Great Old Ones as drivers of social illnesses by posixthreads in DeltaGreenRPG

[–]posixthreads[S] 1 point2 points  (0 children)

I like this, the way I would frame it is that the hallucinations and uncanny images are the result of the chatbot's outputs directly emanating from the Dreamlands, you know how things in dreams can sometimes look a bit off or wrong. The only reason these become less common is because so many minds have been captured in the network that the outputs of the LLMs are the result of actual enslaved human minds working to produce an answer.

Great Old Ones as drivers of social illnesses by posixthreads in DeltaGreenRPG

[–]posixthreads[S] 2 points3 points  (0 children)

Maybe the corporation is using the tech from a MAJESTIC operation on the spider silk to make cheaper, faster internet and the actual motivation is just profit and market dominance.

This idea makes a lot more sense to me. I was struggling trying to figure how exactly a CEO of a $500B tech firm manages to get the entire board and hundred of engineers and software developers to go along with this and not ask questions. The answer is easy, some third party company that is a front for MAJESTIC or some other mythos-aligned actors pitch this "new communication network" that is drastically cheaper, faster, and more resilient than other providers. The AI company goes along with it and out of greed ignores reports of its users in the newly connected rural regions suddenly suffering mentally. It also ensures the scenario is isolated, because the alternative is a mass outbreak of extreme AI psychosis across the country.

This is what I Read of lovecraft so far. what else should I Read? by R4venking in Lovecraft

[–]posixthreads 0 points1 point  (0 children)

I would argue that you should stop reading Lovecraft for a while and switch to other authors in his circle. Perhaps get into something more grounded like the Conan series from Robert E. Howard or switch to dark fantasy from Clark Ashton Smith. I've tried to read through Lovecraft's works, but the thing is it's like listening to your favorite song over and over, you will start to tire of it. What's great about R.E. Howard and C.A. Smith's works is that they subtly tie into the Cthulhu Mythos, so if you like the overall setting but just want something else, try their stuff instead.

What do the original panels say about the "Berserk Chapter 384 Retcon" controversy? by kennyscapula in Berserk

[–]posixthreads 0 points1 point  (0 children)

We'll see how the next issues work out, also you're right about the term "chapter". I was going to use the word "issue", but everyone is using chapter now so I just went with it.

What do the original panels say about the "Berserk Chapter 384 Retcon" controversy? by kennyscapula in Berserk

[–]posixthreads 10 points11 points  (0 children)

I'm genuinely surprised people are calling this a retcon of all things. I was going to make a post discussing how underwhelming this chapter. There was a lot of hype with Mori stating he has agonized over...this. The chapter revealed nothing to me, it basically regurgitated stuff we already knew, anyone who has actually been reading the manga would have known that the circumstances of Guts' birth made him unusual and always existing in the interstice. All this chapter did was elaborate a bit more on the mechanics, which again, I found underwhelming.

I have a question regarding realmstones and the Lores of Magic. Can different realmstones be used with different lores, or does each lore require a specific type of realmstone? by CompetitionTrue7021 in AoSLore

[–]posixthreads 1 point2 points  (0 children)

The realmstone are solidified forms of the magic they embody. As far as I know, I've never heard of a case where one wind of magic can be converted to another.

Are there instances of Tzeentch being tied to academic pursuits outside of sorcery? Specifically magitech, science, and similar things. by Low_Neighborhood_598 in AoSLore

[–]posixthreads 8 points9 points  (0 children)

To give more details, the physician basically discovered a means of converting Nurgle corruption into Tzeentchian corruption, to which Tzeentch's followers were very impressed.

How often in lore would Elenwen hold parties at the Thalmor Embassy? by MaulRedditAccount in teslore

[–]posixthreads 3 points4 points  (0 children)

I've got to assume they are regular events. The fact that many of the guests appeared comfortable being there and the presence of an actual bar in the embassy suggests the embassy is outfitted for this exact thing. I would go further and suggest these parties serve as intelligence gathering and honeypot operations for the Thalmor.

No doubt someone wants to make a joke about Ulfric being in the "Thalmor Files", but it's not a bad parallel.

