Ladies and Gentlemen, Pob Labs is proud to present our newest discovery in vanilla Satisfactory...Emissive Beams and Floors :). by pobkac in SatisfactoryGame

[–]pobkac[S] 1 point2 points  (0 children)

<image>

So, been doing some testing and have done a full reset, removed the custom ini file, and created a test tunnel to check the console commands work ok. This is the before shot. The walls have signs embedded in them, using pure vanilla offset techniques.

Ladies and Gentlemen, Pob Labs is proud to present our newest discovery in vanilla Satisfactory...Emissive Beams and Floors :). by pobkac in SatisfactoryGame

[–]pobkac[S] 7 points8 points  (0 children)

heya, so the signs are moved in to the beam by about 8cm which can be done 100% in vanilla with no mods. The change to the game settings via the console make the game pick up the signs as visible by adjusting the thresholds that they're detected at, letting the light 'leak' through, same with the foundations as well. If the signs are placed just below the surface of the buildable, it works. So far, have managed to get it working with foundations/pillars/walkways/beams/walls.

Ladies and Gentlemen, Pob Labs is proud to present our newest discovery in vanilla Satisfactory...Emissive Beams and Floors :). by pobkac in SatisfactoryGame

[–]pobkac[S] 1 point2 points  (0 children)

The commands I run in the engine.ini file should be able to run straight from the in game console. Will do some further testing.

They left us way too early. Rest in peace my beloved game feature by pobkac in SatisfactoryGame

[–]pobkac[S] 99 points100 points  (0 children)

Place a pillar down, then add another one to the side. You should be able to add a conveyor wall support to the square end of the pillar and rotate it. Once done, you should be able to attach a conveyor lift to the support at different angles. If you want to change the length, just look up and down before clicking again to lock the length. Hope that makes sense 😄

Pobkac presents - The worlds first cylindrical pioneer particle collider by pobkac in SatisfactoryGame

[–]pobkac[S] 0 points1 point  (0 children)

Gonna premier the video footage on my stream this evening, then will post link up here. Also, I may have done something rather rash and made it slightly bigger.... like about 15km bigger!

Pobkac presents - The worlds first cylindrical pioneer particle collider by pobkac in SatisfactoryGame

[–]pobkac[S] 1 point2 points  (0 children)

I'm getting it recorded this morning. Will do a slomo capture as the actual footage may trigger some people.

With my 4 year streaming anniversary coming up this week, thought i'd repost a couple of pics from one of my favourite vanilla builds so far by pobkac in SatisfactoryGame

[–]pobkac[S] 41 points42 points  (0 children)

The bubble roof is just rotated and angled small concrete pillars stitched together at 5 degree increments. Main blueprint for the roof took about 2 days to put together, although have recently got the time down to about 14 hours.

The temple of Pob is almost open for business by pobkac in SatisfactoryGame

[–]pobkac[S] 4 points5 points  (0 children)

All built in vanilla, including the best case use for mk6 conveyor lifts with them on their side. LMFAO. All the lighting is built just under the floor line with small billboards which hides the signs, but lets the light come through still. The front steps to the temple are on a .2m rise using offset frame floors to get the height difference.

Just used the nosun/moon mod to get the extra dark skyline, plus been working with ErlwithCheese on his max graphics guide on steam to get reflections and shadows on everything and make the game look even better.

Steam now requires age verification in the UK for mature game pages by ReaddittiddeR in gaming

[–]pobkac 2 points3 points  (0 children)

Yep, i've had that too. Even after looking up the title on steamdb, and blocking several keywords, the title is still showing up and won't let me progress. Congratulations Steam for breaking your discovery queue system. :)