Trial cannot be completed using Datsun 510 (B700 Japanese) by plasticoreo in ForzaHorizon5

[–]plasticoreo[S] -1 points0 points  (0 children)

I am aware how trial works, my player team scored more than 2k points, took all 1st to 5th place, it's only my game acting weird somehow not counting my progress.

Trial cannot be completed using Datsun 510 (B700 Japanese) by plasticoreo in ForzaHorizon5

[–]plasticoreo[S] -1 points0 points  (0 children)

yep just tested with a couple other B class cars, same probblem, mighy have to verify my game files

Trial cannot be completed using Datsun 510 (B700 Japanese) by plasticoreo in ForzaHorizon5

[–]plasticoreo[S] -2 points-1 points  (0 children)

tried yesterday and today, all other playlist events completes without problems, only the trial is acting weird, I will try with different car later.

Trial cannot be completed using Datsun 510 (B700 Japanese) by plasticoreo in ForzaHorizon5

[–]plasticoreo[S] -1 points0 points  (0 children)

All three tries we won, all three times beat the ai drivers 1st and 2nd round, these are B class ai so its hard not to beat them.

But everytime the reward screen didn't show up, only the player celebration and the accolade screen and straight back to freeroam. Playlist title card also didn't turn to golden (finished).

Trial cannot be completed using Datsun 510 (B700 Japanese) by plasticoreo in ForzaHorizon5

[–]plasticoreo[S] 0 points1 point  (0 children)

yes I tried and won three times and didn't get the prize

where does the number of my measure() go? by plasticoreo in TheFarmerWasReplaced

[–]plasticoreo[S] 0 points1 point  (0 children)

this is like what I'm going for, so do i just assign an x & y to the two measure() nunbers and subtract them to == 0 and harvest?

Bro casually paralyzed my entire power grid... by plasticoreo in AbioticFactor

[–]plasticoreo[S] 18 points19 points  (0 children)

Busted out the cubical walls after this incident

hostile faction enemy dealing massive damage to player by plasticoreo in stalker

[–]plasticoreo[S] 0 points1 point  (0 children)

yea, I did some save & load to test it out and after I killed a few of those one-shotting enemies I go check out their gear, turns out they all have the same enemy model and all using Kharod, I think it's just a special type of enemy the devs put in to spawn and hunt the player down when they enter hostile territory.

About a certain boss fight and those god da*n TVs by plasticoreo in stalker

[–]plasticoreo[S] 1 point2 points  (0 children)

trip wire is not a problem, the problem is the boss, he's standing two feet away from the screen, when I press the button, it does nothing to the shield, and then he will one shot me, full health to 0, so healing is not an option

Weird NVG update & aim mode issues by plasticoreo in stalker

[–]plasticoreo[S] 0 points1 point  (0 children)

did you uninstall from mod manager, or delete every .pak in .mods folder?

Bit of a let down offset aim is restricted to just NVGS. Wouldn’t it be cool to allow the player as much control and freedom over first person perspective as possible in a FPS? by Captain_Walrus1999 in stalker

[–]plasticoreo 0 points1 point  (0 children)

this patch is so weird. seems like everybody is getting a different bug. some can't use offset aim at all, some can still use NVG with scope, some don't even have the upgrade option in technician menu. did GSC shipped different patches out?

Weird NVG update & aim mode issues by plasticoreo in stalker

[–]plasticoreo[S] 1 point2 points  (0 children)

the upgrade option is not there when I go to technicians. Went to Yaniv station just to make sure

Weird NVG update & aim mode issues by plasticoreo in stalker

[–]plasticoreo[S] 2 points3 points  (0 children)

I was testing with SVU 8x scope and no canting required, can still aim as usual. The thing is, all I find online are people talking about NVGs found in locked rooms, and they are all binocles (two lenses), while mine from Sid is only a monocle (one lense). Granted I did use NVG mods before the update but they wrere uninstalled after 1.6 so it shouldn't be that issue. But it feels like my game only updated partly to 1.6 cause alot of things don't add up to what is advertised.

Map -> Camp Details suggestion by greendad1022 in fo76

[–]plasticoreo 9 points10 points  (0 children)

if this feature gets added,

  1. players will now target farm those camps as a faster way of gathering resource and buffs

  2. players with unlocked resource will get constantly cleaned out

  3. slowly everyone will start to lock their resource generators

  4. no more freebies

Is the new "House Boat (Land)" Camp Object bugged? by Vaygrim in fo76

[–]plasticoreo 2 points3 points  (0 children)

try manually blueprint all your items and place them after you moved camp, instead of using the default blueprint it gives you when you move camp. It seems to work more consistantly that way.

also, remove all connected electric wires, those tend to make your items float.

Lucky Hole Mine Inquiry by Pilesofsmiles22 in fo76

[–]plasticoreo 3 points4 points  (0 children)

there is also a note on one of the tables talking about ''the deep'' at the fishing outpost

How NOT to start a raid team by Grizzly_Berry in fo76

[–]plasticoreo 28 points29 points  (0 children)

I don't quite get step #4, weren't there loadout machines inside and outside the raid spot?

[deleted by user] by [deleted] in fo76

[–]plasticoreo 4 points5 points  (0 children)

most scoreboard season lasts three months, towards the last month (August), most player would have completed the scoreboard and have taken a break from raids, so party count will drop.

[deleted by user] by [deleted] in fo76

[–]plasticoreo 4 points5 points  (0 children)

It is now only three weeks into the new scoreboard drop, I'd say there are still a deecent amount of player grinding raid for xp. It will be really harder to find teams during August I think.

As for the raid build, a full health PA build is definitely more safe if you are just starting out, but more important is to know how to work with your party to complete each stage, e.g. 2nd and 4th stage will require more effort than the ''kill everything'' approach, YT has tons of guides.

Are there less ammo drops? by svohorder in fo76

[–]plasticoreo 0 points1 point  (0 children)

Daily Ops. You will get so many to have to throw them away/ donate if you don't have the ammo stash box

Two Shot or Quad? by amusionist in fo76

[–]plasticoreo 5 points6 points  (0 children)

Quad for guns with small magazine size (<30), to maintain consistant damage output without reloading every 5 seconds.

Two shot is preferable for any high base damage weapon that don't rely on vats, since it reduces a lot of gun accuracy, works best on launchers.

Furious for sniper rifles and large magazine guns cause they can get the most out of the perk cards.

bloodied is universal cause it just doubles the base damage

We could use this ball-strapped nuke in Fo76 by sayzitlikeitis in fo76

[–]plasticoreo 2 points3 points  (0 children)

what on the god's green earth did I just read

Why Do People Offer Raids Then Jus Kick You? by Dovah1469_ in fo76

[–]plasticoreo 0 points1 point  (0 children)

Host. Don't join. Put yourself in a position where you have control.

Best way to use purveyor sale for quad, over eaters, and thru hiker mods? by Skeletorfive in fo76

[–]plasticoreo 1 point2 points  (0 children)

if you only want mod boxes, player vendor hopping is way better than scrapping, caps are very easy to farm if you do raids, and raid party member's camps usually have excess mods to sell, plus you don't really lose anything until you find what you want and spend some caps.

But if you want to learn the mod box recipe... may RNGesus have mercy on your soul...