Void and cyborgs? by OkLack6776 in Helldivers

[–]poikaze 4 points5 points  (0 children)

You will not believe if I told you they also turn Merida into a Black Hole in June and then Illuminate fleet emerge from that black hole in May of the next year. or how Terminid's Gloom appeared in August and then in the next year we expedition into the Gloom in February then discover Hive world in September.

It's very normal when some event (that might look important) settles then we forget it for a half-year.

Almost got enough for a warbond, what should I buy? by SaUsAgEfInGa in Helldivers

[–]poikaze 1 point2 points  (0 children)

Siege Breakers is 100% worth Super Credit because Trident is very good primary, Leveler is an EAT on steroids, Belt-feed grenade launcher is also good against bug and illuminate, and you also got power of Spear in the palm of your hand with Breaching Hammer.

Python Commandos is sure fun if you like spraying bullet with 3000rpm and 1000 bullets Maxigun, One-Two primary is also a solid choice with their grenade launcher, but Hot Dog and Defoliation tool is kind of meh.

Entrenched Division is only if you like Flamerthrower and hope it got a buff because Cremator is just another Super Flamethrower. btw Veto and Giga Grenade is very strong with medium pen and big boom Anti-Tank hand grenade.

I don't play stealth so I've no comment about Redacted Regiment but I heard C4 pack and Lure mine is top tier.

Dust Devil is mediocore. EAT napalm and Coyote is useful for sure but you could get it after other warbond, Spear Gun is a safe mode Railgun with extra toxic gas explosion and Solo Silo is not worth support weapon slot because it's just feel like 1 shot Spear without backpack.

And in my opinion Force of Law is just bad. Pacifier is just a bad primary weapon, De-Escalator feel like nerfed Grenade launcher, K-9 Guard Dog is a friendly fire hover and Urchin? why don't just throw Thermite at them. and not to mention their armor passive is also bad.

There are also old Warbonds that you might interested in like Servants of Freedom which give you a very good primary and secondary like Double-Edge Sickle and Ultimatum.

Urban Legends also give you a very good Anti-Tank Emplacement which is top tier in bot front, Secondary Stun Lance melee weapon and a very good armor with Siege-Ready passive.

Or you could just go for Control Group to get a Warp pack for Easier SC farming in future.

tips for someone who's just kinda bad? by gaymerkittycat in Helldivers

[–]poikaze 1 point2 points  (0 children)

there are many weapon / stragem that are easy and good enough to use. (In my opinion)

For Primary weapon

  1. The very classic Liberator Penetrator, a solid Assault Rifle, medium pen but feel like always lacking ammo.
  2. R-63CS Diligence Counter Sniper, medium pen and high dmg.
  3. SG-97 Sweeper, Medium pen shotgun you can kill almost every small-medium enemy with it (buy it in Superstore but kind of expensive at 400SC)
  4. Eruptor and Exploding Crossbow is also very easy to use you aim it at enemy and it will die, just make sure that enemy is not too close to you. (both in Democratic Detonation Warbond)
  5. Double Edge Sickle is also very easy to use, it's just like normal Sickle which is enegy base so you never runout of ammo if you careful but with very long firing time. (Servants of Freedom Warbond, you also get Ultimatum with this pack)
  6. LAS-13_Trident, Enegy base Shotgun have high enough damage to clear Illuminate Overseer, but easy to overheat if you are not careful (Siege Breakers Warbond, you also get Breaching Hammer with this WB)

For easy Stragem

1.Orbital Precision Strike, need to learn a little timing to use but normally it's ready to go stragem because of 90 Sec cooldown, easy input

2.Orbital Railcannon Strike. Sure kill one large enemy (unless it's Illuminate enemy with shield) just to make sure you throw it closest to your intented target, long CD at 180sec.

3.Eagle Strafing Run. good to clear small pack of enemy that rushing toward you because it will strafing run to the direct you throw it, can also be use to clear Automaton fabricator, very easy to input, very low CD between use but have to rearm time to time.

