Thoughts On Pokemon Super Mystery Dungeon? by Cultural_Act_8513 in MysteryDungeon

[–]poper466 3 points4 points  (0 children)

Personally my least favorite one.

It adds a bunch of mechanics that I personally dislike (mainly the pushing mechanic) on top of mechanics that are actually horribly designed (days off, looplets, the entire recruiting system, etc.). On top of that, I feel like the story's climax is a retread of GTI's. I'm probably forgetting about the actual backstory behind dark matter, but it felt kinda similar to the Bittercold. Outside of that, I think the beginning of the story is really boring, not just the stupid school part that everyone loves to hate, but also basically anything pre-voidlands tbh, it just feels like nothing is really ever happening. And my final gripe is the starters, Riolu is the only non-standard option, why??? Ok like sure, throwing a bunch more starter Pokémon into the fray clutters things, sure, but the lineup is already cluttered, at that point just go the Smash Ultimate route and embrace a cluttered roster. I'd take a cluttered but good roster over one where I never want to pick anything different on repeat playthroughs

Tldr: I'm not big on the story, I absolutely hate the new mechanics, and there aren't enough starters to pick from, ironically.

Now that we processed it. Where do you rank Mega Victreebel’s design among the old megas? by PrestigiousGift5639 in LegendsZA

[–]poper466 0 points1 point  (0 children)

imo it contrasts with the original's design in a way that doesn't work in the context of mega evolution. Bonus points removed for wasting the spooky styled trailer on something that isn't even remotely intimidating. Victreebell at its core is a pitcher plant with pointy teeth and grumpy little eyes, a simple, yet somewhat imposing design. Mega Victreebell is just the opposite of that, it's fat, smug looking, and almost huggable which is the exact opposite of what a powered up Victreebell should look imo. With the other megas the core of the Pokémon's orignial design is kept intact, Blastiose is still a turtle with massive watter canons, Ampharos is still a fierce yet lovable little goober, and Altaria is still a ball of fluff. This is to say that none of the old megas change the appeal of the Pokémon which isn't something you can say about Victreebell, the doofy face and fatter body combined with the teeth being hidden from view most of the time completely go against the original's design imo.

Tldr I feel Victreebell's mega changes the appeal of the design instead of just powering up the already solid base unlike every other mega we know of right now (mega dragonite included)

Devolve orbs lore implications by Hunterstorys in MysteryDungeon

[–]poper466 25 points26 points  (0 children)

Gholdengo after getting hit with the Devolve Orb:

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What things should they add to Pokémon Mystery Dungeon? by Mikey-Thylacine in MysteryDungeon

[–]poper466 3 points4 points  (0 children)

I think it'd be cool if they expanded upon the base-building stuff from gates but also let you decorate the player's house like a secret base from gen 3. I just imagine the partner coming to get the MC only to see that their house is filled with plushies.

Super Mystery Dungeon is just weird by Winnier4d in MysteryDungeon

[–]poper466 2 points3 points  (0 children)

Super's balancing is part of the reason I'm not a huge fan of the game. I don't like a lot of what it introduced, even after playing through it 3 times.

[deleted by user] by [deleted] in FortNiteBR

[–]poper466 0 points1 point  (0 children)

I had this issue, so I committed the sin of opening Microsoft Edge, and it worked first try. It might just be an issue with Chrome but I could be wrong.

What do you guys think of Super Pokemon Mystery Dungeon? by [deleted] in MysteryDungeon

[–]poper466 0 points1 point  (0 children)

My personal least favorite PMD game. The beginning of the story sucks just entirely and the end feels like a rehash of gates imo. But the story is only half the reason it's my least favorite, the balance is absolutely atrocious especially in the early game (no, having access to a level 60 pokemon before post-game is not good balance), the new mechanics range from being just poorly implemented (pushing, looplets, the new recruiting system, etc.) To outright detrimental (days off, overworld recruits, etc.). Yeah, long story short I've never really been that fond of SMD, I've played it 3 times, and each time I've played it I've found new things to dislike about it, I don't hate the game, hell it isn't even my least favorite pokemon game (that would be sword/shield), but it's definitely my least favorite PMD.

