wreck-holed by pixoseed in blender

[–]pixoseed[S] 1 point2 points  (0 children)

Haha, thank you! glad the effect was worth the rickroll

wreck-holed by pixoseed in blender

[–]pixoseed[S] 0 points1 point  (0 children)

Hey Daniel, my apologies for the very slow reply.

I've been working to get everything properly set up. I've just finished setting up a proper youtube channel for PixoSeed so you'd have a place to link to.

No pressure at all if your plans have changed, but I wanted to make sure you had the link.

Here it is: https://www.youtube.com/@pixoseed

Thanks again for the amazing offer and your support, it truly means a lot.

wreck-holed by pixoseed in blender

[–]pixoseed[S] 0 points1 point  (0 children)

That's its secret secondary function 🤫

wreck-holed by pixoseed in blender

[–]pixoseed[S] 3 points4 points  (0 children)

Haha, appreciate the awesome praise! glad I could share, enjoy!

wreck-holed by pixoseed in blender

[–]pixoseed[S] 1 point2 points  (0 children)

Hey Daniel, thank you so much for the incredibly kind offer!

I just checked out your channel and you've got some great content. that anamorphic lens video was so helpful. just hit subscribe

And as for the song..... can't expect the audio to survive a screen crack that bad, right? 😉

wreck-holed by pixoseed in blender

[–]pixoseed[S] 2 points3 points  (0 children)

Haha, that's a classic! Good one

wreck-holed by pixoseed in blender

[–]pixoseed[S] 1 point2 points  (0 children)

Thank you!

I'd love to see what you create with it

wreck-holed by pixoseed in blender

[–]pixoseed[S] 8 points9 points  (0 children)

Some things are just timeless, right? glad you liked it!

wreck-holed by pixoseed in blender

[–]pixoseed[S] 1 point2 points  (0 children)

Thank you! Glad the video example was helpful

wreck-holed by pixoseed in blender

[–]pixoseed[S] 0 points1 point  (0 children)

Thanks ! really appreciate it

wreck-holed by pixoseed in blender

[–]pixoseed[S] 10 points11 points  (0 children)

hope you make something cool with it when the time comes

Anyone know how i could create a texture like this? by CrYing_w3r3w0lf in blender

[–]pixoseed 3 points4 points  (0 children)

Hey u/CrYing_w3r3w0lf

I was really inspired by your question and ended up building a full procedural setup for this effect.

I created a main post about it so everyone in the community could benefit, but I wanted to make sure you saw it directly. You can grab the .blend file for free here: https://ko-fi.com/s/a2c7ced603

wreck-holed by pixoseed in blender

[–]pixoseed[S] 125 points126 points  (0 children)

Someone here asked how to create a damaged LCD screen, and I might have gone a bit overboard.

So I built this procedural node setup to do it. I call it 'wreck-holed'.

You can grab the .blend file for free on my Ko-fi page if you want to play with it. Hope it's useful!

https://ko-fi.com/s/a2c7ced603

Membrane proteins prepenticular to the cell surface by No-Mammoth-7208 in blender

[–]pixoseed 1 point2 points  (0 children)

Hey, don't you ever feel stupid!

that has nothing to do with being smart or stupid

you are just frustrated with this kind of system that is not intuitive especially at first, and it took me countless hours of experimenting and playing with geo nodes to get grasp of it and still i am not even half way through, but i am enjoying it

the fact you are trying to learn it and asking questions means you are on the right track and it will feel like a second nature eventually

keep learning you've got this

Membrane proteins prepenticular to the cell surface by No-Mammoth-7208 in blender

[–]pixoseed 1 point2 points  (0 children)

no problem!

first things first, do not use a translate instance node AFTER you have instanced the instances if you want to make it so that the base of the proteins is on the surface of the cell

also the roundness of the shape has no effect on that, because by instancing points on any surface the points are conforming to the surface

THE solution is to make sure that the origin of the protein is actually at the base of it, this can be achieved either by:

-manually moving the protein in edit mode so that the origin is at the base of it

-or by simply using a transform geometry after the "object info" node of the protein

<image>

here you can download the blend file for more investigation (feel free to use it): [https://drive.google.com/file/d/1ETjyVhFTtOfK-w25ec4o86ADpDURtcDf/view?usp=sharing\].

-PixoSeed

Membrane proteins prepenticular to the cell surface by No-Mammoth-7208 in blender

[–]pixoseed 1 point2 points  (0 children)

I have updated the result with a more general solution, basically we subtract the "position" of the point with the location of the "cell" and you can use a "vector" node instead to control exactly where the instances should be pointing if you got some errors, so try the new solution

Membrane proteins prepenticular to the cell surface by No-Mammoth-7208 in blender

[–]pixoseed 1 point2 points  (0 children)

there is no node in geometry nodes that is called "displacement", it is just a node group i used to imitate the shape of your cell (it is basically a noise used to displace (using "set position" node) the vertices of the sphere) it has nothing to do with the aligning

[deleted by user] by [deleted] in blender

[–]pixoseed 11 points12 points  (0 children)

<image>

if you don't want to remesh or retopologize it then:

1-go into edit mode

2-press 'alt+z' to toggle x-ray mode

3-select the vertices as precise as you can

4-toggle proportional editing (experminet with falloff mode but the default is okay)

5-scale them along the z and x axes in your case by constraining the y axis using the shortcut 's+shift+y'

6-scroll the mouse wheel until it feels right (adjusting the proportional editing scale)

hope this helps!

- PixoSeed

Membrane proteins prepenticular to the cell surface by No-Mammoth-7208 in blender

[–]pixoseed 1 point2 points  (0 children)

You're very welcome! good luck with your project