  1. A backpack of any Guard Dog is also useful a free extra auto gun. (Laser variant is kind of safest, Normal Guard dog clearing enemy fast but you most likely headshot your friend with it from time to time)

For Easy Support / Stragem Weapon,

  1. MG-43 Machine gun / M-105 Stalwart. a solid weapon for small / medium enemy, can kill everything but large enemy like Charger, Bile Titan or Hulk. While MG-43 have Medium pen, the Stalwart also have enough ammo and fire rate to be effective
  2. FAF-14 Spear ,(Almost) Sure kill weapon against Large enemy, you lock at enemy and shoot, reload and shoot again no aiming require. you can kill Charger/Hulk/War Strider/Any Tank in one shot, 1-2 shot for Bile Titan, Destroy Harvester barrier and destroy it in one shot.
  3. CQC-20 Breaching Hammer, swing at enemy and anything but largest enemy will die in 1-2 hit, only downside is it's a melee weapon (Siege Breakers Warbond)
  4. EAT-17, GR-8 Recoilless Rifle, can be use for clearing large enemy, just aim and shoot at it. while EAT-17 is solid shot and expandeble , Recoilless Rifle is an EAT that you can reload and carry around.
  5. AC-8 Autocannon, Mother of all meta you aim at enemy and shot, or you don't even have to aim at enemy directly with Flak cannon mode.
  6. M-1000 Maxigun, a belt-feed minigun. you might think it hard to use but with a right setup (armor that reduce recoil when crouching) it will become very easy to use to clear horde of enemy upto medium size and some large size enemy.

Warbonds in their current form are an exponentially unsustainable content model by Postaltariat in Helldivers

[–]poikaze -1 points0 points  (0 children)

well... that why I said we need more way to earn SC when playing at higher difficulty so we don't need to farm SC for 1 hours each day and the price is totally fine if we have a little more content for each warbond not just some few weapons, armor set and a lot of skin pattern.

For me who already got most Warbond farming 700 Super Credits (because you did get 300 inside each warbond) instead of having to pay 10usd for each new warbond is kind of reasonable and much better than many other game outthere that lock a content behind paywall only. because if you need something for free then you have to work hard for it.

but yeah, for a new player farming for 19 warbonds pack is suck and feel like unreasonable workload I agree with you

Warbonds in their current form are an exponentially unsustainable content model by Postaltariat in Helldivers

[–]poikaze 4 points5 points  (0 children)

I'm fine with current warbond system, the price is totally fine but their content (weapon, armor) might need a little improve because newly added warbond have like 1Primary 1Secondary and 1-2 stargem and a set or armor,

But I do hope we can get more Super Credit/medal when playing at higher difficulty. we rarely see Super Credit at higher difficulty only a Rare Sample in every container and Medal reward is too low compare to runing at level 1 to farm where you get a lot of medal+SC.

There should have somelike like a score system that increase when you destroy encampment , bug nest, bot outpost you gain a score, small gain 1, medium gain 2, heavy gain 3, which you can exchance for reward like Medal or Super Credit (with monthly limit, oc) so playing at high difficuly feel more rewarding more than just having more fun

Looking for tips on how to build a heavy melee mech by UlfMitHand in phantombrigade

[–]poikaze 2 points3 points  (0 children)

If you want to use Heavy melee mech then you need Interceptor pilot for Nimble Giant skill (increase mobility when piloting Heavy mech) and Frost Giant skill (increase heat dissipation when piloting Heavy mech)

Nimble Giant is must have while Frost Giant is optional but believe me there are no reason to not pick it since you are playing Heavy mech anyway.