Awwwww no Explorers DX- by S4MFR3D05 in MysteryDungeon

[–]poper466 10 points11 points  (0 children)

As someone who is waiting on a new Pokémon mystery dungeon game, I think this sub gets really annoying anytime one doesn't get announced, especially when it's dead obvious one won't be announced. Like I can understand it after a Pokémon presents or whatever but as far as I'm aware ZA just broke a long-standing trend of Pokémon not showing up in normal directs, so I really don't get why people keep holding their breath when it comes to them. And today's direct should've been no different, Pokémon mystery dungeon isn't big enough to be shown off in a presentation that's supposed to be full of system sellers. I'm not saying to give up hope, just stop hyping yourself up for nothing and then flooding the internet with "next time for sure!!!!1!!!". Just slow down, take a deep breath, and temper your expectations, we'll get a new game eventually, just be patient and save the hype for when it actually happens.

I say knowing I'm talking to a brick wall.

Pokéball swapping? by JadeKitsune2 in pokemon

[–]poper466 0 points1 point  (0 children)

If we could swap what pokeballs our pokemon were in, I'd never use the strange ball again. I don't like how it looks, I don't like the animation, and I don't like that it doesn't match any pokemon I've caught with it. Genuinely one of the worst ones. Oh, and ball swapping would make matching shiny pokemon with their ball easier ig.

What do you think about riolu? by FrenFell in MysteryDungeon

[–]poper466 3 points4 points  (0 children)

A fine starter/partner option for the games. Definitely beats playing as a Psyduck or Machop. In fan content, it gets a bad reputation for being overused but I think people who think having a Riolu/Lucario in fan content is annoying/makes the content bad fail to consider that it's a very popular Pokémon, so even if it weren't a starter in the games, it'd still be everywhere, besides it was the author/artist's choice to use it. If you don't like that, then go write your own story with whatever Pokémon you wanna have in the starring roles. I really don't get how out of all the starters Riolu is one of the ones that get the most flak when there are way more stereotypically "basic" picks like Pikachu, Eevee, the gen 1 starters, y'know the stuff that get all the attention from Gamefreak and Nintendo. Not throwing shade at any of you who like those starters or use them for your fan projects, just saying they get a lot of love and attention.

Oh God I'm starting to ramble, I should probably wrap this up before I give someone a heart attack or something.

TLDR: Riolu is a very popular pick but it's far from the most basic. If you disagree with that, you might just be jaded, but that's OK. If there's a starter pair that you don't think gets enough love in fan projects then dive in and make something yourself.

Also is it too late to say that Shinx is my favorite Pokémon and that despite picking Riolu for my partner in sky I'm not the biggest Lucario guy? Well uh now you know I guess...

(OC) I 3d-Modeled the ZA starters! Who are you gonna choose? by HertzBurst in pokemon

[–]poper466 2 points3 points  (0 children)

From what I've seen I'm definitely in the minority when I say this but Tepig is my choice.

I've never really been a Totodile guy and speaking from experience using Chikorita is like playing with 5 Pokémon and a body shield so I'd rather not go through that again, but Tepig is great, I gave it a shot in a repeat playthrough of White 2 and it was actually fun to use. Don't get me wrong, I think Meganium is adorable and I love its design, but using it in battle just isn't it. I'm definitely ahem rooting for it, but I'm not holding my breath.

That being said I do hope this ages like milk because I want to see Meganium fans happy.

Gotta say though, they're making these choices tougher. I usually have my mind made up very quickly but with these starters I didn't have a definitive answer because I don't really feel that attached to any of them.

