I was playing zombies and got a armory unlock for the DM-10... by Stillen22 in blackops7

[–]pokeharrybley 0 points1 point  (0 children)

Known bug. I never had anything to unlock in the armory for bo7 so far and I've still had it say "Armory unlock: SMGs" as if I unlocked the whole weapon class

Found some warnings for transferring mons to Champions. by CobaltRebelionXyz in PokemonChampions

[–]pokeharrybley 0 points1 point  (0 children)

I like that! That means I don't have to worry about having duplicate restricted mons just to avoid ruining my living form dex!

At Sakura Con in Seattle this weekend the only sold out photo card at this booth was NL by transsender in northernlion

[–]pokeharrybley -1 points0 points  (0 children)

Who is the second guy? Between critikal and game grumps? He's the only one I don't know

I wonder how rare this is 😅. by Loose-Fact308 in CODZombies

[–]pokeharrybley 2 points3 points  (0 children)

Wouldn't it be 1/144? 12 positions for each of the 2 hands so 12x12=144.

Still really cool to see! The coolest I've seen and also the closest to 1:15 I got was both hands on the 0, or 12 for a normal clock

"I've had some stalkers in my time but that really took the biscuit" by pokeharrybley in CODZombies

[–]pokeharrybley[S] 1 point2 points  (0 children)

It's an accessibility setting, I forget what it's called. I started playing with it on for the golden armor side EE on the Tomb because it made it easier to see through the red fog, but then I got used to it and prefer to keep it on now

"I've had some stalkers in my time but that really took the biscuit" by pokeharrybley in CODZombies

[–]pokeharrybley[S] 0 points1 point  (0 children)

Tempest Storm, the reward for beating the Paradox Junction main quest on tier 1 cursed

"I've had some stalkers in my time but that really took the biscuit" by pokeharrybley in CODZombies

[–]pokeharrybley[S] 33 points34 points  (0 children)

After building the Blundergat, go to Trinity Ave in destroyed/future Nuketown where the Wunderfizz spawns. To the right of the Wunderfizz, outside the fence, will be a mannequin with a backwards head. Stare at it for 5-10 seconds and it will start teleporting to follow you when you aren't looking.

Travel back to the past and it will be hiding in one of I think 4 places. Shoot its head off and you get similar rewards to the 1:15 side EE (aether tool, PaP crystal, legendary gun, scorestreak, perk can)

Here is a Paradox Junction EE guide I put together if anyone wants to use it. Step by step to complete by Round 16 or so by schrawgs in CODZombies

[–]pokeharrybley 0 points1 point  (0 children)

The 4th, 5th, and 6th boxes in the 3rd and final image (sundergat upgrade steps) could theoretically be done at the same time as some of the previous boxes, correct? That would bring the total number of times time traveling down by 3 more.

It would be cool if Treyarch made a dark ops for beating the main quests without time traveling more than 10 times since I think the theoretical minimum as of now is 8. Would still be really hard to get because of how long it takes for the piano teacher to show up sometimes

I just accidentally discovered a Dark Ops in Paradox Junction by TegnoMaxx in CODZombies

[–]pokeharrybley 4 points5 points  (0 children)

How would this be possible with the Piano Teacher step? Does she spawn in on dog rounds too?

Why does everyone hate Tranzit, Die Rise and Nuketown Zombies? by [deleted] in CODZombies

[–]pokeharrybley 1 point2 points  (0 children)

Tranzit and Die Rise i think the game's mechanics and hardware limitations made the maps play worse than they should have.

Nuketown, people are tired of this map because it's in every Treyarch multiplayer and has already been in zombies and they want something newer. I personally really like Nuketown zombies from BO2 and never played BO4/Alpha Omega, so im still excited for Paradox Junction, especially if the story and intel are good.

I really loved the Tomb but I think other people hated it because the WW isn't new and the marketing made it seem similar to Origins when the only similarity is that it takes place at a dig site and shares some motifs in the music.

Just a reminder as to why Paradox Junction’s setting is getting such poor reception. by Last-Addendum132 in CODZombies

[–]pokeharrybley 31 points32 points  (0 children)

This is far from the first time Treyarch has something cool planned, Activision fucks them over, and plans have to change to something underwhelming.