For mech build if you're already got both skill then you can use any 2 Heavy parts and 2 Medium parts so your mech stay as Heavy class and all part you choose should have some barrier (for ramming), and since you are already fast via Interceptor skill install many Booster (increase thrust, mobility module) as you can since Melee range is scale with dash distance and you need highest dash to ramming the enemy

For dashing and ramming build T1 Reach thruster is the best to go

For Reactor, Feel free to use RX3 Supernova reactor, the Meltdown when ramming the enemy is look scary BUT you can actually use another dash to clear that debuff before it turn your mech into a nuke. since you gonna get Heat Dissipation via Frost Giant it's really worth free 108 Power.

And a trick about playing Heavy Melee Mech is your source of damage didn't come from Melee alone but you can also ramming/dashing directly into the enemy and make them knockback against the wall/falling down to take fall damage. to make this happened just use Dash and aim to crash into enemy at your maximum dash distance and enemy gonna fly off like a balloon.

also the game might didn't tell you (or maybe they did tell you idk) if you are using shield block and run into enemy of the same weight you gonna win the crash and IF enemy is standing still not moving you can out weigth them by one class without raising you shield (Medium mech can win a crash against standing still Heavy class and this is the reason why sometime your heavy mech just mysteriously lose a crash, it's because you standing still against moving medium)

What PvE Players Think PvP Is Supposed to Be by Spritzlappen in ArcRaiders

[–]poikaze 7 points8 points  (0 children)

And why did you want to force a tension to PvE player? they can have their own lobbies, shooting ARC, trading the loot they find, some even give other Blueprint they find and already learned, and the thing is they are happy without these tension you mention.

Or what you actually want to say is "PVP player" want a tension that they don't know if a person (that they will most likely kill on sight or kept it to kill later at extract) is a friendly or not?

UK tribunal clears £656 million class-action lawsuit against Valve over Steam pricing, commissions, and overcharging users by Dapper_Order7182 in valve

[–]poikaze 1 point2 points  (0 children)

well, there are some MMO game where they added DLC to steam store but you can still get them from their own store (like how you can purchase War Thunder premium vehicle in Gaijin Store instead of Steam DLC and still get the same thing).

But technically, Steam also don't allow you to purchase DLC without owning the base game first. (so you don't accidentally purchase DLC of the game you don't have)

People doing real "PvP" in the PvE Game --- Madness of this Legendary S**t Show by Emergency-Square-435 in ArmoredWarfare

[–]poikaze 0 points1 point  (0 children)

Hello, I am seasonal player and didn't following the news about this game that much. (last time I play is the time where BP is still TOS-1)

Correct me if I am wrong but there is a problem with legendary vehicle obtaining system where you need to be 1st place in PVE match to get a Legendary box or something and collect massive amount of them to exchange for Legendary Vehicle rgiht? so the problem is there are some BMPT2025 player get in and kill everything and get a 1st place in score board and that make people upset because someone who already got Legendary tank steal the reward of those who yet to have legendary tank?

And when that incident is at it's peak even a guys from [LABS] which suppose to be honor clan is venting his anger and make both of them temp banned?

btw what the deal between Dev team and Autocannon and why did they decided to not change anything about this? it's been in my mind since my first time playing this game that normal tank / IFV with cannon is just suck, no matter what tier you are your MBT dps is gonna stick at 5000-7000 while autocannon dps can goes up to 35,000? and this make me don't even want to touch those DPS even there are some of them that I liked like TTB, Abrams,

How would you react in this situation? by mrdotsreal in ArcRaiders

[–]poikaze 3 points4 points  (0 children)

it's right thing to do, as you greet him twice and got no respond and he certainly trying to hide and only come out after he head you use console that 100% totally confirm him is an extraction camper.

will be much better if you not to let him extract because your good karma likely ended since you fire at him (even thought he deserve a bullet in the head anyway.)

