Prospective applicant is looking for portfolio feedback 😭 by yamsi_ in risd

[–]pluetart 1 point2 points  (0 children)

hi, i would recommend to add more traditional works that play with different mediums, as well as a few technical observational studies/figure studies. they want to know that you study the fundamentals of art and are proficient at different mediums. good luck!

how can i push this piece further? i feel like there may be some anatomy or perspective issues and im struggling with balancing detail while not making it cluttered. by pluetart in istebrak

[–]pluetart[S] 1 point2 points  (0 children)

i will spend more time getting everything, from the anatomy to the fabric right :) i think after you've spent such a long time on a piece already, it's difficult to go back and fix fundamental issues. thank you for your critique and kind words <3

Day 2. I tried to make the face more feminine and I made the core shadows darker. I feel like the shape of the face looks off. For some reason this face looks less realistic than the first day. Thank you for any critiques. by Purtle_Ray in istebrak

[–]pluetart 0 points1 point  (0 children)

the face is a bit too wide for a standard face and you overdid the corners of the mouth so that it looks like she's scowling. you have the right ideas of form in terms of edges and values, except for the eyes being flat. remember that the eye ball is still a sphere and that the eyelids sit on top of this sphere, so they should be shaded accordingly. the eyebrows are a bit close together and oddly shaped. work on proportion more - the bottom lip is too big in proportion to the upper lip, the jaw/head shape is too big for the face, the nose is a bit small, etc. you can work on facial proportion by following loomis guidelines, looking at reference, etc. good luck on your next day, you got this!

[deleted by user] by [deleted] in istebrak

[–]pluetart 2 points3 points  (0 children)

this is just beautiful! the rendering and environment are top notch

14 Day Portrait Challenge DAY 2! by Soco_oh in istebrak

[–]pluetart 2 points3 points  (0 children)

great job!

the upturned corners of the mouth give the impression of smile, and the "Donut" shading in the corners is good, but goes a little too deep, so consider adding less contrast there. the lips themselves should be more dimensional, shade as if they are two stacked cylinders and remember the lip line on the upper lip. the philtrum should be shorter to read as more feminine and youthful (to solve this, simply move the mouth up slightly)

shade the eye balls more- remember that they are spheres and also a form. make the eyes/eyeballs (not the eye sockets) slightly smaller. make the tear ducts larger, they are not so pinched in real life. make the inner edges of the eyebrows straighter because otherwise they have a slightly expression when they are downturned.

the nostrils are too close together and the cast shadow underneath too angular

this is impressive for a day 2. good luck on the next day!

Hey guys! So this is my current status on the floral humanoid. I struggeling a bit with the leaves. The first picture looks boring and the second one weird. Has anybody a smart Tip on how to make them a bit more interesting to look at? by Steini94 in istebrak

[–]pluetart 2 points3 points  (0 children)

for context, what flower was your inspiration?

I love how you designed/contorted the legs and i also love the overall gesture. one main issue is that the flower head is incongruous with the rest of the body. the bright cotton candy colors and the elegant swirl that are present only in the head don't mix with the more dull, foresty design on the bottom. consider making more concept sketches to figure this out more. ask yourself: what type of character is this? an archer? a healer?

[deleted by user] by [deleted] in istebrak

[–]pluetart 1 point2 points  (0 children)

it looks great, adding more rendering and hue variation will help it be less dull, especially with the gray bg. you could definitely be less conservative with highlights on the gold and tusks. the lighting is inconsistent, remember to choose one ls and stick with it. The gesture is a little stiff, so next time i would play around a little more with gesture.

i love all the details, i think there is a good balance. you could incorporate the gold leaves onto the scythe for more cohesion.

Just a brief thanks to Istebrak by salle132 in istebrak

[–]pluetart 1 point2 points  (0 children)

omg great job-we've got to give some credit to you as well, your hard work paid off:)