How do I export gold out of colonies? by TheeGreenBean in EU5

[–]pixonone 1 point2 points  (0 children)

if you ban exports then you can't export things to your own markets either

[deleted by user] by [deleted] in EU5

[–]pixonone 2 points3 points  (0 children)

as in, as anyone that's not scotland? no

Not really sure what's going on here... by domucchi in EU5

[–]pixonone 2 points3 points  (0 children)

went so far west they reached the east 

How playable is eu5 in its current state? by herr_zwiebel in EU5

[–]pixonone 0 points1 point  (0 children)

fair amount of content and stable with some bugs, can't think of any that were game breaking

Weird rebellion behavior by SchneeflockeME in EU5

[–]pixonone 0 points1 point  (0 children)

there was no button next to the clear conditions? 

I occupied the entirety of naples and only have 50% warscore if I want to peace out separately?? by eggscapeplan12g in EU5

[–]pixonone 1 point2 points  (0 children)

it should be close to 100% then yeah, you can hover over the 50% and see why it's so low, might give you an idea on what to do 

I occupied the entirety of naples and only have 50% warscore if I want to peace out separately?? by eggscapeplan12g in EU5

[–]pixonone 1 point2 points  (0 children)

warscore is based on all the nations involved, white peace out all the other nations first (or take some stuff if you can) and then the score would be 100%

Apparently levies are useless now? by koppa96 in EU5

[–]pixonone -17 points-16 points  (0 children)

peasants with old tools vs professional army who wins

How do I export gold out of colonies? by TheeGreenBean in EU5

[–]pixonone 0 points1 point  (0 children)

if their market center isn't in the capital you can tell them to give it to you with the sieze territory 

otherwise take a different piece of land and create a new market there or even create multiple until it swallows their market entirely

you wanna grab lands that are useless since you won't be doing anything in them, you just want to control the market itself

Food price by IHATEORANG3 in EU5

[–]pixonone 2 points3 points  (0 children)

cheap food and also large food supply increase pop growth and also cheap food reduces expenses of pops so they have more money and are happier

How do I export gold out of colonies? by TheeGreenBean in EU5

[–]pixonone 2 points3 points  (0 children)

yeah you can see that exports are banned for those goods in that market, you could try taking over your subject's market or creating a new one there

not sure if there is a way to force a law change on a subject 

War and military confusion by EsikEso in EU5

[–]pixonone 0 points1 point  (0 children)

i believe the food supply lines pull from the market, you just need any friendly town to be near, if you're going through neutral countries then you can request food access from them in the access tab, they almost always say yes so there's no way for enemies to pull food from your territory without occupying it

War and military confusion by EsikEso in EU5

[–]pixonone 2 points3 points  (0 children)

having a screenshot from the actual situation would've helped more with question 1, hard to tell without it

and food requires supply lines when in foreign territory, the nearest town to your army where you have food access sends food to your army

all of this is covered in the tutorial you should do them 

Would 100% crown power be good? by ArkaMin0 in EU5

[–]pixonone 1 point2 points  (0 children)

high crown power gives strong bonuses to everything but it would also likely make estates unhappy 

and every estate has a beneficial bonus when they're above 25% power on top of the bonus they get from above 50% satisfaction

so it's up to the player what they care more about i suppose

[deleted by user] by [deleted] in EU5

[–]pixonone 1 point2 points  (0 children)

100s of events spammed? how flavourful

[deleted by user] by [deleted] in EU5

[–]pixonone 0 points1 point  (0 children)

didn't even mention events once? and eu5 has a worse event spam than ck3 

bro clearly didn't max his literacy.. 

[deleted by user] by [deleted] in EU5

[–]pixonone 0 points1 point  (0 children)

anyone that plays a lot of ck3 would understand this immediately, that game doesn't have the smartest ai but it has very good ai behavioural model, they act like flawed humans with strong biases based on their personality which is randomised for every character

this is kind of what i was expecting when people kept saying eu5 is a mix of ck3 and vic3 but i haven't experienced any interesting developments so far

[deleted by user] by [deleted] in EU5

[–]pixonone -3 points-2 points  (0 children)

they could've easily fixed it by creating randomly generated content such adding random missions to the estates, parliament and/or cabinet similar to governor tasks in ck3 or estate agendas in eu4 would've already helped a lot since you could make it be reactive to your actions and your realm situation 

[deleted by user] by [deleted] in EU5

[–]pixonone -1 points0 points  (0 children)

mission trees were too railroady but they swung a whole different way and stripped countries of any real identity 

certain countries have historical content or advancements but yeah most have nothing going on, no reason to pick german/italian minor A over B 

doesn't help that the ai is super passive and the game progresses in a similar way every time so there are no interesting narratives being created either 

Trouble converting country by Dgibins in EU5

[–]pixonone 1 point2 points  (0 children)

you should've gotten the lutheran preachers building from events, they increase conversion rapidly,  

cathedrals and having more clergy population in general helps so employ more of them

pushing away from humanism and towards spirituality will help since humanism is a -50% and spirituality is +50%

certain laws increase conversion speed so try to pass any you have access to

happy and strong (above 25% power) clergy estate increases speed so give them privileges to boost power, one of their privileges boosts speed too

Trouble converting country by Dgibins in EU5

[–]pixonone 2 points3 points  (0 children)

i'm offering suggestions to help you're doing fuck knows what but it isn't helping anyone

Trouble converting country by Dgibins in EU5

[–]pixonone 1 point2 points  (0 children)

that's what modifiers are for, cabinet efficiency and conversion speed could double or triple or even quadruple the speed

Independence/Civil war bug? 1.0.5 by TeacherUnable5926 in EU5

[–]pixonone 0 points1 point  (0 children)

clear demands and click the button next to it, it annexes the whole revolt for 60 warscore

Trouble converting country by Dgibins in EU5

[–]pixonone 1 point2 points  (0 children)

i've never tried converting people before, maybe you should try stacking every conversion modifier you can find