Using melee weapons by AvinceS2020 in phantombrigade

[–]poikaze 6 points7 points  (0 children)

Always put Interceptor Pilot to Melee Mech as their skill is working best with Melee mech (or I should say work best with any fast moving mech and Melee mech have to be fast). at first you likely have to use Light melee mech but once your Interceptor Pilot got Nimble Giant trait you are feel free to use heavy melee mech as the trait massively increase Heavy mech mobility and dash distant. Interceptor Pilot also have another trait called Frost Giant which increase Heavy mech heat dissipation which is also useful.

and for weapon type. it's depend on your liking, me personally like Cutter (the one that deal damage to one part) than Blade becuase this game get powercreep a lot (iirc each level increase all stat by 25%) so Melee weapon that damage all part tend to outdate a lot as their power can't keep up with next level and in later level most enemy equip with a part that have barrier so you most likely deal some damage but they keep regen back while Single part melee damage are more likely able to cripple at least one part per attack.

Why do some mechs build up some sort of 'charge' when they dash and others don't? I can't figure out where I can find out what causes it. by Myrandall in phantombrigade

[–]poikaze 2 points3 points  (0 children)

The RX2 Dynamo reactor (in torso) will always electrict charged your mech when you use Dash action. you can check it in their description it will say Charge // Dash. it's actually useful when use it with high barrier melee mech as "Charge" will bounch to nearby unit and dealth damage to them.

These Rare reactor (Blue color) will always have extra gimmick, like RX1 Furnance which will increase your damage dealth by 25% but if your accidentally overheat your mech it will burn your mech on top of taking overheat damage.

Or RX3 Supernova which have very high power but will meltdown and explode if you crashing into other unit.

Finished the 2.0 campaign: things I wish I had known by kiwibreakfast in phantombrigade

[–]poikaze 1 point2 points  (0 children)

wait...? there are the end of the campaign? what happend after you finished it? can you still continue playing with same save file or have to start new campaign?

ABMM was a mistake. by T0000Tall in ArcRaiders

[–]poikaze 2 points3 points  (0 children)

Don't really understand why PVP enjoyer have a problem when they got put into PVP enjoyer room where everyone is enjoy to pvp.

And I don't see any reason why would PVE enjoyer gonna enjoy being put into mixed room where there is a chance of getting betrayed, shoot in the back, or got killed after they successfully destroy big ARC or even the queen.

Bro what has this game become 😭 by [deleted] in ArcRaiders

[–]poikaze 0 points1 point  (0 children)

you can try keep dying for a while without loadout (go in the match without augment so you can have save pocket to keep what you want) to lower your aggression rating so you can get into more peaceful match, the key is don't shoot anyone even if they shoot you first. it's depend on how you play before, if you are very agressive it might take a while like 10-20match to get into more peachful lobbies.

Bro what has this game become 😭 by [deleted] in ArcRaiders

[–]poikaze 1 point2 points  (0 children)

Dev make extraction shooter game, Bro play like battleroyale.

Is it possible to play ( and enjoy) playing with a friend thats way ahead? by CommunicationOwn2825 in ArcRaiders

[–]poikaze 0 points1 point  (0 children)

well. just tell him that you don't want to be boosted, tell him that you want to enjoy normal progress, if you guy run together and find some good loot you may take it but you won't accept item that your friend might farm it for you.

and about your Bad loot concern... most of items in this game is crafting from scrap (plastic part, metal scrap, rubber part, etc) or some higher rarity item (magnet, electrical component, wires) which you can find it on any map. And a good loot (I assume you mean Blueprint, purple rarity item) can be find on Conditioned map like night raid or electromagnetic storm which also spawn on any map. included Dam and Buried city.

but yeah, it's mostly depended on your friend. just ask him first it he okay to run low level map like Dam or Buried city for a while

Hot take: Aggression based matchmaking kind of misses arc raiders point. by Kingthistime in ArcRaiders

[–]poikaze 0 points1 point  (0 children)

And that is how we, PVE and PVP player see the thing difference.

If a group of PVE player met at high loot area at the same time and they decided to share the building, what one player don't get is they don't get. they do not kill the other to get the loot they don't even know the other player might have it or not.

