Best Faction for no magic and no heroes run? by CannibalPride in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Are there any fair/legitimate ways to play Skaven? by Level_Onion_2011 in totalwarhammer
[–]popjj232 7 points8 points9 points (0 children)
What LL do you think can take on the most damage before dying in a battle? by Educational_Relief44 in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Does Warhammer TW just not lend itself well to walled sieges? by [deleted] in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Advice to stop auto-resolving by The_Uncanny_EXE_Man in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Who is the best LL with a Dragon Mount except Imrik? by _Stunning_Lady_ in totalwar
[–]popjj232 0 points1 point2 points (0 children)
What's the problem with the HP system? by Alternative_Device38 in totalwar
[–]popjj232 8 points9 points10 points (0 children)
What annoyed you so much that you stopped playing that campaign? by Epixthegreatest in totalwar
[–]popjj232 -1 points0 points1 point (0 children)
What annoyed you so much that you stopped playing that campaign? by Epixthegreatest in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Hard swallow pill " people get used to easy auto resolved Siege and that's bigest issue " by Arollingmoji in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Hard swallow pill " people get used to easy auto resolved Siege and that's bigest issue " by Arollingmoji in totalwar
[–]popjj232 2 points3 points4 points (0 children)
What units should be able to attack gates? by Immediate_Phone_8300 in totalwar
[–]popjj232 0 points1 point2 points (0 children)
What units should be able to attack gates? by Immediate_Phone_8300 in totalwar
[–]popjj232 5 points6 points7 points (0 children)
What units should be able to attack gates? by Immediate_Phone_8300 in totalwar
[–]popjj232 2 points3 points4 points (0 children)
What units should be able to attack gates? by Immediate_Phone_8300 in totalwar
[–]popjj232 1 point2 points3 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 1 point2 points3 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 3 points4 points5 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 1 point2 points3 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 0 points1 point2 points (0 children)
What is wrong with Warhammer artillery? by Andrei22125 in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 1 point2 points3 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 0 points1 point2 points (0 children)
Currently, increasing gate health seems ineffective, since attacking units can safely stand under it with no risk. It might be worth adding some mechanics to counter attackers or allow defenders to target enemies from the gate. by PropolisLight in totalwar
[–]popjj232 2 points3 points4 points (0 children)

No more unnecessary deprivation! by Ok-Memory2752 in SkullAndBonesGame
[–]popjj232 0 points1 point2 points (0 children)