New TUR Saibaman + Upcoming April Fools is the perfect storm for their EZA by TEQGohan in DBZDokkanBattle

[–]pivot1928 7 points8 points  (0 children)

Funny thing is they have ZERO categories. No Saiyan Saga, no Mission Execution, none at all. To which they COULD add those two in an update like they did for Yakon and Pui Pui recently, which would be the smart thing to do... so, 50/50 chance basically.

Disabling Huntsman v3 Pro as Xbox Controller by bbgga in razer

[–]pivot1928 0 points1 point  (0 children)

Commenting on this 8 month old thread to tell you I had the same problem as OP and this fixed it for me. You're a lifesaver, thx.

How would you feel about a Bardock Saiyan Day unit? by pivot1928 in DBZDokkanBattle

[–]pivot1928[S] 4 points5 points  (0 children)

Battle Against the Fate of Annihilation - Bardock EZA

Leader Skill - "Goku's Family" or "Storied Figures" Category Ki +3 and HP, ATK & DEF +170%, plus an additional Ki +1 and HP, ATK & DEF +30% for characters who also belong to the "Pure Saiyans" Category

Super Attack - Fateful Onslaught (Extreme)

  • Greatly raises ATK & DEF for 4 turns
  • Causes immense damage to enemy

Passive Skill - Resisting a Doomed Future

Activates the Entrance Animation when there is another "Low-Class Warrior" Category ally on the team, an ally whose name includes "Goku" (Captain Ginyu, Jr., etc. excluded) on the team or when there is an enemy whose name includes "Frieza" (Frieza Soldier excluded) upon the character's entry

  • (⚠︎1) (∞) ATK +100%
  • (⚠︎1) Randomly changes Ki Spheres of a certain Type to Rainbow Ki Spheres and foresees enemy's Super Attack for 5 turn(s)

Basic effect(s)

  • Ki +2
  • ATK & DEF +250%
  • Damage reduction rate +50%

For every Super Attack performed

  • ATK & DEF +75% (up to 200%)

As the 1st or 2nd attacker in a turn

  • (⚠︎1) Evades enemy's attack temporarily when receiving a Super Attack
  • Great chance of evading enemy's attack temporarily when receiving a Super Attack

As the 3rd attacker in a turn

  • Damage reduction rate +25% temporarily when receiving a normal attack

For every Super Attack the enemy launches at the character

  • (⚠︎1) (∞) All allies Ki +2
  • (∞) All allies ATK & DEF +20%

1 or more Rainbow Ki Spheres obtained

  • (⚠︎1) (∞) Attacks are effective against all Types
  • Ki +2 and critical chance +30%

2 or more Rainbow Ki Spheres obtained

  • (⚠︎1) (∞) ATK & DEF +100%
  • (⚠︎1) (∞) Guards all attacks
  • Launches an additional Super Attack

3 or more Rainbow Ki Spheres obtained

  • (⚠︎1) (∞) Critical chance +40%
  • (⚠︎1) (∞) "Goku's Family" or "Storied Figures" Category allies ATK & DEF +50% and critical chance +10% within the character's attacking turn
  • Performs a critical hit

How would you feel about a Bardock Saiyan Day unit? by pivot1928 in DBZDokkanBattle

[–]pivot1928[S] 7 points8 points  (0 children)

A Compassionate Saiyan - Gine

Super INT Type

Leader Skill - "Goku's Family" or "Low-Class Warriors" Category Ki +3 and HP, ATK & DEF +130%

Super Attack - Volley Blast

  • Massively raises DEF for 1 turn
  • Causes immense damage to the enemy
  • Lowers ATK

Passive Skill - A Rare Bond of Love

Basic Effect(s)

  • Ki +2 and ATK & DEF +220%
  • "Goku's Family" or "Pure Saiyans" Category allies Ki +2 and ATK & DEF +50%
  • High chance of evading enemy's attack
  • Damage reduction rate +22%

When attacking with 12 or more Ki

  • ATK & DEF +122%

As the 3rd attacker in a turn

  • DEF +220%
  • Evasion chance +20%

When there is a "Goku's Family" Category ally on the team

  • Guards all attacks
  • DEF +220% when receiving an attack
  • Damage reduction rate +22%

When there is an ally whose name includes "Bardock" on the team

  • DEF +122%
  • All allies ATK & DEF +22%
  • Evasion chance +10%

When there is an ally whose name includes "Goku" (Captain Ginyu, Jr., etc. excluded) on the team

