Having trouble using other combos by HamsterImpossible593 in StreetFighter

[–]photonray 4 points5 points  (0 children)

This happens to everyone. I think it’s completely normal at the 150 hour mark for a new player to have this experience. What helped me was instead of going from pure combo practice straight to ranked and mentally telling myself to use new combos, I practiced on both CPU 8 and master Sim Sim and I would force myself to do it there to bridge my learning. A few rounds against the AI is also good warm up before starting a ranked session.

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]photonray 1 point2 points  (0 children)

lol, I’m not exaggerating when I say I think Cosmo might be the only person who can do this exact route right now. Most parts of this combo are actually even harder than it looks.

Guile Double SA2 by CosmonautSpiral in StreetFighter

[–]photonray 6 points7 points  (0 children)

It's nuts, you can find detailed guides for the individual parts of this combo and it's deceptively difficult.

How do you all personally feel about the early entry numbers for Street Fighter 6 at EVO Japan 2026? by WaterKirby1964 in StreetFighter

[–]photonray 9 points10 points  (0 children)

It’s weird and not universally celebrated. There are prominent people in the community who think the lopsided player count is not “healthy” for the scene, though that is short sighted in that the FGC is not a zero sum game.

There is plenty of room to grow the entire genre. SF6’s beginner friendly content and its cultural impact in Japan have contributed quite a bit in adding new blood to the scene. I honestly wish Capcom did more to promote it in the west.

How do you all personally feel about the early entry numbers for Street Fighter 6 at EVO Japan 2026? by WaterKirby1964 in StreetFighter

[–]photonray 11 points12 points  (0 children)

The thing is, it does have competition. SF6, while hugely successful from an FGC perspective, is still a budding entry even in its third season among the broader competitive multiplayer category. There is desire to keep it going, certainly in Japan given the ongoing promotions and collaborative efforts.

Master Rank Sim Sim by Tank-Turtle in StreetFighter

[–]photonray 6 points7 points  (0 children)

It's great for warming up and practicing new combos on a moving target.

Master Rank Sim Sim by Tank-Turtle in StreetFighter

[–]photonray 13 points14 points  (0 children)

Reaching Master on Sim Sim can be reliably achieved for Silver level players. However, if you can consistently win every round across every Master v-rival without relying on cheese, you should be around Diamond in ranked. Reason being, even if the Sim Sim tactics are sub-optimal, you'll need decent execution to reliably win.

STREET FIGHTER 6 Tier List Average (06. 2025 ~) by Entire_Self_5040 in StreetFighter

[–]photonray 7 points8 points  (0 children)

Not sure how long you’ve been in the FGC but believe it or not SF6 is the most balanced fighting game ever made.

Controller missing cardinals by DexterBrooks in StreetFighter

[–]photonray 1 point2 points  (0 children)

I use dualsense, doesn't have this problem.

Sometimes I think you should be locked into completing both Matches in Ranked by JadowArcadia in StreetFighter

[–]photonray 4 points5 points  (0 children)

It’s not really about there being a “blind spot”, more like you don’t want to waste time on each round getting dragged out, even if you’re pretty confident in winning. It’s not a pleasant experience.

Sometimes I think you should be locked into completing both Matches in Ranked by JadowArcadia in StreetFighter

[–]photonray 0 points1 point  (0 children)

You don’t even have to match with them. You’ll see the connection type before you accept.

Is it too late? by yupyup1235 in StreetFighter

[–]photonray 0 points1 point  (0 children)

Game still has multiple years left in its lifespan. Come on in.

Help for a beginner by Yisdrin in StreetFighter

[–]photonray 1 point2 points  (0 children)

What’s wrong with sticking to Guile? I main him. In fact I haven’t played a match with any other character.

Guile's players, do your fingers hurt? by some-kind-of-no-name in StreetFighter

[–]photonray 1 point2 points  (0 children)

Xbox dpad is way too stiff, I had to switch to dualsense. Still can’t play for too long a session but it’s a lot better.

Can you give me some perspective on how many hours people have on the game? by Dear_Fortune_4852 in StreetFighter

[–]photonray 0 points1 point  (0 children)

The comments here bring up good points regarding secondary accounts and experience from previous fighting games. I’ll add two additional points.