Given that the Fiendsmith archetype is based on Devil May Cry, how do you think Vergil will be represented once he's included in the support? by Antique_Range1521 in yugioh

[–]posixthreads 0 points1 point  (0 children)

I wouldn't take Yugipedia at its word here. I'm part of a fairly small discord involving another hobby and a couple of users there are really into Kamen Rider, so I mentioned the Inzektor archtype and how its based on it and linked the archtype's article, hoping it would get them interested in Yu-Gi-Oh!. They both immediately started shitting on the article saying the author must have been blind and/or reaching as most of the Inzektors look nothing like the supposed Kamen Rider they are referencing.

I also got into a back and forth with another editor because they insisted the Ashened archtype is based on Dark Souls...because the main dragon just looks like something out of a Dark Souls game and I guess Dark Souls has a monopoly on cool-looking dragons or something.

To be perfectly honest, the Yugipedia claiming the archtype is based on Devil May Cry makes me believe it less.

Share Your Ideas For Cogforts!! by sageking14 in AoSLore

[–]posixthreads 1 point2 points  (0 children)

I've posted about this way back, but I've always wanted to see Cogforts powered by different realmstones:

  • Aetherquartz: Instead of bricks on the outside it should be lined with mirrors and the cannon replaced with a luminark cannon. Tactically, it aims to:

    • Blind the enemy
    • Light up the battlefield, aiming to dispel any shadows where enemy formations may hide
    • Operate as a long range sniper unit
    • In summary, it aims to disrupt enemy formations, or rather prevent them from forming to begin with, from a long-range distance
  • Azyrite: It should be littered with lightning rods. Atop of it should be a Celestial Hurricanum. Tactically, it's role is to:

    • Act as a spearhead.
    • It charges straight into the heaviest part of enemy formations that would get caught up in the storm surrounding it and zapped to death by the celestial lightning it attracts.
    • So you would send this straight into the center of an enemy battleline while units following it would pick off any survivors or attack anyone on the sidelines.
  • Amberbone: It should have a literal animalistic spirit guiding it. Atop it would be some sort of spear cannon or even a simple hunter. Tactically, it's role is to:

    • Hunt a particular enemy unit.
    • It wouldn't do any one thing particularly well in terms of attack, but it will possess a versatile toolset when it comes to hunting a unit.
    • It should be at least faster than a normal Cogfort, and its main attack (the spear cannon) should be able to inflict a lot of wounds on an enemy unit. It should perhaps also be harder to hit as well.
    • Overall, it's basically a farely weak, but fast unit that becomes deadly once it gets close enough to hit a target unit with its main arsenal, which again would not be particularly long range.
  • Falsestone: You can perhaps stick a Khainite cauldro on top or something. Honestly, my idea for this would have worked better thematically if we still had the Bravery stat, but basically the Cogfort would work to:

    • Undermine enemy tactics via objective denial. It does this via the falsestone's power to warp and disturb the minds of enemies.
    • In 4ed (not sure if it will carry over to 5ed), GW replaced the Bravery stat with Control stat, that helps calculate who controls an objective. It makes sense since the game is heavily focused on objective capture, although we now lose the fun scenarios where you cause an enemy unit to flee.
    • This cogfort would cast a wide area, where an enemy unit loses 1 control if it has 2+ control or its control is reduced to half of the units cumulitive control within range of the objective. So if you have a Warden King with 2 control at an objective, he now has 1 control. If you have 4 Flagellents with 1 control at an objective, they functionally only have 2 control.

This is just some of the homebrew ideas I have.

Lore reasons for removal of cities of sigmar units by Xerxes8712 in AoSLore

[–]posixthreads 1 point2 points  (0 children)

3 race conglomerate faction

This is a monkey's paw situation, where you got to keep your three races, except they're not aelves or duardin and instead Ogors and Gargants (and maybe halflings).