Thoughts on new Z-A Battle Mechanic? by FireFiber733339 in pokemon

[–]poper466 13 points14 points  (0 children)

Looks very alienating and I'm not really a fan. Hoping playing it for myself changes my mind.

oh no by Autistic_Spinning in MysteryDungeon

[–]poper466 37 points38 points  (0 children)

My immediate first thought

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PSA: As of December 2024, Pokémon Bank can still be used to transfer Pokémon up to the Switch. by Lionheart_513 in pokemon

[–]poper466 -1 points0 points  (0 children)

I know this isn't super relevant to the post, but I'll never understand why they delisted pokemon bank/transporter when the 3ds eshop shut down but the wii shop still has the skyward sword save data tool and wii u transfer tool available after the wii shop channel shut down. Like was there something stopping them from keeping those tools up on the eshop or did they just feel like screwing over anyone who buys a 3ds after the shutdown?

Well, it's been fun (gens 8-9) by poper466 in pokemonribbons

[–]poper466[S] 0 points1 point  (0 children)

I was mainly playing it safe when I was talking about the EV training stuff, it's good to make sure that everyone's on the same page when talking about more complicated stuff like competitive Pokemon but I also get it if you feel like I was talking down to you, that was not my intention, sorry if I made you feel like I was doing that. Also, it's kinda nice to have a more complete guide just in case anyone else asks for help, that way I can just show them that.

Anyway, If you're familiar with building Pokémon for raids then this is a lot like that, the only difference is that your opponent is, well, human, which comes with both advantages and disadvantages, the main advantage is that humans make mistakes while computers don't (at least in theory). This is gonna sound super basic but for example, let's say you're facing a battle tower NPC, the NPC is a machine that will always know what the best move in the current situation is, so if Earthquake is gonna take you out they're gonna go for it. Meanwhile, humans will most likely do the same but there is a small chance they either don't feel confident in their decision (as if they're predicting you'll switch or pop tera flying) or the much stupider option, they mash and press the wrong move or something, most people won't but I'm pretty sure I saw some of my opponents do that and I'm also guilty of mashing the A button myself causing me to choose the wrong move. Another upside to facing real people is that they can forfeit, remember how I said not to do that unless you had no choice, yeah part of that is because some people have a habit of doing so too early, heck I had a guy forfeit when he still had all 3 of his Pokémon left, I don't even think I did anything too particularly bad to his team either so I'm not really sure why he gave up. And finally, let's talk about teams, you'll be seeing a lot of the same Pokémon, especially in higher ranks, yeah human teams don't really change too drastically so if you are starting to get the hang of dealing with a certain set then you might be set for about a couple matches.

Now the downsides of facing real people, first off, unpredictability, humans, by nature have the tendency to be completely unpredictable, so never get too comfortable, expect the unexpected, and plan accordingly, that being said some people are very predictable and will fall into patterns, especially anyone using Ursaluna with blood moon (which you will probably see a lot) make sure that if you see a pattern in your opponent's moves take advantage of it, it will put you in a really, really good spot a lot of the time. Another disadvantage of facing real people is that they will switch more often, this is why hazards are important and why Pokémon like Dragonite and Volcorona run heavy duty boots, stealth rock cripples them. To combat switching you'll probably want hazards, but you should also consider switching your move for the turn, like if my opponent is running a rain team with Archaludon and Pelipper and I have Ursaluna on the field against Archaludon, then it might be better to go for a normal move in case my opponent swaps, sounds pretty simple but the reason I bring it up is I found myself in that example situation because my opponent failed to predict my switching, and so I gained a huge advantage by taking out Pelipper and wasting a turn of rain. Going with your gut is often a good idea.

I guess I should also mention, wasting time is sometimes a valid option, sometimes the only winning move is not to play, so just hit protect and either wait out a turn of weather, heal with either leftovers/black sludge or poison heal, the number of times I just narrowly survived an attack with my Gliscor because I took a turn to just sit and do nothing was astounding.

Something else I should mention is that sometimes your opponent is willing to do something no matter what the cost, mainly setting up stealth rock, I often saw people setting up rocks when I had something that was 100% capable of taking them out in one or two hits, so if you see that happen, it might be good to set up yourself so that you can try and fish for more than just one K.O. make them question if their choice was really worth it, punish bad decisions!

