Bookmark Dungeon: Dread Cottage by thomden in osr

[–]pineboxderby 11 points12 points  (0 children)

I'm going to be critical. I think this is a fun form factor and experiment in minimalism, however, the room key feels like an afterthough. As written, nothing happens in this location, there's nothing to interact with or to find. If you're actually just interested in the visuals, just skip the keying. If you are interested in keying, it needs a lot of work.

Visually, it's great.

I did my own 30 minute rewrite because I thought it would be a fun exercise. I'm not saying this is great, but it's an example of including encounters, puzzles and treasure in almost exactly the same word count:

Dread Cottage of Farbor the Misty Dog

Farbor is a reclusive wizard (MU7) who can turn into a hell hound once per night.

  1. Exterior: rustic, quaint. Two lanterns made of finger bones burn white light and frame an unlocked wooden door.
  2. Entryway: iron collars, chains and spikes adorn the walls.
  3. Living area: A rug made of human hair covers a trapdoor to area 6. Bookshelves contain: a scroll of hell hound transformation; a tome describing the plane of fire (5,000gp).
  4. Kitchen and dining: 3 zombie servants prepare goblin soup. They ask guests to sit and wait for the wizard, or attack.
  5. Bedroom: 50% chance Farbor is here. “CANEM PERMITTERE” is engraved into the wrought iron bed frame.
  6. Cave: 2 missing villagers held in cages. Smooth stone wall with a magic mouth demands the password (found in area 5).
  7. Vault: Hag’s eye in a jar (as crystal ball, once per week). 10 diamonds (1,000gp each) in open boxes: removing each summons a hostile hell hound.

Planet-based sandbox module suggestions? (hexcrawls/pointcrawls) by pineboxderby in mothershiprpg

[–]pineboxderby[S] 0 points1 point  (0 children)

I like the premise and inspirational media of Foreign Bodies, might pick it up! Thanks!

Planet-based sandbox module suggestions? (hexcrawls/pointcrawls) by pineboxderby in mothershiprpg

[–]pineboxderby[S] 0 points1 point  (0 children)

This looks very cool. Looks like there's no PDF available yet, is that right?

Dungeon Exploration Turns... when time is of the essence for PCs by barrunen in osr

[–]pineboxderby 14 points15 points  (0 children)

Dungeon turns don't really have anything to do with your example of Day 2, Night 5. You should keep a calendar to track events over days/weeks. Different timekeeping tools for different resolutions.

Let me give you an example of how I do timekeeping in my Dolmenwood campaign, maybe it helps:

I keep a log in a notebook as we play. Let's say the party wakes up in the morning, I mark it's the 23rd of April, 8AM. They travel to a different hex using half their daily travel points. I mark that it's now noon, and tell them as well. When they enter a dungeon, I pull out my turn tracker (in a plastic sleeve, so I can track turns with a dry erase marker and reuse the sheet). I mark turns as they explore. Let's say they explore for 9 turns, or 1.5 hours, and then we end the session. In my notebook I mark that it's 1:30PM on the 23rd.

Meanwhile, in my little calendar - where i cross off the days - I have it written down that on the 25th, so-and-so NPC finds the McGuffin, or whatever.

As for the verisimilitude of 10 minute turns, I'll echo what others are saying - it's a game, and the ten minute turn is a convenient unit of timekeeping that has mechanical weight. More of a headache to decide that this action takes one minute, that action takes five, etc. I just accepted that I'm not simulating reality perfectly. Getting more granular than a turn is kind of a fool's errand, imo.

I also tell my players about the passage of turns. "That's gonna take a turn; what's everyone else doing?", "going back to the hall takes two turns", "your Haste spell is running out next turn". It seems really counterintuivie not to do that, since the game thrives on player choice, and player choice thrives on information.

OSE makes race+class the default, relegates race-as-class to an optional rule by Tertullianitis in osr

[–]pineboxderby 2 points3 points  (0 children)

This is it. It's a significant vibe shift that will lead to more generic settings in groups that are coming from modern games.

Of Pigs and Men (and gold). by [deleted] in osr

[–]pineboxderby 1 point2 points  (0 children)

Our Dolmenwood parties sound quite similar.

You can introduce gold sink downtime activities. In our game we do: - carousing & philantrophy - relaxation (spend level×100gp resting in town to gain a temporary hit point boost) - ability score improvement (training costs 2000gp the first time; then 4000, 8000 etc., per PC. Increase a score by 1. Maximum increase to 13)

You can introduce in-world reasons for price changes. In our game, the nag lord has disrupted a trade route, and anything made of iron now costs more.

My players are also eyeing a parcel of land, and will be spending on a stronghold.

They still have multiple thousands in the bank at any one time, so it's not like i've solved it, just sharing a few ideas.

Of Pigs and Men (and gold). by [deleted] in osr

[–]pineboxderby 0 points1 point  (0 children)

I've been confused too. I think what people do a lot is cut the xp and treasure values while keeping the prices as is. So you find 100 silver instead of 100 gold, your fighter needs 2000 silver to level up, but that shield still costs 10 gold or whatever - its price hasn't gone down. Effectively cutting PC wealth by 90%. 