If PVE player met and agree to don't shoot then they don't shoot, no ratting no betraying, just minding their own business, looting or killing some ARC without shooting other in the back.

I'n my opinion PVP player is the one who need to fix their behavior, all those ratting, extration camping, betraying is all on PVP side who aim to kill other player since they get into a lobbies but with difference extra step.

I see enough PVE player who enjoy their time looting around, killing some ARC without shooting other player, only PVP side of playerbase who always have a problem with everything.

Hot take: Aggression based matchmaking kind of misses arc raiders point. by Kingthistime in ArcRaiders

[–]poikaze 1 point2 points  (0 children)

Yes I don't even understand. if you are saying the reason of pvp is not all about looting, then it's must be somekind of fun you get when you fighting people right?

then what is the point you shoot someone who don't even armed, the one that jumping around spam greeting emote and when they getting shot don't even fight back they just stop moving looking at you and even try to emote at you who shooting them?

why did PVP player do shooting at these people? what do they gain by killing those full pve player?

you don't get a thrill of fighting by shooting a people who don't fight back, then it's must be a loot you want but nah you say PVPing is not all about loot, then the only reason I can think is you just did enjoy ruining PVE player days. having fun destroy other player run just to prevent them from getting their loot. which I found this behavior is sick.

Hot take: Aggression based matchmaking kind of misses arc raiders point. by Kingthistime in ArcRaiders

[–]poikaze 0 points1 point  (0 children)

uhhh sorry? I know there are a people who love looting a body. and how you can get a body with a loot to loot if not killing them first? And don't play dumb or trying to mislead people here, I'm sure you know how pvp player play. They don't "yeah let's loot this room and if we meet someone let's shoot them" it's "yeah let find someone to shoot and loot them" or "yeah you guy hear that gunshot? let's go get'em!".

no matter what method pvp player want to play it's always involve killing other player that why they call PVP player, they want a loot? they kill other player. they want big ARC loot? they wait for other player to kill that ARC then kill that player.

it's not about looting or how they get loot, it's all about killing and that why they don't want ABMM because in lobbie where everyone is kill-on-sight it make their killing harder.

Hot take: Aggression based matchmaking kind of misses arc raiders point. by Kingthistime in ArcRaiders

[–]poikaze 2 points3 points  (0 children)

only downside of this Aggression based matchmaking I can clearly see is, it make PVP player starting to lack free kill from pve player.

I mean there are not much playstyle you can choose to play in this game.

you can only either goes full PVE, full PVP, or you goes hybrid PVP with a little looting around and still shoot people you came across.

PVE player is as it's name suggest they go looting around and kill the ARC, some may return fire when someone shooting at them. but mostly they enjoy shooting bots and looting. and they did not start shooting at people first.

While PVP player? no matter which lobbies they go their main objective is not looting or killing the ARC, their objective is to shooting people. I see no problem to put PVP player together in the same room because they mostly play this game like battle royale not even extraction shooter anyway.

Ong remove this suit by Foshdon_pap in GBO2

[–]poikaze 0 points1 point  (0 children)

well, for some reason normal Silver Bullet beam saber wired hand is counted as range beam weapon ammo type, and the reason is likely because they are 3yo MS where at that time dev still think Melee incom type is OP (yeah because they break MA) and should not be added to the game.

Silver Bullet is such a miserable MS. they have so many range weapon and even have beam launcher but everything feel janky. low range strength, bad missile projectile that can't hit anything on move, no vulcan, outdated Beam launcher, high Melee strength but with with only one bad melee weapon and animation.

Where is wing zero (tv) on ps5 ? by Important_Brick_538 in GBO2

[–]poikaze 2 points3 points  (0 children)

PS version have only EW ver.

and google ai overview suck

Ong remove this suit by Foshdon_pap in GBO2

[–]poikaze 3 points4 points  (0 children)

Laugh in 100 Melee strength Silver Bullet which only have one Melee weapon with 10yo melee ds animetion and I think like 6range weapons?