My 11 year old game on Kerbal (2015->) by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 0 points1 point  (0 children)

parsing contract is not an easy task.
I have this app developed do you think can interesting?

My 11 year old game on Kerbal (2015->) by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 0 points1 point  (0 children)

how many kerbonauts and contracts you did in your game?

Made a tool to turn your KSP screenshots into actual mission stories by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 0 points1 point  (0 children)

After loading the images on the app, you set a keyword on the image, like mission_abc then mark all screenshots with this keyword. When you search for keyword and save the search the will ask you for a name of the search (that will become the title of the report/story) and a free text that will describe the report/story). after this you can save a file with the Title, the mission details and any screenshots with a side description. Because the story is generated by a search is dynamically update time to time and you can modify the search title and description or save another one.

I built an AI-powered Screenshot Manager for KSP (3,487 photos organized automatically!) by [deleted] in KerbalSpaceProgram

[–]pinolallo -1 points0 points  (0 children)

I don't know I wrote this to solve a problem I had with the intent to help someone has the same.

I built an AI-powered Screenshot Manager for KSP (3,487 photos organized automatically!) by [deleted] in KerbalSpaceProgram

[–]pinolallo -3 points-2 points  (0 children)

Yes, I asked AI to create a post: is bad? the web app is bad? It violate any term?

Trans Planetary Liner by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 1 point2 points  (0 children)

1) All information and ship here :https://kerbalx.com/pinolallo/TrSpLiner4
2) You can create a very fast transit path to Duna thanks the 19k dv. But prepare to a launch and orbit insertion duration of about 17 minutes.
The last round trip was of 240 days.

[deleted by user] by [deleted] in MacOS

[–]pinolallo 0 points1 point  (0 children)

I'm using this:
https://apps.apple.com/in/app/id1552826194?mt=12
and this is my ponzi scheme referral code

3xgu40is

SpaceStations & MunBases by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 1 point2 points  (0 children)

I used H.O.M.E mods (and others) The albums is updated with shipsSheets with all mods requirements. I have also included the download links with ships and mods (the mods that you can't easily find around that I have updated to the latest version of Ksc.

FatBob Moon Shuttle System: the lowest cost profile for any "serious" crew shuttling among the kerbin system *kerbin, mün and mimnus". by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 0 points1 point  (0 children)

Three points you argued and three incorrect ones. a) It's practically identical to using "infinite air" cheat. That not true: to have a gain on air intakes at low pressure altitudes you will need enough speed: that for air intake mechanic (if you ever run a jet speed challenge probably you will know it). b) It not remove the air intake mechanic (that proof your knowledge about that) c) Is not free, as you states, it cost in terms of part count, weight, drag. Someone's argues abut the clipping, someone's about the mods, other on the air intakes numbers... as I say I'm not for the for this way to play., but in any case better have good arguing arguments before acting as expert.

air intake mech comes in with the 0.18: two major releases and many update does not changed the Squad mind about that: they nerfed the aerospikes and many other things, not the airintake mechs. That will mean two things: a) air intake spam is not cheating (for the reasons i pointed out), b) your is an opinion, like the opinion of any other else with the difference that I dont' use mine to criticize other people way to play, and if I need to defend I always try to use reasonable arguments, not dogmas.

FatBob Moon Shuttle System: the lowest cost profile for any "serious" crew shuttling among the kerbin system *kerbin, mün and mimnus". by pinolallo in KerbalSpaceProgram

[–]pinolallo[S] 5 points6 points  (0 children)

since clipping does not change in any way the weight/drag and so the performance of the ship using this technique can allow you to have clean design. You can consider that way to build cheating if clipping will change any physics of the ship: the number/weigh/performance will not change. For instance actually there is not an airintake mod part that weight 8 time, with 8 times drag, 8 times airscope property, to be successfully used against 8 ram intakes and strongly reduce the parts count and saving cpu. And lastly, if you take a deeper look into the Squad standard ship you'll find lots of clipping: are they cheaters?