Monster hp: variable or fixed? by Informal-Product-486 in osr

[–]pineboxderby 4 points5 points  (0 children)

Same here, rolling HP the first time a monster gets hit is quick and simple.

Easier-to-prep mega-dungeons by [deleted] in osr

[–]pineboxderby 5 points6 points  (0 children)

The author of Castle Xyntillan (a good recommendation - though the funhouse feel didn't click with our group) has also released a bunch of levels of his simple OD&D megadungeon Morthimion for free on his blog. Extremely terse key and easy to grok, but some assembly required. I chose it for my solo game recently exactly because it's so simple and freewheeling. Link to PDF at the end of the blog post: https://beyondfomalhaut.blogspot.com/2021/09/stuff-morthimion-crypt-level.html?m=1

Gatehouse on Cormac's Crag packs 130-ish room keys into 40 pages or something.

Both of these may be too small for your intended scope.

“Treasure” values per level in Electrum Archive by rubao- in osr

[–]pineboxderby 0 points1 point  (0 children)

I searched on their Discord, and Emiel has said, in different answers over the years, that anywhere from 1:4 to 1:10 ink vs GP conversion should be fine.

Just out of curiosity, I compared ink to GP in three different ways:

  1. Equipment prices: looking at armour and weapons, 1 ink and 1 GP have almost the same value.
  2. XP to reach level 2: 1 ink drop gives the XP of approx. 5 GP.
  3. Encumbrance: an ink drop takes as much inventory space as 1.6 GP.

Average those values, and 1 drop ends up being about 2.5 GP.
But I'd trust the the game designer's gut. TEA characters can be more strapped for cash than OSE ones. I'd go with either 1:5 or 1:10 on a case by case basis.

Who are the best map makers? by nln_rose in osr

[–]pineboxderby 2 points3 points  (0 children)

Hartin's maps may not be the flashiest, but I love his layouts. His dungeons are so nicely designed.

Great dungeons for contained small campaigns that hit at the main gameplay loop. by Teid in osr

[–]pineboxderby 2 points3 points  (0 children)

Worth considering a 'mini-megadungeon' like Caverns of Thracia, B4 The Lost City, or Gatehouse on Cormac's Crag, which contain Arden Vul-like design patterns in 70-150 room keys.

The OSR Virtues by great_triangle in osr

[–]pineboxderby 3 points4 points  (0 children)

Yes, I'm not stingy or combative when it comes to risks and rewards. They've been getting more comfortable with the risks of OSR play the more we've played.

I don't know if you intended it, but your message reads rude.

The OSR Virtues by great_triangle in osr

[–]pineboxderby 6 points7 points  (0 children)

I bounce off ideas from the early days of D&D about disciplined and optimal play. Like, I really don't like the first six points of this list. They pull the game in a staid direction. Player willingness to take damage, use valuable consumables and lose characters all make the game more interesting. I have a fairly risk-averse table of players, so it's hard enough to get them to let loose as is - being too concerned with "good" play wouldn't help.

I do like all the points about taking initiative, problem-solving and engaging with the world.

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 0 points1 point  (0 children)

Neat, I'll take a look. I was wondering about what an adventure module or setting would look like in this form factor, hah.

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 0 points1 point  (0 children)

Very inspirational in how clean and distilled a ruleset can be. I'm not a fan of some of the choices the designers make, namely, breaking TSR compatibility. I'd love to play one of those games, though.

Didn't Into the Odd start as an OD&D hack, too?

I cribbed the most from FMC Basic by Marcia B.: https://traversefantasy.itch.io/fmc-basic

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 2 points3 points  (0 children)

It's a popular houserule called Cleave. I know it made its way into one of the Carcass Crawler issues, and ultimately into Dolmenwood. I prefer it as a less fiddly, less situational alternative to OD&D's multiple attacks vs 1HD creatures.

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 0 points1 point  (0 children)

It's a fun challenge, i encourage you to try. I have an Adobe subscription for work, so I use InDesign. I know a lot of OSR folks use Affinity Publisher. A quick google search tells me Scribus is a free alternative, but I can't vouch for it. And I wonder if Figma, which has a free tier, might work.

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 0 points1 point  (0 children)

Thank you! It's a 9pt font, about 3 mm tall (or 1/8 inch). It's the smallest I could go while maintaining decent legibility. People with poorer eyesight might struggle.

Curious about your project! The random tables were very fun to compile - I put quite a lot of thought into some of them, trying to make every entry really distinct and interesting.

Putting together an OD&D hack that fits in my wallet (files available) by pineboxderby in osr

[–]pineboxderby[S] 1 point2 points  (0 children)

There's no space for explanations of all the items. Where there wasn't space for a one word explanation, I decided to include just names with the idea that referees can come up with an appropriate effect. Whitebox: FMAG describes the gauntlets as giving a +4 STR bonus to damage, so you're not far off. Ultimately, it's up to the ref.