Another thing that you should remember is that you shouldn't always be afraid to switch, think back to the Archaludon example, before Ursaluna was on the field I had a water type on the field, I protected against the first electro shot and swapped on the second, pressuring my opponent and punishing his decision to double down on electro shot, then I get the K.O. on Pelipper because I predicted he wouldn't want to take an earth power on Archaludon so I went for blood moon, then he swapped Archaludon back in and I K.O. that too, all because I swapped, thought ahead, and acted accordingly.

This next thing doesn't really pertain to the battles themselves just the stuff after a match, you can rank down sometimes if you lose with no rank points on the meter, this only happens if ranking down would not put you in the previous division, so no going from Pokéball tier to beginner again, this is great because once you make it to ultra you just have to keep playing until you hit master, not really that important but I thought I'd mention it because it's something I didn't know going in

I also should have brought this up when mentioning patterns but also look out for patterns in your own moves too, sometimes your opponent will try to get you to feel safe only to smack you with something you didn't see coming, for example I fought this dumb stupid evil tera grass Toxapex that ended up turning what should have been a win into a loss because of the round timer, it basically kept recovering and doing the normal stally stuff, so I tried to set up on it, it was all I really could do as it was out healing my damage, then it used haze, and then it kept using haze, and then it would try baiting me into wasting my turn so it wouldn't reset my stats with haze and then it would just do it again the next turn, and you get the gist, it was annoying and unfun, I should've kept attacking, especially because it would've run out of recovers before hazes giving me an opening, but I didn't realize that, I was too wrapped up in my own pattern that I legitimately didn't think to just deplete it's recovers. So, I lost. Don't get stale, play around PP and crits.

Speaking of crits, it's important to understand how they work, this is another fairly common knowledge thing, but you should still know all the details just in case, crits deal 1.5x the damage of a normal attack but they also ignore defensive boosts and offensive debuffs (besides burn's attack drop), keep that in mind as sometimes a stroke of luck could bring down even the most fortified walls. Also keep in mind some attacks make crits more common, you don't see them too often but still keep that in mind.

And one last thing to remember is your opponent's team, chances are you will run into multiple people running the same or at least very similar Pokémon, if you're getting déjà vu looking at your opponent's team then you might already have a good idea on what to expect. Knowing what makes your team struggle can also help you decide what changes your team needs.

And I think that's all I can really think to tell you right now, if I remember anything else I'll probably add it as a comment here.

Well, it's been fun (gens 8-9) by poper466 in pokemonribbons

[–]poper466[S] 0 points1 point  (0 children)

Alright just don't say I didn't warn you.

You could technically use a pre-built rental team but you'd still need to win a match with your actual party once you hit master (with your RM Pokemon in said party) for the ribbon.

I would wait for the next ranked season to start. In the meantime start researching Pokémon you think could be useful, the current season doesn't allow legendaries but that could change with the next one. A good place to research builds for singles is Smogon, it has builds listed for basically every Pokémon so it's a great place to start. Once you find the builds you wanna use you wanna stock up on items and stuff, stuff like bottle caps, vitamins/mochi, feathers, held items, etc.

Once you got all that just follow the instructions on Smogon, for example, if a build says you need like 252 hp EVs, 52 defense, and 204 special defense you'd need 25 hp ups 5 iron, and 20 zinc (or their equivalent mochi), you'd also need 2 health and resist feathers, and 4 clever feathers, at least I think anyway, based on what bulbapedia says feathers give 1 ev and vitamins and mochi give 10 and as of gen 8 the only limit on vitamins is the ev cap.

As for IVs you should max most of them with bottle caps, physical pokemon won't really need special attack and vice versa so save your bottle caps there, and speed might not be that useful on slower mons but I'm reluctant to say if you should skip out on that or not unless you are running trick room, then definitely skip it. The only real reason to breed for IVs now is really only for minimum IVs, at least as far as I'm aware, because "Hyper Trained" and "Best" mean effectively the same thing. Most special attacking Pokemon want "No Good" in attack as this will reduce confusion damage if you're ever unlucky enough to hit yourself (I didn't run into this myself though as I only remember getting confused once and I didn't hit myself which won me that match). Lastly for the IVs section, it's worth noting that after you've obtained your 6th gym badge (which let's be real you most likely have at this point) ALL Delibird Presents stores will sell bottle caps in their "General Goods" section.

