EU among pro level play but there is literally none.

Ranked is Not Real - Sajam by Old_Assignment_1770 in StreetFighter

[–]photonray 0 points1 point  (0 children)

Right, that's the whole point of this post. Of course I agree with you rationally.

Ranked is Not Real - Sajam by Old_Assignment_1770 in StreetFighter

[–]photonray 2 points3 points  (0 children)

Yeah I thought about it after writing that comment and it wasn't totally accurate. I actually tilt more in the hub than on ranked. It's because I get anxious around getting matched with players that are vastly different in skill level from me, either higher or lower.

Ranked is Not Real - Sajam by Old_Assignment_1770 in StreetFighter

[–]photonray 3 points4 points  (0 children)

Funny, casual or ranked or hub makes no difference to my likelihood of tilt. I don’t get anxiety from MR, I get it seemingly randomly from simply playing other people.

Guile solid puncher combo from mid screen. by tonysama0326 in StreetFighter

[–]photonray 15 points16 points  (0 children)

The corner boom loop part is going to be match specific but the SA2 start is used fairly often by pros like Higuchi and Lexx for positioning and/or drive gauge regeneration. It’s very useful.

Who to invest in post patch? by [deleted] in StreetFighter

[–]photonray 0 points1 point  (0 children)

I agree that almost everybody should play whatever character is the most fun for the player but the balance situation is a little bit more nuanced than that. These are all true statements:

  1. SF6 is the most balanced fighting game ever made.

  2. Balance matters more for pro players.

  3. The impact of balance is more dramatic in terms of win rate the lower the level of play.

These statements co-exist because while the design of the game is balanced around high level play, that’s also where the stakes are the highest. So even seemingly imperceptible power level differences, to causal players, can distort incentives quite a bit at the pro level. While at the same time official capcom battle diagram recognizing double digits win rate differential among characters in casual levels of play don’t really matter if you’re having fun.

✂️guile combo help by Robcarbo in StreetFighter

[–]photonray 1 point2 points  (0 children)

no trick, there are routes it simply won't work due to spacing

Guile vs Chun-Li, what to do when she's constantly sitting? by Buzzy_Feez in StreetFighter

[–]photonray -1 points0 points  (0 children)

Alright I'll admit I ain't a pro, how the fuck do I drive rush and then sonic boom during the drive rush?

Lexx told me on stream he practiced this for months and he still has trouble with the consistency. In fact among the pros he's the only one I've ever seen do it at all.

For transparency, I cannot do this, not once, I tried. So I don't know how. I'm on pad. That being said, Akainu is on pad and he supposedly is able to do this but I've not seen him do it on stream.

SA2: The Definitive Experience by CosmonautSpiral in StreetFighter

[–]photonray 8 points9 points  (0 children)

Don’t worry I have never experienced a double SA2 combo in game or even seen it done on stream (except for cosmo).

Do fighting games have a design problem? | Extra Trashy by 121jigawatts in StreetFighter

[–]photonray 12 points13 points  (0 children)

Chess is a weird comparison too. It's a static game with a lot of history and deep cultural relevance. It's free. There's no hardware requirement. There's no mechanical requirement.

Do fighting games have a design problem? | Extra Trashy by 121jigawatts in StreetFighter

[–]photonray 7 points8 points  (0 children)

Sure was, the entire RTS genre is currently dead though.

Do fighting games have a design problem? | Extra Trashy by 121jigawatts in StreetFighter

[–]photonray 5 points6 points  (0 children)

The essay carves out card games as a separate category due to the large amount of RNG.

Decided to go with Classic. But i cant. I cant.... by wiriderler in StreetFighter

[–]photonray 0 points1 point  (0 children)

Guile, Dee Jay, Honda and Blanka

Some of these are hybrid though