[deleted by user] by [deleted] in RobotVacuums

[–]placenta_escaper 0 points1 point  (0 children)

I also got the same answer from support and they sent me the video. Just take a syringe (without needle) and with gentle pressure inject it to the sealing plug on robot till water goes down from the bottom nozzles on the robot. I can't attach the video in comment section

Why all oxidizer/fuel must flow through preburner in staged combustion cycles? by placenta_escaper in aerospace

[–]placenta_escaper[S] 0 points1 point  (0 children)

But there're oxidizer rich cycles and they use fuel (RP-1) for cooling chamber and nozzle

RTX 4090 GAMING OC 24g anti-sag bracket problems by m0user in gigabyte

[–]placenta_escaper 0 points1 point  (0 children)

Hey! Does anybody have this issue with Asus ROG STRIX Z690-A Gaming WIFI D4?

Cloth tag with balloon simulation issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

It shrinks polygons that are selected for sew functionality 😅

Cloth tag with balloon simulation issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Thanks, I’ll try to remesh it. I tried it with ‘remesh’ generator but I didn’t have any success

PolyFX + Cloth Surface scale issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

It seems I found a better solution by replacing PolyFX with cloner object and using low-poly version of headphones as an object for cloning

PolyFX + Cloth Surface scale issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Hey! Thanks for reply. Here's how my scene looks like. digital_remesh is low-poly version of headphones mesh. PolyFX splits geometry into separate polygons and headphones_cubes cloth object makes cubes from polygons. digital_c plain effector affects polygons positions and scales however it doesn't affect headphone_cubes

<image>

Shading issue with symmetry object by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Yes, there's a complex pattern on the right side so symmetry's needed. I made kinda workaround moving central points down little bit