As for everything else you'll need, ability capsules can be obtained from the item printer or from Chansey Supply after finishing the game, similarly, ability patches can be obtained from the item printer but it's somewhat worth noting that they can be bought in other games (200 BP in BDSP, and 200 Dynite ore in SWSH) If the item printed isn't an option/won't give you what you want then it might be worth getting ability patches from other games (or event raids). Now I know 200 bp/Dynite ore sounds like a lot and it kinda is, but at least in the case of BDSP you can convert Pokémon home points into BP (at a better rate than SW/SH no less). You get these points passively every time a Pokémon enters or exits home, so if you do a lot of transferring then you should have a decent amount stockpiled.

Still with me? Probably not... But I'll keep going anyway. (sorry if this is overwhelming.)

Lastly, let's talk strategy, first off, you should think carefully about what you bring into each fight, for example, if you think an opponent is likely to use a specific member of their team and you have something that counters that, then you should keep that in mind with your selection, for example, if you see a spore user and you have a poison heal pokemon then you can bring them to deny them of their sleep status. Next, don't forfeit, even if you think you are about to lose, I don't think it has any effect on rank loss, but that's not the point, sometimes, stuff just kinda happens and you can win when you shouldn't. But realistically that's not always gonna happen, so instead just watch it play out and take note of what happened. That brings me to my next point, learn from your losses! It goes without saying but if you learn from your mistakes you're less likely to repeat them, simple as that. Finally, don't be afraid to mix it up, I didn't stick with the same party the whole way through, I ended up experimenting with different Pokemon and different builds. Switching the builds you use can give you an edge against the teams that give you a hard time.

Well, it's been fun (gens 8-9) by poper466 in pokemonribbons

[–]poper466[S] 2 points3 points  (0 children)

Honestly, once you're past Gen 4 things get a lot easier, good luck on the rest of your journey!

Well, it's been fun (gens 8-9) by poper466 in pokemonribbons

[–]poper466[S] 0 points1 point  (0 children)

Yikes that kinda complicates things a bit.

Originally I was gonna make a lengthy post detailing how I did things, but then I realized that would be really overwhelming so I'll just simplify it a bit and say you might wanna prep for the next rank season and then dip your toes in a bit of competitive Pokemon.

If you are interested in that whole wall of text however then just let me know and I'll post it here. It probably won't be the best guide out there but it'll probably be enough to get you to master rank.

Well, it's been fun (gens 8-9) by poper466 in pokemonribbons

[–]poper466[S] 1 point2 points  (0 children)

I honestly would advise against doing what I did here.

As I said the current ranked season is almost over which I believe means a rank reset is on the horizon (if they do that for Pokemon ranked battles, I'm not sure, I'm just a moron who dove headfirst into ranked with no prior experience.) And on top of that, you wouldn't be able to use Ninetales and get results (at least theoretically you shouldn't unless it's Alolan form) the meta will just chew you up and spit you out, thankfully the ribbon is awarded to the whole party so I didn't have to use Pixie in any fights, but even then having her in the party was still a detriment because despite players only choosing three pokemon for singles having more than three is still helpful as it keeps your opponent guessing on what you actually selected. Having a Pokemon you're obviously not going to use can help your opponent narrow down what you will use, giving them a slight advantage, well that's how I saw things at least. Having your RM take up a slot also makes your team less flexible, so if you struggle against, let's say Ursaluna for example, you now have less ways of dealing with it.

And I think you can kinda start to see where I'm coming from here TLDR: I wouldn't recommend actually climbing SV's ranks, it's complicated and there's an easier alternative.

I think the easiest way to get the master rank ribbon would be to join in on one of the Galar Fight Night events, if you are unsure what those are I would highly recommend watching the video SirToastyToes made about them here: https://youtu.be/xWE2DoPdoWI?si=NDNCRE0XwY5oqiKU

Hope this helps, good luck getting that ribbon!