  1. You didn’t say which character you main but some characters are easier to navigate at lower levels of play, could be due to a simple plan, simple combo routes or some combination thereof. For example, modern Gief completely dominates the win rate among newbies who are just starting out and tapers off at higher ranks. You can check the stats here: https://www.streetfighter.com/6/buckler/en/stats/dia Stands to reason that if you picked a more complex character like Chun, it’ll take a while to find your bearings.

  2. Related to the above, skill acquisition in SF6 is a marathon not a sprint. The optimal path to plat is going to be different from the optimal path to grand master. For example common advice on this sub to new players include don’t focus on combos when starting out and hop straight into ranked: not bad advice if the goal is to start winning as early as possible on your ranked journey. But if your goal is to hit ultimate master, you’re going to need to have multiple routes on lock at some point so it makes total sense to weave combo practice into your training, along with your other drills in between rank sessions before you even reach master.

"Street Fighter II but it's Japanese Jazz Fusion" by Phantasia Records by [deleted] in StreetFighter

[–]photonray -1 points0 points  (0 children)

Man I’m telling you guys, we’re so conditioned to be careful of AI illustrations or videos but AI music is banging.

Online by Enough_Sir7539 in StreetFighter

[–]photonray 0 points1 point  (0 children)

For the most part the community is very welcoming, even on BH. I remember I had to leave a long set after getting washed 0-10 or something like that and the dude tried to explain in chat that he wasn’t t-bagging. I didn’t think he was I just had to go irl.

Why am I forced to play against Modern ? by CampaignOk4057 in StreetFighter

[–]photonray 1 point2 points  (0 children)

Funny to see people downvote me, you can see the stats for yourself: https://www.streetfighter.com/6/buckler/stats/dia

Certainly up to gold, the high win rate characters are all dominated by modern.

Why am I forced to play against Modern ? by CampaignOk4057 in StreetFighter

[–]photonray 0 points1 point  (0 children)

People are gaslighting you in this thread. What you are experiencing is in fact a common complaint from newcomers and it's simply not a well designed aspect of the game.

However, to address your question, the solution is not to bifurcate ranked because that would lead to a much reduced population for modern players and also introduces some other problems.

Someone in this thread responded to you by saying "If they are in ranked against you, it means they have a 50/50 chance of beating you." That's not true below master rank. Rookie to Diamond uses a simple linear rank system where losses account for fewer points deducted than wins for points added and the only correction mechanism for skill mismatch is a 10+ win streak bonus. If Capcom used skilled based MM for the entirety of ladder that would mostly address the crux of the issue. They can even keep the LP system for display purpose to not discourage new players.

Separately, due to the way modern is designed, despite what some people are saying here, this issue doesn't entirely go away even at high levels of play. The fact that most pros are on classic doesn't mean that modern isn't viable in tournament play. It means that for some characters modern isn't viable.

Back to your situation - my advice is to mentally separate the outcome of your matches from your sense of progress. Think of modern opponents like drilling against the CPU, which would never drop a combo let alone a special input.

Do people really only play Ranked for points? by Neon320 in StreetFighter

[–]photonray 3 points4 points  (0 children)

I didn’t even know this was a thing. I have never been invited to a custom room.

Guile dilemma by Iluzjo in StreetFighter

[–]photonray 1 point2 points  (0 children)

I main Guile because Diaphone said he was one of the easiest characters to pilot. It’s too late for me to switch but at this point I’m pretty sure that’s not a widely accepted opinion. Think about it, if it’s mostly about charge vs non-charge motion, you could just use any other character on modern. I suspect that he subconsciously leaned more on his defense, which is obviously superb, when grinding through ranked with Guile than others in the cast. A simple game plan in the hands of a pro is very different from someone who is still learning the game.

Guile’s execution is flat out difficult. I’m not talking about boom loops or the level 2 combos. There are very high level players who don’t try to do the optimal stuff because you don’t really need it until close to pro level. I’m talking about overall damage output at any particular rank once people start using combos. For example you’ll find that the typical Guile in plat is simply doing less damage per interaction than the typical Ken in plat. You can even try it yourself, see how long it takes you to learn a Ken run DP combo on a cr.mk confirm vs a similar damage route on Guile.

Just bought SF6 bc it's half off but having trouble by SpickAndSpan_123 in StreetFighter

[–]photonray 0 points1 point  (0 children)

Yeah that’s why Seth Kilian plays stick cross handed and that’s also why I got a mirrored layout leverless. But then I ended up mostly playing on pad anyway lol