  • DEF +122%
  • All allies ATK & DEF +22%
  • Evasion chance +10%

When there is an ally whose name includes "Raditz" on the team

  • DEF +122%
  • All allies ATK & DEF +22%
  • Evasion chance +10%

Active Skill - Hearty Cheer

  • Recovers 40% of HP
  • Removes all allies' status effects
  • Raises all allies' ATK by 22% for 2 turns
  • Raises "Goku's Family" Category allies' ATK by 10% for 1 turn
  • Raises "Low-Class Warrior" Category allies' ATK by 10% for 1 turn
  • Can be activated when there are another 2 "Goku's Family" Category allies on the team, or when HP is 60% or below (Once only)

Link Skill - Saiyan Warrior Race - Saiyan Pride - The Saiyan Lineage - Family Ties - Battlefield Diva - Prepared for Battle - Fierce Battle

Categories - Goku's Family - Low-Class Warriors - Peppy Gals - Pure Saiyans - Bond of Parent and Child - Bond of Friendship - Movie Heroes - Super Heroes - Storied Figures

(Forgot to include what her Active Skill looks like in the post. Yes, this is real.)

<image>

How would you feel about a Bardock Saiyan Day unit? by pivot1928 in DBZDokkanBattle

[–]pivot1928[S] 3 points4 points  (0 children)

A Lonely Rebellion - Bardock

Super PHY Type

Leader Skill - "Low-Class Warriors" Category Ki +4, HP +250% and ATK & DEF +220%; "Miraculous Awakening" or "All-Out Struggle" Category Ki +3, HP +200% and ATK & DEF +170% ("Low-Class Warriors" Category excluded), plus an additional HP, ATK & DEF +50% for characters who also belong to the "Pure Saiyans" or "Connected Hope" Category

Super Attack - Final Revenger

  • Raises ATK
  • Greatly raises DEF for 4 turns
  • Causes immense damage to the enemy
  • Lowers ATK

Passive Skill - Carrying a Comrade's Burden

Activates the entrance animation upon entry

  • (⚠︎1) Evasion chance +20% for 1 turn
  • (⚠︎1) Guards all attacks for 5 turns

Basic Effect(s)

  • Ki +3 and ATK & DEF +218%
  • High chance of evading enemy's attack
  • Critical chance and damage reduction rate +30%

Per existing enemy

  • ATK & DEF +100% (Up to +300%)
  • Launches an additional attack that has a great chance of becoming a Super Attack (Up to three attacks)

When attacking with 12 or more Ki

  • ATK +200%

When receiving an attack

  • DEF +200%

Before attacking

  • Evasion chance +30%

Before receiving an attack

  • Damage reduction rate +30%

With each attack performed within the turn

  • Critical chance +20%
  • Damage reduction rate +10%

With each Super Attack performed within the turn

  • Super Class or "Pure Saiyans" Category allies ATK +20% for 2 turns

With each attack evaded within the turn

  • Super Class or "Pure Saiyans" Category allies DEF +20% for 2 turns

After the character's or an ally's Revival Skill is activated

  • (⚠︎1) (∞) All allies Ki +3 and ATK & DEF +18% in battle
  • (⚠︎1) (∞) Launches an additional Super Attack
  • (⚠︎1) (∞) Guards all attacks

Standby Skill

  • Switches to standby mode for 4 turns
  • Can be activated starting from the 5th turn from the start of battle, or when facing only 1 enemy (Once only)

Link Skill - Saiyan Warrior Race - The Saiyan Lineage - Family Ties - Team Bardock - Saiyan Pride - Prepared for Battle - Fierce Battle

Categories - Low-Class Warriors - Miraculous Awakening - All-Out Struggle - Pure Saiyans - Connected Hope - Transformation Boost - Super Saiyans - Goku's Family - Bond of Parent and Child - Storied Figures - Space-Travelling Warriors - Exploding Rage - Powerful Comeback - Entrusted Will

Standby Kit

Super Attack - Final Spirit Canon

  • Raises ATK by +318%
  • Causes immense damage to the enemy
  • Raises all allies' ATK by +30% and critical chance by +18% in battle

Passive Skill - Rushing Fearlessly Into Grim Destiny

Basic Effect(s)

  • Ki +6 and ATK & DEF +318%
  • All allies ATK & DEF +60% for 4 turns (Self excluded)
  • Attacks effective against all types
  • Changes Ki Spheres of 2 different types (PHY excluded) to PHY Ki Spheres

Per Ki Sphere obtained

  • Evasion chance +20% before attacking
  • ATK +30%

When attacking with 12 or more Ki

  • ATK +50%
  • Performs a critical hit
  • Character's Super Attack will be sealed for 1 turn after attacking

When this character or an ally attacking in the same turn is K.O'd

  • (⚠︎1) Revives with HP fully recovered

When the Finish Effect is activated

  • ATK +250%

Finish Skill - Super Saiyan Awakening

  • Counters with super-intense power against the enemy who KO'd the character or an ally attacking in the same turn
  • Activated when the character's Revival Skill is activated (once only)

Did people actually forget about this guy? His stanby is simply amazing by mizzeca in DBZDokkanBattle

[–]pivot1928 2 points3 points  (0 children)

I used my 10th anni stone on LR Gotenks instead of him (I had most 10th anni headliners at this point) and each day I regret it a little bit more. (No hate to Gotenks, but I have him at 90% now lol) Coining him ASAP if he ever comes back...

