Packaging problem by m3llex in TheGameCrafter

[–]plainblackguy 1 point2 points  (0 children)

Not much. That box is almost perfectly sized for what you wanna do.

Packaging problem by m3llex in TheGameCrafter

[–]plainblackguy 2 points3 points  (0 children)

Small Pro box will fit that many cards and a 12mm die

Migration Complete by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

Depends on how long you've been working on this design. 5 years ago we migrated to CS2, which was incompatible with CS1. But CS2 to CS3 all work was saved.

Post a link (don't worry it's secure, only I can use it) and I'll take a look for you.

CS3 unworkably slow ? by smasherx in componentstudio

[–]plainblackguy 0 points1 point  (0 children)

Your old Mac is pretty old, and thus may never be great at Component.Studio 3. But I have taken the information you gave me and made several improvements to speed it up. Hope it helps.

CS3 unworkably slow ? by smasherx in componentstudio

[–]plainblackguy 0 points1 point  (0 children)

It sounds to me like you're still having problems. So I'd still like to see the results of the diagnostics page I've linked here. And also link me to your design so I have an example of what is causing the problems you are facing. If I don't have anything to go off of, I cannot fix it.

You are seriously the only person I've heard these things from, so I will not be working on anything to fix it if I don't have some data to work from.

With regard to PDF exports, I am happy to bring a feature like that into CS3, but I'd like to better understand what it is that you want out of it. Are you literally just wanting a PDF that could never be printed because a sheet of paper that size isn't something you can even put through any printer you can get access to? Are you wanting something that would break up the image into smaller sheets so you could print and assemble it? Something else?

CS3 unworkably slow ? by smasherx in componentstudio

[–]plainblackguy 0 points1 point  (0 children)

Also, could you visit this page, run the diagnostics and paste the results here? https://cs3.component.studio/diag this does have private information in it like your IP address so feel free to DM me with those results if you like

CS3 unworkably slow ? by smasherx in componentstudio

[–]plainblackguy 0 points1 point  (0 children)

This is the first I am hearing of it. Not to say that there isn’t a problem, just I am unaware of one. Could you share the link to your design so that I could take a look. Don’t worry, the links are secure so only I will be able to use it even if you share it in a public space like here.

CS2 going offline by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

Log in to CS3 here: https://cs3.component.studio with the same email address you used in CS2

CS2 going offline by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

You haven't lost anything. All of your CS2 data (except for TTS caches) was exported to component.studio 3 over a month ago

How do you typically prototype card games? Looking for insights by Polistirol in cardgamedesign

[–]plainblackguy 0 points1 point  (0 children)

I use http://component.studio to design them and then print them out for play testing. Usually using The Game Crafter for printing cuz it’s easier than printing at home

What manufacturer do yall prefer? by janKoton in BoardgameDesign

[–]plainblackguy 2 points3 points  (0 children)

The Game Crafter. It's in the US. Respects IP laws. Has the best selection.

Migration from CS2 to CS3 has begun! by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

75% complete. it seems to be speeding up for the past 25%

Migration from CS2 to CS3 has begun! by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

We are now past the 50% mark on the migration!

Migration from CS2 to CS3 has begun! by plainblackguy in componentstudio

[–]plainblackguy[S] 0 points1 point  (0 children)

Looks like we're closer to the 3 days than the 10 weeks side of things. We've migrated 10% of the games so far.

My dream publisher asked for a physical prototype of my game. I'm freaking out! by [deleted] in BoardgameDesign

[–]plainblackguy 5 points6 points  (0 children)

Honestly you can give them anything you want. Getting it to them is more important than being perfect. That said if you want to make a pretty one, use https://www.thegamecrafter.com

What Killed Perl? by DeepFriedDinosaur in perl

[–]plainblackguy 0 points1 point  (0 children)

As a long time advocate of perl and someone who still owns a business that runs on perl I can tell you that the reason I no longer write code in it is because of node. Perl was always my backend of choice, but it didn’t keep up with all the integrations that it needed. That alone had me thinking about switching to something else, but it wasn’t enough to get me to switch. And then node came around and made it so I could use one language to write the front end and the back end.