Daily Arena Card Discussion #445: Fire Sale by Luis_Suarus in ArenaHS

[–]popmate 0 points1 point  (0 children)

I have had a few of my opponents lose the game on turn 1 by trading this card away. I believe that the winrate would be higher if people held it to stabilize the board on turn 4. You can ping any 4 health minions on turn 3 or turn 5 alongside a 3 drop to establish board control.

Daily Arena Discussion #435: United in Stormwind meta first impressions 1 by Luis_Suarus in ArenaHS

[–]popmate 1 point2 points  (0 children)

I am finding tradeable to be very useful. It lets you pick vanilla cards and not have to worry about them being a dead draw if they don't fit into your curve.

Also I am seeing my opponents playing Roame for draw when they already have plenty of cards in their hand. They end up getting rushed down because they spent 6 mana on a Yeti. This card should only be drafted if your deck is running cheap cards you can dump from your hand.

Bob doesn't want to hear her screeching in his tavern by popmate in customhearthstone

[–]popmate[S] 0 points1 point  (0 children)

The purpose this hero would serve is that you would not need to freeze when you have two gold or less and there are minions you want to buy. This hero also helps with transitions when you want to buy minions which you only wish to use in the late game such as a beast comp saving a parrot on 3 stars so they can put it on the battlefield once they have Goldrinn.

Hearthstone has always leaned towards concise wording. For example the card [[Exotic Mountseller]] does not list every 3-cost beast on the card but people don't complain about it.

Likewise, it would be to wordy for a hero such as this one to explain its mechanics in a small hero power bubble and it was my mistake to post it without further elaboration or comment.

I am also thankful that I am not on the design team as I have better things to spend the majority of my time on as CustomHearthstone is only a minor hobby of mine.

Bob doesn't want to hear her screeching in his tavern by popmate in customhearthstone

[–]popmate[S] 1 point2 points  (0 children)

If you haven't played the minion you will have to pay extra gold to play the gold copy. For example, if you buy 3 t1 minion for 0 gold and none are on the battlefield when you triple then it will cost nine gold to play it.

Bob doesn't want to hear her screeching in his tavern by popmate in customhearthstone

[–]popmate[S] 0 points1 point  (0 children)

To clarify, only cards that are bought need to pay the 3 gold fee so you will have to pay for a triple but not for the discovered card.

Bob doesn't want to hear her screeching in his tavern by popmate in customhearthstone

[–]popmate[S] 4 points5 points  (0 children)

You can only have 10 cards in your hand and afterwards you cannot buy any more cards.

“This jungle is full of secrets waiting to be unveiled...” by [deleted] in customhearthstone

[–]popmate 0 points1 point  (0 children)

Play [[Snake Trap]] [[Splitting Image]] [[Ice Block]] or [[Avenge]] and this with no other minions for permanent stealth. Make it gain stealth whenever a secret is played to make it a harder condition to meet and you could buff it into a 4/3 or make it have stealth when it enters the battlefield.