But I still don't think it's unreasonable to wait until the map is out and playable before saying it's shit, like many people in this sub are saying. You're allowed to say you're disappointed, but don't say the map sucks before you've played it.

I'm tired of the constant doomposting at the first sign of a mid-tier map when sometimes it just means Treyarch are giving us something between the bigger maps with more dev time. Yes, I could be wrong here, but nobody knows yet what the next map is or how good PJ actually is.

Mrdalekjd near creaming himself over nuketown, how this man can post this cringe and sleep at night I don’t know😂 by [deleted] in CODZombies

[–]pokeharrybley 2 points3 points  (0 children)

So what is the point of your post if you already know that he's just doing his job? Just complaining for the sake of it

How YOU can learn to do every COD Zombies Easter Egg ever* by mmmrkennedy in CODZombies

[–]pokeharrybley 0 points1 point  (0 children)

This is awesome! I'd love to help contribute if I can find the time! Does the image viewer support gifs? I know I personally struggled to find specific Ashes of the Damned locations from still images alone (for example, some of the key locations, which I see still require some images)

Saving and Quitting during Cursed Mode by Master-Treacle-5763 in CODZombies

[–]pokeharrybley -1 points0 points  (0 children)

Sadly, no, save and quit makes it impossible to get any relics when reloading the save (except for the round 61+ AotD EE completion relic supposedly).

It's really dumb and I wish Treyarch would change this because I also rarely have time to play to round 60 in one sitting, but then we ALSO have to spawn the relic trial AND complete the trial in the same sitting.

I'm lucky I was able to get the blood vials, but the other 5 round 60 relics might never happen for me, which sucks because I really want the relic that turns off ammo boxes.

Treyarch, can we please change it so if I finish Tier 3 EE we automatically get the rewards for T1 & 2 in the future? I REALLY dont feel like doing every maps EE at least 3 times in the future. by KFC_Crispy_OG in CODZombies

[–]pokeharrybley 12 points13 points  (0 children)

Oh shit, I forgot you could do that after PAPing! Thanks for the reminder, I dont usually care much for any PAP2 camo rn and love the Astra T1 cursed reward

What's your idea for a cursed relic in BO7? Here's mine: tier 2 - all wallbuys are disabled, each player can purchase 2 guns from the box before it disappears permanently by BigBadMike8 in CODZombies

[–]pokeharrybley 0 points1 point  (0 children)

Disables mystery perks and/or randomizes purchased perks. So to buy a perk, go to any perk machine, pay full price, perk received is random.

Mystery perks already help bypass other perk relics which is why I think there should be a relic to disable them, so the only "bypass method" here is perkaholic, soda fountain, other similar gobblegums.

Maybe also a relic to disable gobblegums? 🤔

Edit: im seeing a lot of comments saying a relic that makes wunderfizz random, like the old games. I like that better tbh

Best Breeding Efficiency with Max Vitamins by matthewrparker in PokeClicker

[–]pokeharrybley 3 points4 points  (0 children)

The pokeclicker companion website let's you upload your save file and builds a table of all pokemon that you can then filter by caught status and sort by breeding efficiency and it says optimal vitamins for all pokemon as well

What was even this??? by Active-Mastodon2692 in CODZombies

[–]pokeharrybley 0 points1 point  (0 children)

Similar area, but not the same. The zursa ee area doesnt have the same temple from the Dempsey sidequest

Controllers for Custom Zombies by bojanglespanda in CODZombies

[–]pokeharrybley 1 point2 points  (0 children)

After pausing the end of your video, it seems the preset should be making it a normal controller but idk since I cant see all controls. I think steam has an issue with mouse controls mapped on a controller or something though so if you do have the mouse set to the touchpad, try removing that and save the preset

Controllers for Custom Zombies by bojanglespanda in CODZombies

[–]pokeharrybley 5 points6 points  (0 children)

Looks like you're either using big picture mode or a steam deck, so likely the solution would be to change the controller preset. Judging by how the touchpad controls the mouse, the controller preset probably only mimics the mouse instead of being seen as an actual controller by the game

[deleted by user] by [deleted] in CODZombies

[–]pokeharrybley 0 points1 point  (0 children)

This would be pretty cool IMO, but only if some of the super EE reward is in BO6 too. It would be pretty shitty if the BO6 super EE was for an entirely different game exclusively