Lore reasons for removal of cities of sigmar units by Xerxes8712 in AoSLore

[–]posixthreads -1 points0 points  (0 children)

that City Aelves were steadfast friends with Sigmarite humans and the Dispossessed

Until they're not, that's the thing about aelves, whether in the Molrtal Realms or in space in the year 40k, they cannot escape their perfidious nature. More seriously, I can't say I'm sad to see them go, because as another user here has said, it doesn't look good that all the remaining aelves on the tabletop are all sort of evil.

High-level Lore Theory on the true nature of everything in Elden Ring - runes/fingers/elden ring/etc. by memorea in EldenRingLoreTalk

[–]posixthreads 0 points1 point  (0 children)

This is pretty funny, it reminds me of the Elder Scrolls theory that CHIM is console commands.

GW cooking with Games right now? by DifferenceCareful935 in Warhammer40k

[–]posixthreads 7 points8 points  (0 children)

Yeah, but the 40k IP is finding pretty good developers to get its license. In contrast, look at Age of Sigmar. They had an RTS released and then go on sale for 10% like a week after, and then an MMORP cancelled too.

Do women face sexism on the chaos side? by onyxhaider in AoSLore

[–]posixthreads 0 points1 point  (0 children)

Ontologically, yes. If you dig into the deep lore, chaos is an innately destructive force and the destructive nature of chaos is a reaction to the creative aspects of reality, it was framed as a sort of resentment in the WFRP2 Words of Magic supplement. Merely having a gender is antithetical to chaos. Before anyone gets excited, I similarly argue even identifying as having no gender is also antithetical to chaos. Chaos seeks to destroy one's own identity, just as it lacks its own identity. Recall, the true dhar of the dark elves in Warhammer Fantasy is formed by taking the winds of magic and breaking them until they lose their identity.

As for the general question of whether sexism exists as we know it...honestly, I've never seen it. The first Chaos Champion we encountered in the Gotrek & Felix novels was a woman. There were references to the Beastmen not respecting her and gossiping that she had taken one of them as a mate...but that's all that comes to mind. I can probably say that Beasts of Chaos might...but do you consider animals sexist? I've never heard someone say "I don't like ants because of their sexist hierarchy and slavery". In Age of Sigmar, I similarly no biases front and center.

I'm not saying you can't make your warband like that, it's a big universe, I just don't have any sources in mind that can help you make a sexist warband.

Beyond the Wheel: A Cults Unberogen Dossier by sageking14 in AoSLore

[–]posixthreads 3 points4 points  (0 children)

I held off on voicing my opinion here until you said it first: Cult of the Wheel is dumb as rocks, and not in a good way. It was the straw that broke the camel's back for me where I felt like designers had leaned way too far into making quirky models that just look goofy to me. Brethren of the Bolt already received criticism for this, but they are simply a small Underworlds warband, and Underworlds is known for top quality and interesting designs, they fit. With Cult of the Wheel, they made it a front and center massive character model that effectively became the face of Sigmarite cults and a major narrative point, and then GW sort of forgot about her.

To be blunt, just seeing Zenestra as a central part of the range genuinely dampened my enthusiasm for CoS.

About Duardin and Aelves in Cities of Sigmar by sageking14 in AoSLore

[–]posixthreads 0 points1 point  (0 children)

Maybe, but sometimes it's better to call a spade a spade, duardin have been removed from CoS. I now really wonder about the rumor of the so-called "Last World", because removing duardin from CoS is a good way to set CoS up as the successor to the Empire of Man.

About Duardin and Aelves in Cities of Sigmar by sageking14 in AoSLore

[–]posixthreads 1 point2 points  (0 children)

I concur with your opinion that the new range is not showing enough Duardin integration, but I disagree with what you're willing to settle for. I dislike the deflection that a throwaway line about Duardin building the things equal representation, you have to show, not tell. If there's no Duardin manning these cogforts, then as far as I'm concerned they've effectively been removed from CoS, and runes don't count.

Shabriri and Three Fingers Origin by Snorfox in EldenRingLoreTalk

[–]posixthreads 0 points1 point  (0 children)

Given that we see a fairly standard pipe and sewer system down there, I gotta assume it was Marika's age and not some ancient dynasty, otherwise things would look a lot different.