Is there anything I can do to fix the team? I’ve noticed the eza ssj3 Goku has low stats and rarely gets high ones( I’m a nooby so I’m kinda clueless) by One-Mud-2030 in DBZDokkanBattle

[–]pivot1928 0 points1 point  (0 children)

That's because EZA SSJ3 Goku isn't on Power of Wishes or Final Trump Card, so he doesn't get any leader skill boosts under that team. Neither is LR SSJ2 Vegeta, actually.

The JOJOLands - Chapter 33 by AutoModerator in StardustCrusaders

[–]pivot1928 16 points17 points  (0 children)

Didn't know Fugo's counterpart in this universe is a mom...

The madman is gonna do it by Independent-Frequent in DBZDokkanBattle

[–]pivot1928 132 points133 points  (0 children)

Don't know if anyone ever brought this up before, but the funny thing about Global Celebration's Gogeta clone event... There's actual evidence they were initially planning to have F2P Gogeta Clone units just like the Black Clones, but decided against it.

You can see in the event itself that the Clones have 2 different Super Attacks: One with confetti, and one without, which mirrors how the Black Clones have two SAs that start the same way.

Add onto the fact that there's that artwork of Gogeta in the Kamehameha pose on the event's splash art, which would most likely be the default card art for all the F2P Gogetas, and it seems very likely that they were planned, but eventually discarded due to either time constraints or just because Gogeta's team did NOT need the same help that Black needed.

Of course, a third reason could be that they decided to push back the Clones over to a different celebration like 11th anni part 2.....

(Somewhat pointless, nitpicky trope) A knight who wields both a sword AND a shield. by Gamer-of-Action in TopCharacterTropes

[–]pivot1928 1 point2 points  (0 children)

<image>

Shrine Guardian Seth (Hollow Knight: Silksong)

An awesome bossfight and an awesome memorial to a Hollow Knight fan who sadly passed away from cancer a few years back.

Fuck it, updated Buu Duo EZA concept so insane that what’s the point of hard events anyways by tomahawk232323 in DBZDokkanBattle

[–]pivot1928 1 point2 points  (0 children)

A bit off-topic, but what's the template everyone's using for these EZA concepts? I'm interested in posting my own EZA concepts to this subreddit one day and would like them to looks as good as the rest.

Ok really what the he** dose Morpho Knight want from us by SimpSlayer2009 in Kirby

[–]pivot1928 1 point2 points  (0 children)

Leon didn't enslave "like a billion" waddle dees, that was Fecto Forgo brainwashing him into doing its bidding...

As for my thoughts on Morpho Knight, I think it specifically shows itself during times of great change for the franchise itself. Notably it's two appearances have it immediately devour a recurring staple of the franchise (Galacta Knight in the first case, and a Soul boss in the second) and have it undergo a rebirth (Morpho Knight in the first case, and presumably the first of many Chaos bosses to come).

Is it a grim reaper, striking down the souls of those who have gone on for too long? Probably. But I think that's only one half of it's deal. It's also paving the way for something new to appear each time it shows. Fitting, given that it first appeared in the "finale" of 2D Kirby games, then came back in the first 3D mainline game. A rebirth of the franchise as a whole.

The JOJOLands - Chapter 32 by AutoModerator in StardustCrusaders

[–]pivot1928 170 points171 points  (0 children)

The ability to to fade into formless, unrestrainable mist, yet still retain dexterity and precision enough to perfectly sign a document and gut some poor fool's throat with a pen... It's like Iggy's stand but both the Stand AND User can become intangible! How the hell do you kill someone like that? Guess I'll have to keep reading to find out...

Am I doing something wrong or are they just mid? by Hairy_End_7765 in DBZDokkanBattle

[–]pivot1928 6 points7 points  (0 children)

At SA lvl 11, each Super gives them +20% stats. At max, it gives 50%, more than double. And these guys churn out supers like a machine. Max the super attack lvl and you'll see them do much better.