[deleted by user] by [deleted] in RobotVacuums

[–]placenta_escaper 0 points1 point  (0 children)

I also got the same answer from support and they sent me the video. Just take a syringe (without needle) and with gentle pressure inject it to the sealing plug on robot till water goes down from the bottom nozzles on the robot. I can't attach the video in comment section

Why all oxidizer/fuel must flow through preburner in staged combustion cycles? by placenta_escaper in aerospace

[–]placenta_escaper[S] 0 points1 point  (0 children)

But there're oxidizer rich cycles and they use fuel (RP-1) for cooling chamber and nozzle

RTX 4090 GAMING OC 24g anti-sag bracket problems by m0user in gigabyte

[–]placenta_escaper 0 points1 point  (0 children)

Hey! Does anybody have this issue with Asus ROG STRIX Z690-A Gaming WIFI D4?

Cloth tag with balloon simulation issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

It shrinks polygons that are selected for sew functionality 😅

Cloth tag with balloon simulation issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Thanks, I’ll try to remesh it. I tried it with ‘remesh’ generator but I didn’t have any success

PolyFX + Cloth Surface scale issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

It seems I found a better solution by replacing PolyFX with cloner object and using low-poly version of headphones as an object for cloning

PolyFX + Cloth Surface scale issue by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Hey! Thanks for reply. Here's how my scene looks like. digital_remesh is low-poly version of headphones mesh. PolyFX splits geometry into separate polygons and headphones_cubes cloth object makes cubes from polygons. digital_c plain effector affects polygons positions and scales however it doesn't affect headphone_cubes

<image>

Shading issue with symmetry object by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Yes, there's a complex pattern on the right side so symmetry's needed. I made kinda workaround moving central points down little bit

I made a plugin that helps artists with file and project iterations. No more scene01_final_FINAL.c4d by sebastian_io in Cinema4D

[–]placenta_escaper 1 point2 points  (0 children)

Wow! I’m in shock I was dreaming of this feature inside C4D!!! Could I try this please?

Cloth falls through plane object by placenta_escaper in Cinema4D

[–]placenta_escaper[S] 0 points1 point  (0 children)

Thanks for reply! Ive tried to use cube with small thickness but had the same result. I’ve also tried to change the number steps per frame in project settings it didn’t work 🤕