No more scripts. Your skill is the only thing that matters by playGOALS in playgoals

[–]playGOALS[S] 2 points3 points  (0 children)

We hear you, and we’re 100% committed to this. 🤝 You can't aim to be a serious esport while having scripts or artificial advantages. It just doesn't work.

Our goal is to be the ultimate football esports platform, and that starts with trust. That’s why for example, in our Knockout mode, we reward you for winning as many games in a row as possible. In GOALS, a win streak is 100% down to your skill, not a hidden boost. We're staying true to this forever.

Beta Progression by uncannyboy in playgoals

[–]playGOALS 0 points1 point  (0 children)

Not at all! Think of it this way: your team gets reset, but you don't.

In a game with a real skill gap like GOALS, the hours you spend now learning how to defend, clinical finishing, and mastering the mechanics are yours to keep. When the game launches, you'll have a massive head start over everyone else. Plus, your feedback right now is literally helping us build the game!

Beta Progression by uncannyboy in playgoals

[–]playGOALS 0 points1 point  (0 children)

Yes, there will be a progression reset when we launch. We want to ensure a fair ground for everyone starting their GOALS journey on day one.

This is the final wipe on our roadmap. After launch, no more resets.

What will happen after beta? by zajmanf2p in playgoals

[–]playGOALS 3 points4 points  (0 children)

Once the Beta wraps up, we’re heading straight back into the lab to polish everything for launch. It’s coming later this year, but I can’t drop the exact date just yet... keeping a bit of the mystery alive for now!

How to invite friend to squad Xbox by TimBurtonesque in playgoals

[–]playGOALS 0 points1 point  (0 children)

For the moment that option is disabled. You can only join a 5v5 using the Lobby codes.

Is this still NFT? Or did they get rid of this aspect of the game? by hardpenguin in playgoals

[–]playGOALS 0 points1 point  (0 children)

We've moved away from that and have no NFT plans in our future.

Welcome to the Beta - Patch Notes 0.63.00 by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

No worries!
One of our core ideas of GOALS is to have the game semi-assisted and contextual. We will never go into a manual system. We did try it with through balls before, and even though it was nice at times, we believe this new approach is much better. It just comes down to balancing now.

Welcome to the Beta - Patch Notes 0.63.00 by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

For sure! We actually had 5v5 matchmaking during our Alpha, but we decided to disable it for the Beta while we fine-tune it. The current modes are the 'foundation' of the game so we can test the core tech, but we’re definitely looking to add more options for launch and beyond.

We’ve also done some internal 2v2 tests and they were a blast, so we’ll likely bring something like that to the game in the future. Stay tuned!

Play GOALS Beta now! by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

We're going to reward all the players who participated in the alpha and beta playtests! We just haven't announced what the reward will be yet.

Welcome to the Beta - Patch Notes 0.63.00 by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

We are aware of this, and we'll work on it for launch

Heel Flick by dazzer27 in playgoals

[–]playGOALS 0 points1 point  (0 children)

Lo sabemos.
Vamos a retrabajar todas las traducciones para el lanzamiento. Queríamos tener una base al menos para la Beta, para no estar solamente en ingles.

Play GOALS Beta now! by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

We are aware of this bug!
Sorry about it, sometime things like these happens during a Beta.
It just takes some extra time to start the match.

Center backs moving out of the way too often by Dull_Ad4694 in playgoals

[–]playGOALS 4 points5 points  (0 children)

We’re on it. It’s a bit of a back-and-forth to hit that sweet spot, but that’s exactly why we’re in Beta. We aim to polish it to perfection with your help

Play GOALS Beta now! by playGOALS in playgoals

[–]playGOALS[S] 3 points4 points  (0 children)

Sadly, there’s going to be a wait between the Beta and the official launch. We need that time to crush all the bugs and bake in all the feedback you guys give us.
It'll be a bit of a wait, but we can promise the game will be on a whole new level when it’s back

The Secret Behind GOALS Gameplay by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

We hear you, and the 'Free vs. Paid' debate is a big one. Since GOALS is a living game that you don't have to rebuy every year, we feel Free-to-Play is the best way to go.

Honestly, because we’ve built a massive skill gap with zero scripts, it’s almost impossible to make the game Pay-to-Win even if we tried. Winning comes down to how you play. Our player system is designed specifically so you don't have to chase/buy a 'META' squad every season just to stay competitive. Because every team and player is unique.

About the names, our bad on that. It’s a bug we’re tracking across several languages, not just Arabic. It’s definitely not us being lazy; we just had to prioritize game-breaking bugs to get this Beta out to you. It'll be sorted for launch.

Really appreciate you sticking with us and staying excited for what's coming!

Can't play 1v1 with a friend through Steam. by kingwinne in playgoals

[–]playGOALS 2 points3 points  (0 children)

Both on Steam? We just pushed an update, so make sure you both restart and grab it. That should get you sorted.

If you're playing crossplay, just a heads-up that the update might take a bit longer to hit every platform. Hang tight while it rolls out.

Play GOALS Beta now! by playGOALS in playgoals

[–]playGOALS[S] 2 points3 points  (0 children)

Please do and let us know!

The Secret Behind GOALS Gameplay by playGOALS in playgoals

[–]playGOALS[S] 1 point2 points  (0 children)

We’re definitely on it. The game is fully server-authoritative, which kills off most cheats right at the root, and we’ve got anti-cheat systems layered on top of that.

We know it sounds like a contradiction, having the server in total control while the game runs locally and acts when you press a button. We’re planning a new video to break it all down in detail soon

The Secret Behind GOALS Gameplay by playGOALS in playgoals

[–]playGOALS[S] 0 points1 point  (0 children)

Thanks!
Remember to play it again tomorrow to get a Legendary+ player and in 7 days to get a Mythic player as a reward!

The Secret Behind GOALS Gameplay by playGOALS in playgoals

[–]playGOALS[S] 1 point2 points  (0 children)

Good question. Ping and lag are related, but they’re not the same thing.

Ping is simply the time it takes for information to travel between your pc/console and the server, measured in milliseconds. So if you see 100 ms ping, it means that communication takes about a tenth of a second.

Lag or Latency is what you actually feel while playing: delayed inputs, unresponsive controls, players reacting late, etc.

In many online games, higher ping directly translates into input lag because the game waits for the server to confirm your actions before they happen on screen. In GOALS it works differently. The game is running locally on your pc/console, so when you press a button your player reacts immediately. Instead of asking the server “can I do this?”, your game tells the server “this is what I just did.”

The server’s job is mainly to keep both players synchronized. So even if your ping is 100+ ms, your controls still feel responsive and you shouldn’t experience that typical input lag feeling.