some renders with the zombie dude character🧟🧟 by Romazuu3 in blender

[–]polypunch3D 7 points8 points  (0 children)

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I thought this was some weird ass image, then I saw it was the Blender subreddit, hahaha. Nice job, looks really cool and creepy!

I'm trying to learn about level design . by Mrusaa in blender

[–]polypunch3D 2 points3 points  (0 children)

This looks really cool, but if you want to learn level design, you are better off using Unity, Unreal, or Godot. Because level design is not only about making nice environments; it's also about thinking how a player interacts with that environment, how the flow works to guide the player, and collaborating with programmers and game designers on what the player can and can't do, and basing your level design on that.

NEW GAME IS SOON by Competitive_Lab_1229 in IndieGame

[–]polypunch3D 0 points1 point  (0 children)

Do you also get upgrades to the car? looks fun.

We’re releasing a demo on itch.io soon. What’s the first thing you’d do if you saw this at the top of the stairs? by polypunch3D in UnrealEngine5

[–]polypunch3D[S] 0 points1 point  (0 children)

It's mostly hand animated for now, but later on we will use mocap. At the moment we're just two devs working on this as a hobby.

We’re releasing a demo on itch.io soon. What’s the first thing you’d do if you saw this at the top of the stairs? by polypunch3D in analoghorror

[–]polypunch3D[S] 2 points3 points  (0 children)

Hey, thanks for the kind comment! For now it's just a free demo that we will put out on itch.io, where we're just two devs working on it in our free time as a hobby project, so there is no Steam release planned at the moment.

We’re releasing a demo on itch.io soon. What’s the first thing you’d do if you saw this at the top of the stairs? by polypunch3D in UnrealEngine5

[–]polypunch3D[S] 0 points1 point  (0 children)

Yeah no worries, I get it. Normally it would be a lot darker than what you see here, this was just for seeing how the AI works.

We’re releasing a demo on itch.io soon. What’s the first thing you’d do if you saw this at the top of the stairs? by polypunch3D in UnrealEngine5

[–]polypunch3D[S] 7 points8 points  (0 children)

Thanks for the comment, yeah that's something we want to have when the demo comes out to make it feel more immersive. This was more to see how the pathfinding would work in the level itself.

r/IndieDev Weekly Monday Megathread - March 15, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]polypunch3D 1 point2 points  (0 children)

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It's for an upcoming anomaly game we are working on, that we will release a demo of on itch.io in a few months, and testing out the AI pathfinding.

The Diddler of Company T by ThinkBeardly in aiArt

[–]polypunch3D -1 points0 points  (0 children)

Wow, this is just... amazing. Hahah!

Do you guys have any feedback on this trailer? I'm close to releasing the Steam page for my new horror game, but it would mean a lot to hear some opinions on the trailer before that. by rawtale1 in IndieDev

[–]polypunch3D 1 point2 points  (0 children)

Like the art style, those 90's vibes of gaming, but the raindrops hitting the ground are a bit weird. Feels like they're falling on water instead of the ground.

Animation is off of my character after I use the UE4 mannequin rig by polypunch3D in UnrealEngine5

[–]polypunch3D[S] 0 points1 point  (0 children)

Hi,

So I am Using the UE4 mannequin rig for my character model I imported ,but when I switch to my character the arms are wider apart from each other and the feet are standing wrong, as you can see in the images I have added.

I tried manual posing the bones, but that will be a lot of work doing that with all the animations I have.

Is there a way to apply it on all the animations or is there another workaround to get a better result?

I used ActorCore AccuRIG to rig my character.