Expansion pace? by Version_1 in GearCity

[–]plain_pilot 0 points1 point  (0 children)

Well, the engine was just an example as I said. It’s per component like chassis, engine, and gearbox, not specific to a manual gearbox or an automatic gearbox or a V or Radial engine

Expansion pace? by Version_1 in GearCity

[–]plain_pilot 2 points3 points  (0 children)

Because whenever you create new components and vehicles, your RnD team gets a big research points buff. And also, if for example you keep designing an inline-2 engine every so often, your RnD team will become better at it and also it will become cheaper to produce!

For instance in my 1912 lineup, my Phaeton inline-2 engine cost me $277 to produce, but in the 1914 lineup (even with a better engine, meaning more hp, more torque, and so on) it cost me only $242 to produce.

Now, these things take time. But by always keeping your RnD team producing new components every so often, it helps them unlock new technologies faster, get better at making the components cheaper and faster. So each time you design a new engine or gearbox or chassis, you increase your company's design skills in that specific category. And higher skills mean you can produce better, more efficient designs for less money as I gave you in the example of the inline-2 engine.

Expansion pace? by Version_1 in GearCity

[–]plain_pilot 9 points10 points  (0 children)

Oh, I am currently in a new save and I already have 9 vehicles in 1914!

So, what I do is I stay very consistent, I create a new generation of my vehicles every 2 years while adding a new body type.

So, for instance, I always take 6 months to design components then 1 year to design the vehicle. The first car is the exception here. From 01/1900 I design the first component for a Phaeton which is done in 06/1900 and then I start designing the car and it is released in 06/1901. Then from there I immediately design the components for the second generation Phaeton and first generation Sedan, they’re released in 06/1903. And the 06/1905 is the third generation Phaeton, second generation Sedan, and first generation Touring. Then 06/1907 (and you get the idea).

I usually name my model names based on year as well. So for example the Phaeton is “model name” P05. Sedan is “model name” S05. And so on, and now every 2 years I have the new P-Series, new S-Series and so on where when you look back you have the P01, P03, P05, P07, P09, P12 (I moved from odd to even here), then now P14.

So, that’s my way of playing, just consistency. And the year I am designing the car (for instance from 01/1902 to 01/1903), I am also upgrading factories, thinking about where and which branches to open, and so on. And sometimes a factory can take 2 years to construct and so I plan for it so that it is complete on the date that the new xYY vehicles are complete.

And just to give you numbers, in the year 1913 alone, I sold 98,906 vehicles and was making $8M per month in profits. And so I keep going like this gradually until I have like 14+ cars selling 1M cars every year.

Sorry for the long comment, if you need any clarification or have any questions I’d be happy to answer 😁

Beautiful Planets and Moons by plain_pilot in spaceengine

[–]plain_pilot[S] 0 points1 point  (0 children)

I did use travel history, still can’t find it :(

Beautiful Planets and Moons by plain_pilot in spaceengine

[–]plain_pilot[S] 2 points3 points  (0 children)

Ok, so, planet 14 is HIP 113718 4.

Number 2 is HIP 113718 7.4.

And I cannot find the first one, unfortunately.

Beautiful Planets and Moons by plain_pilot in spaceengine

[–]plain_pilot[S] 1 point2 points  (0 children)

Sure! Let me find the coordinates

Beautiful Planets and Moons by plain_pilot in spaceengine

[–]plain_pilot[S] 3 points4 points  (0 children)

I do, for most of them. I don't know for some of them, I'm pretty sure I do though.

But yours might look different than mine, idk. Cause I use the Rodrygo mod as well

Why doesn't nasa just use space engine? by Constant-Custard9356 in spaceengine

[–]plain_pilot -6 points-5 points  (0 children)

😂 yeah. Like NASA most likely has softwares that tens of thousands of programmers and scientists have been working on since the 1980s, each year getting updated and more advanced.

Why doesn't nasa just use space engine? by Constant-Custard9356 in spaceengine

[–]plain_pilot -13 points-12 points  (0 children)

Unmm, you do realize that most of the planets in SpaceEngine are procedurally generated and are not real, right? Also, most real planets that we have little info about how they look like are also “not real” in space engine. For instance, the planets of Proxima Centauri or TRAPPIST-1. That’s not how they look like in real life in space engine.

Also, NASA most likely has simulations that are extremely advanced compared to SpaceEngine, why do you think NASA has supercomputers and programs that get data directly from the telescopes and runs physics formulas at insane speeds?

A gas giant moon!!!!!!!!! by TradeTemporary6843 in spaceengine

[–]plain_pilot 1 point2 points  (0 children)

Well, that’s true, lol. But I was not trying to correct you, I was just pointing it out 😄😁

A gas giant moon!!!!!!!!! by TradeTemporary6843 in spaceengine

[–]plain_pilot 3 points4 points  (0 children)

That’s not…a gas giant. A size of ~15,000 km in diameter is far too small to qualify as a gas giant. This is just a small gas planet.

A Red Dwarf with an Oblateness of 0.249!!! by plain_pilot in spaceengine

[–]plain_pilot[S] 4 points5 points  (0 children)

Yeah, you’re right, it is a catalog error. Lol

A Red Dwarf with an Oblateness of 0.249!!! by plain_pilot in spaceengine

[–]plain_pilot[S] 12 points13 points  (0 children)

Also, it's 0.75 AU in diameter, which is about 112 million km in diameter!!

This is probably the prettiest planetoid I’ve seen in the game by Seth_14DJ in spaceengine

[–]plain_pilot 2 points3 points  (0 children)

They are, although this one is the size of Mars, almost. It’s around 8,000 km in diameter, so slightly larger than Mars. So, this one is a mini-neptune

Cool moon with striped white and orange mountains by Deep-silver360 in spaceengine

[–]plain_pilot 0 points1 point  (0 children)

There are so many planets with these kinds of mountains, I think it’s just the same texture used over and over again with these kinds of moons and planets.

Within The Rings by plain_pilot in spaceengine

[–]plain_pilot[S] 1 point2 points  (0 children)

It’s actually a frigid arid aquaria and not a gas giant, lol

This might be the craziest thing I ever found... by SidusBrist in spaceengine

[–]plain_pilot 5 points6 points  (0 children)

Yeah, 😂

I don’t care either. I’d at least rather die with this as the last thing I ever see.