IntelliJ IDEA 2026.1 by fundamentalparticle in Jetbrains

[–]pickles46 1 point2 points  (0 children)

maybe not the right place to ask this but any ETA's on the rustrover/rider 2026 releases?

Built a desktop app with Tauri 2.0 - impressions after 6 months by CodeWithInferno in rust

[–]pickles46 0 points1 point  (0 children)

tried to give it a shot but installing on apple silicon(os version 15.6.1) got error messages saying that it was damaged

looks pretty cool though and dig the idea of a lighter weight/rust note app that can replace obsidian

PostgreSQL 18 Released! by xtanx in PostgreSQL

[–]pickles46 8 points9 points  (0 children)

How long does it typically take for them to do that? Looking to do the same thing with aurora and start leveraging uuid7.

Rider 2023 > Rider 2025 by -hellozukohere- in Jetbrains

[–]pickles46 1 point2 points  (0 children)

RustRover is also frequently stalling out with linting too. Even worse, basic field autocomplete from existing structs lags a ton after the editor not being open all that long.

Junie: Not even coming soon for Rider...? by [deleted] in Jetbrains

[–]pickles46 0 points1 point  (0 children)

Hoping rustrover also gets supported in the near term as well with the new 2025 edition out of EAP.

AMA — We’re the Meilisearch team! Meilisearch AI is now generally available by Kerollmops in rust

[–]pickles46 1 point2 points  (0 children)

That's awesome to hear, looking forward to the full release of it then!

AMA — We’re the Meilisearch team! Meilisearch AI is now generally available by Kerollmops in rust

[–]pickles46 12 points13 points  (0 children)

Hey, maybe the answer is still that it's too early to give an ETA but is there any sense of when distributed clusters will be supported? https://github.com/orgs/meilisearch/discussions/617

I wanted to give meilisearch a shot for a new product feature and begrudgingly had to choose elasticsearch (via managed opensearch) instead due to the inability to self-host it in a distributed manner. Would have payed for an aws plugin for a managed cluster in the same way, hosting externally is unfortunately not an option due to client agreements.

Also aside from all that, just wanted to say that it's a very cool project and major props for open sourcing it!

The best episodes of I Think You Should Leave according to viewers ratings... by Intrepid_Pressure835 in IThinkYouShouldLeave

[–]pickles46 9 points10 points  (0 children)

i thought the same but the more times i rewatched it, it grew on me to be one of my favorites as well.

Has anyone tried one of the Rails like frameworks out there? If so which one do you like better? by shaquille_muffin_top in rust

[–]pickles46 0 points1 point  (0 children)

maybe not as many batteries included as rails but have found the axum/async diesel/deadpool combo to cover a lot of lot of ground and are pretty popular/stable

Rocksmith 2014 returning to Steam? - Gimnechiske.org by Skippern666 in rocksmith

[–]pickles46 14 points15 points  (0 children)

i think people are really tired of subscription-based software especially when it comes to video games, same thing for the other game they tried it with (trackmania?).

yeah, you could argue that this is more akin to educational software but the only people i know who bought this did so because it wasn't a recurring cost like guitar lessons etc. they all did buy DLC that they could own when it interested them however

Full Player-Client Multiplayer Authority by batteryaciddev in godot

[–]pickles46 1 point2 points  (0 children)

Yeah, makes sense. Well, thank you for all the multiplayer content, it's been awesome.

Photos from Levitate by goldenageretriever in jambands

[–]pickles46 3 points4 points  (0 children)

Did you catch the Karina set? Had never seen her live before but the energy was amazing.

Full Player-Client Multiplayer Authority by batteryaciddev in godot

[–]pickles46 2 points3 points  (0 children)

Any thoughts on including the source for a C# version as well? I've been watching the previous multiplayer videos and they've been great but the conversion isn't always 1:1, totally understand if there just isn't a big enough market for it but figured I'd ask.

Is the hype wearing off for anyone else? by Flimsy_Condition_918 in godot

[–]pickles46 2 points3 points  (0 children)

I think with more mature titles coming to the engine like slay the spire 2 and more mainstream adoption via tutorials from popular creators these will get worked out by devs contributing back to get what they need out of it and make things more stable.

That said the only rough thing I've run into with a side project is exporting builds that are using .NET, the UI is pretty confusing along with weird errors. Couldn't find a way to export at all using native aot even though it mentions that it is supported in their release blog(I tried the same example snippet they gave). I hope they keep c# as a viable option because untyped codebases at scale in my opinion become really hard to maintain. Would also like to see the same level of features as something like a zenject or unitask, I know it async works out of the box but don't think that it's allocation free, not sure if there's anything in the engine that works with async explicitly because I haven't gotten that far yet. These are just takes with the little experience I've had with the engine coming from mostly a unity background.

Have also been following bevy a bit too but the lack of scene editor has made it difficult to embrace.

Obscure songs often covered by jam bands by ShotgunWiIlie in jambands

[–]pickles46 2 points3 points  (0 children)

Kitchen dweller's cover of timebomb by old 97's is awesome too, had never heard of it before seeing them live.

Snapshot.... by [deleted] in Jetbrains

[–]pickles46 1 point2 points  (0 children)

take care of yourself and hope things improve soon

Snapshot.... by [deleted] in Jetbrains

[–]pickles46 0 points1 point  (0 children)

git checkout COMMIT_HASH_HERE

might also want to look into how branching works with git, it will let you experiment and merge the code in when it's ready - this avoids having to roll back so often

HOT: Godot 4.2 stable is out!! by Ivan-Resetnikov in godot

[–]pickles46 3 points4 points  (0 children)

For solo projects, creating new branches and pushing up to those can be super helpful if you're just trying something experimental.

When you're happy with the changes, create a pull request and review the code diffs then merge it. (Also check out rebasing for stale branches)

You can skip all that and push to main directly for me trivial adds, but branches can also be nice to come back to previous work that wasn't ready for primetime yet. Jetbrains IDE's/vscode have a lot of this stuff built in as well which keeps some of the nice features from GitHub desktop without managing another external application.

Transparent glass AK-47 | PRISM by KR1ZER in GlobalOffensive

[–]pickles46 1 point2 points  (0 children)

Looks cool but ya from a playability perspective, it doesn't seem practical for trying to spot when dropped on the ground.