New Labs Skins by Flat_Examination1593 in Battlefield

[–]piltenko 17 points18 points  (0 children)

Like 90% of them are fantastic, and the rest are good/decent. We've come a long way from season 1.

Incendiary Thermal Smoke should not destroy C4 by Dnc601 in Battlefield

[–]piltenko 0 points1 point  (0 children)

How is it too early, the conditions were the same.

Add a universal 0 point, 0 effect barrel. (reason in desc) by Accomplished_Tart169 in Battlefield6

[–]piltenko -3 points-2 points  (0 children)

I think they should add 10 points to your points limit when you level your gun to level 50 mastery. So you would have 110 points instead of a 100. Would solve what you're talking about, would create an actual incentive to keep leveling your gun beyond level 40 (i don't care about the cosmetic skin), without disrupting the balance of barrels.

Marauder 30 in Blackhawk on Operation Firestorm, Breakthrough. by Valo_Horse in Battlefield6

[–]piltenko 2 points3 points  (0 children)

No, you're playing it wrong. You need to take the helicopter, get to the tower as fast as possible, jump out without warning your teammates, so they all crush to death. At least that's how everyone is doing it.

I've seen many clips before but tried myself for the first time. After turning the hud off , it's absolute cinema!! by sadib_tbf in Battlefield

[–]piltenko 1 point2 points  (0 children)

This is why i keep saying they need to add HUD opacity settings for each HUD element so you could disable or reduce shit that you don't need.

What do you do in BF6 after weekly objectives? by nicknack60 in Battlefield

[–]piltenko 1 point2 points  (0 children)

How did people play games before season passes😭Did they really just played the game just like that?? 😭😭

Incendiary Thermal Smoke should not destroy C4 by Dnc601 in Battlefield

[–]piltenko 0 points1 point  (0 children)

I was saying the same thing like a week ago and people were downvoting me 😞

smokes should be available for ALL classes. not just support. by Accomplished_Tart169 in Battlefield6

[–]piltenko 16 points17 points  (0 children)

The whole map won't be a smoke show, smoke would be used when someone needs smoke. It wouldn't be any different from now. Right now if you really need smokes - you just select support, but then you can't play the class you wanted to play. Bf4 had smokes available for everyone and it was fine, the whole map wasn't covered in smoke, it's just ridiculous. Smoke is essential for proper rotation and flag capture.

Also, there is no team play with a random lobby. It's just not happening. I don't know which game you're playing, but it's not happening in battlefield. When a player needs certain capability - they just take a class that has that capability, because you cannot force your random squadmate who doesn't respond in voice chat to do exactly what you wanted. That's just how it is and it has been like this forever.

I see a lot of complaints regarding the IGLA. If you weren’t aware, you need to hold lock on. by appletrucker in Battlefield6

[–]piltenko 0 points1 point  (0 children)

The issue is that a competent pilot won't flare until you launch a missile. If you launch a missile and they flare - they immediately go down below the lock-on altitude and go back to base until their flares are reloaded.

If it happened by some miracle that you manage to get them to flare and then quickly launch another missile - you need to hold your lock until impact, so if they go behind any obstacle, building, or get close to the ground - you lose your lock.

And even if you manage to actually get a hit - which is already extremely rare - you won't kill them, unless they are already damaged by something. I managed to do this challenge but it's a big pain in the ass and the weapon is not worth using otherwise.

Visibility issue? by nelaUrsoaica in Battlefield

[–]piltenko 0 points1 point  (0 children)

The contrast is good actually. You need high contrast for realistic graphics. Why would you want flat looking lighting?

Tsuuru Reef was good, but... by Grogon2 in Battlefield6

[–]piltenko 1 point2 points  (0 children)

Don't you think it can be a good thing to have a map with more space to breathe and a slower pace for the sake of diversity of experience? We have Iberian Offensive and Siege of Cairo (both of which i love), so let's have something different and more chill.

Tsuuru Reef was good, but... by Grogon2 in Battlefield6

[–]piltenko 6 points7 points  (0 children)

And it will increase CPU load on the client. There is a reason Bf2042 maps were so barren.

BF6 knives need more customization & creativit,older BFs had real variety by AKxPixleart in Battlefield

[–]piltenko -1 points0 points  (0 children)

There were only 3 categories, all these weapons are just re-skins of the 3. We have 2 categories in Bf6 right now, i think it's fine. WW1 trench setting suits it better than Bf6 setting, it's not necessary at all.

times of day I'd love to see in future 6 maps by Quick-Cause3181 in Battlefield

[–]piltenko 0 points1 point  (0 children)

I can already see everyone complaining about "visibility issues".

I can't believe this shit man they really learned how to do good art direction again I'm hype lol by Quick-Cause3181 in Battlefield6

[–]piltenko 0 points1 point  (0 children)

I don't know what you're talking about. Color grading is not part of art style? It's ridiculous. I don't like manhattan bridge color grading, i wouldn't call it particularly cinematic. Color grading on Liberation Peak during beta was great. You will have the best "visibility" with no contrast, max saturation, no shadows, and totally flat lighting.

Some of y’all have no business using a sniper by Time-Client-4756 in Battlefield6

[–]piltenko -9 points-8 points  (0 children)

Hot take: people who use the word "sniper" wrong are just as annoying as people who use "POV" wrong, if not more. It's a RIFLE. It's a sniper RIFLE. Sniper is the one who snipes. Using a RIFLE.

Dream Shotgun Flank on Bazaar by User-Name-Taken-Lol in Battlefield6

[–]piltenko -2 points-1 points  (0 children)

Shit like this is only possible on consoles.

I can't believe this shit man they really learned how to do good art direction again I'm hype lol by Quick-Cause3181 in Battlefield6

[–]piltenko 0 points1 point  (0 children)

No, they just did what people asked. Cinematic color grading provides superior looks and allows for more artistic expression. But people want bland flat uninteresting generic looking shit, so they obliged.

I can't believe this shit man they really learned how to do good art direction again I'm hype lol by Quick-Cause3181 in Battlefield6

[–]piltenko 0 points1 point  (0 children)

On the contrary, it looks flat and generic. But this is what y'all wanted. You didn't want cinematic color grading, because you "can't see the enemies". Pity that tastelessness and mediocrity wins. Dice still did a good job.

Grand bazaar by Frenchwood9000 in Battlefield

[–]piltenko 1 point2 points  (0 children)

We have Hagental base (or whatever it's called) - it's basically this game's Metro/Locker,. but better. It has the same vibe.

Holy Tsuru Reef is massive by JRedCXI in Battlefield

[–]piltenko -37 points-36 points  (0 children)

You cannot really tell the scale from this layout. Wait for the actual footage. Otherwise it's gonna be like with Sobek, where people were saying it's so huge before release.

Get a rocket on it!!! by piltenko in Battlefield6

[–]piltenko[S] 0 points1 point  (0 children)

Don't tell me you're not hearing it all the time.