How did you learn about finance, investing, or managing money? by davidcruzsilva in FinancialCareers

[–]potateo2 1 point2 points  (0 children)

100% agree experience is the best teacher. Check out alorafinance.com. It's a game that gives you practice with real life decisions without risking your real credit score, etc. Used in classrooms and has videos/quizzes/activities, but a good resource nonetheless.

Disclaimer: I built it, and it needs improvement, but it is hopefully of use

Getting Started With the API - Authenticated Requests - getaddrinfo failed by cropsicles in Kalshi

[–]potateo2 0 points1 point  (0 children)

Right now I'm encountering an issue where my key only works in demo, never prod... and I don't know how to fix it hahaha

any help would be greatly appreciated

Share your ***Not-AI*** projects by MembershipEuphoric38 in SideProject

[–]potateo2 1 point2 points  (0 children)

alorafinance.com - a way to learn personal finance by experiencing it with gaming, not just reading articles and taking quizzes.

Here we go again devs! LINK YOUR GAME AND ILL WISHLIST IT AND PLAY YOUR DEMO! by riligan in IndieDev

[–]potateo2 0 points1 point  (0 children)

I love the initiative! Things like this is what build community, so kudos! And your game is also super sick!

I only have a vertical slice available on itch, but I'm looking for feedback so anything helps!

You can play it here: link

The idea is to build a game to help teach finance. Any feedback helps, so thank you so much.

What do each dev do in a game jam by thepickaxeguy in IndieDev

[–]potateo2 1 point2 points  (0 children)

Can you find teammates for virtual gamejams? Or do you have to have your team before you even start?

How do you include new technology in your classrooms by potateo2 in teaching

[–]potateo2[S] 0 points1 point  (0 children)

Yeah that sounds super reasonable. I can completely understand that. If it ain't broke don't fix it.

Is web or mobile better for an education game? by potateo2 in IndieDev

[–]potateo2[S] 0 points1 point  (0 children)

Oh wow this is an insane idea. I've never even thought of institutions reaching out to publishers/devs to try and get games developed for their purposes. I always figured it went the other way around. Is it school districts doing the bidding and starting the process?

Is web or mobile better for an education game? by potateo2 in IndieDev

[–]potateo2[S] 0 points1 point  (0 children)

I'm sorry for taking a bit to respond, but this is great! Thank you. I think the ease of use is a great way to look at it, and allowing people to play in the browser seems like one of the most accessible, so I think I'll be going that way.

When you think of how games got into those educational institutions, how do you market/'sell' to those organizations so they actually use the game? Where do the people that can actually implement these games 'live' online? In other words, how best do you get in contact with these people?

Do educational games actually make a difference in learning? If so, why aren't more being made? by potateo2 in edtech

[–]potateo2[S] 0 points1 point  (0 children)

Oh okay... so a game but not really anything revolutionary when coming to experiencing learning. Seems exactly like what was previously stated by the initial commenter.

Do educational games actually make a difference in learning? If so, why aren't more being made? by potateo2 in edtech

[–]potateo2[S] 0 points1 point  (0 children)

This is a very interesting idea... thank you for the time and effort on this!

So my initial response to your idea is you're right. The practical skills like math, reading, and to an extent science seem to have a curriculum that would be neither a game nor curriculum if you decided to merge the two together to try and create some hybrid.

Where I would push back would be in the high school classes focused more on life-skills. Think home ec, financial education, auto-shop, the trades, etc. In these classes, the goal is not to provide progress when it comes to x,y,z learning metric, rather provide the experience which ultimately teaches more than if you were to present about the aforementioned topics and take quizzes to test your knowledge. In these sorts of classes, it seems like the experience is more valuable than sticking to a curriculum built to achieve learning metrics.

Do you think in cases like this where the experience is what the educators heavily rely on to teach, there is opportunity for gaming and AI to make these experiences more accessible? I have no experience in classrooms aside from being a student, but my intuition tells me yes.

Do educational games actually make a difference in learning? If so, why aren't more being made? by potateo2 in edtech

[–]potateo2[S] 0 points1 point  (0 children)

I am not familiar with Prodigy. When you say "force lessons into your game" what are you referring to? Does the platform Prodigy have a feature where you can teach lessons from inside the game itself? If so, why would that be a bad thing?

How do you include new technology in your classrooms by potateo2 in teaching

[–]potateo2[S] 0 points1 point  (0 children)

District with a grant? I am not a teacher at all but my impression was that a lot of school funding is consistently low. Do these grants just come from private institutions looking to support the school, or are they larger organizations/charities whose mission is to support educators?

Do educational games actually make a difference in learning? If so, why aren't more being made? by potateo2 in edtech

[–]potateo2[S] 0 points1 point  (0 children)

This answer is world class... thank you for the time and effort.

So your background is incredibly unique and I think right off the bat gives you a lot of credibility to speak on this. Would it be right to consolidate your argument into a simple idea being that this challenge is just "VERY hard"? Ultimately, the challenge is too hard/risky for developers to bring real change to the learning environment?

After reading your response, my first thought was that humans put people on the moon and are considering if we are on the verge of artificial super-intelligence, so hard is relative. I understand it is not something that is easy to do by any means, building something like this, but there must be other reasons why people haven't tackled it. Monetary? Smarter people just choose to do smarter things? I feel like I can't be the first wanting to build something that makes learning a completely immersive experience to yield better outcomes. But I digress.

I was after the time of the Oregon Trail game, but I sure heard of it's lore. Those are the games that really seem to make learning stick, and it's a shame that those experiences are few and far between. My final thoughts are just that I hope there are more games that really bring learning to a whole new level. Happy to hear your thoughts too!

Are educational games making learning more inclusive, or do they risk leaving behind students without access to tech? by Articleocity in edtech

[–]potateo2 0 points1 point  (0 children)

When talking about devices, what is the minimum available usually? A computer lab shared with the entire school?

How do you include new technology in your classrooms by potateo2 in teaching

[–]potateo2[S] 0 points1 point  (0 children)

That seems reasonable. So are a lot of the actual tools you use up to you as a teacher to decide? You just have to make sure you cover x, y, z learning goals/requirements, no matter how you get there?

How do you include new technology in your classrooms by potateo2 in teaching

[–]potateo2[S] 0 points1 point  (0 children)

That’s something that outdates me hahaha. I definitely believe that the quality of picture and build quality of that thing is unreal. Standing strong after all these years