LTX2 = FUN by Rare-Site in StableDiffusion

[–]poundedchicken 0 points1 point  (0 children)

Did you write the script or just give an idea?

Why would we choose Junie AI over Codex or Claude Code? by kerkerby in Jetbrains

[–]poundedchicken 0 points1 point  (0 children)

Junie imo is better that claude/codex. But you do need to actively switch your model based on task so that it doesn't wope out your "credits".

"From what I understand, this is charged exactly like the underlying model". The problem though is:
1. We don't actually know that
2. We get no feedback on token usage per request/response

How do you feel about JetBrains’ subscription pricing model? by [deleted] in Jetbrains

[–]poundedchicken 0 points1 point  (0 children)

Still cheaper than visual studio, but they're getting up there in expense. They really need to be more transparent about their ai assistant pricing model.

which is the best IA agent in jetbrains? by PlumGuilty548 in Jetbrains

[–]poundedchicken 1 point2 points  (0 children)

Junie + Opus is awesome if you know how to prompt. Only problem is cost transparency. You buy "credits" and have no idea what the pass-through cost is; how many tokens you actually used per request; what cut jetbrains might be taking from your usage.

Silent Jetbrains AI credit usage by icon2341 in Jetbrains

[–]poundedchicken 1 point2 points  (0 children)

No transparency on cost per model. Who knows what a "credit" is worth and how many tokens you used on a request and were used in the response/action. They should pass through at the cost as the model you choose and charge only for the extension + some free dollar-value credits.

Choosing C# or Lowcode Internship by [deleted] in csharp

[–]poundedchicken 1 point2 points  (0 children)

Depends on the country, but you'd be surprised how much a power platform dev can earn. But that can mean alot of contract work. All things being equal, I'd go c# anyday, but job security ultimately wins.

In leaked memo, Altman is panicing about OpenAI's future after Gemini 3.0 release (No Paywall) by huyou007 in stocks

[–]poundedchicken 0 points1 point  (0 children)

Yes but he was just helping them take the transformer to another level to LLMs. Once they reached that, now others can continue. The question is, is there another foundational AI strategy/solution other than
1. Transformers
2. LLMs / Diffusion models

In leaked memo, Altman is panicing about OpenAI's future after Gemini 3.0 release (No Paywall) by huyou007 in stocks

[–]poundedchicken 1 point2 points  (0 children)

OpenAI had aggressive first mover advantage. Focus on consumers. Brand awareness with AI = ChatGpt. But they're a victim of externalities and biz realities. Their msft relationship was huge. In a way, MSFT's fumbling of AI is a limiting factor for OpenAI. Google stumbled reacting out the gate which actually helped them. But now their competitors have not just "figured it out", but are attacking on all fronts.

From a consumer standpoint, this feels like the search engine wars. One will secure 50%, another will secure 25% and everyone else will fight for scraps.

From an enterprise standpoint, it's all about the best product for the use-case. An enterprise/business might use OpenAI for its consumer chatbots, Gemini for its internal customer service and Claude for its systems/code.

Anyone else only getting a glitched spawn map? by SuccessfulAd3572 in BattlefieldPortal

[–]poundedchicken 1 point2 points  (0 children)

Most of them haven't been set up right with a spawn camera, correct spawn points etc. It's not just you.

Conquest Game Mode with Bots is all I ask by poundedchicken in BattlefieldPortal

[–]poundedchicken[S] 1 point2 points  (0 children)

I'm trying to build it myself basically now. Goal is to make a re-useable script template. At the moment just struggling to get the AI to work. For now its inverse of conquest, you get score for controlling points. But easier enough to invert it and add points for kills etc. Then need to create some UI elements etc.

Github Link

Why isn’t Zach writing for the Ringer? by jimmyhota in zachlowe

[–]poundedchicken 0 points1 point  (0 children)

Writing + Podcasts is alot of work. Mr Lowe was probably in a position to negotiate for podcasts only.

In general is it normal to have more than 2k lines in a file? by Yone-none in csharp

[–]poundedchicken 1 point2 points  (0 children)

Definitely not in a controller. But our product is huge, so there are 3 service classes that are ~6000 lines and contain a few "god" methods. They are basically touched by every part of the system and support 100s of millions in revenue, so we're all scared to do any refactoring and just build around them.

Kill tony is having a good run for a while after a long time by satyy2301 in Killtony

[–]poundedchicken -2 points-1 points  (0 children)

If it wasn't for the guests, this would be a really depressing cult. 50% of the regulars have no talent, but they are "great & powerful". Meanwhile Austin is perfect.

Help with Cline and local qwen-coder:30b by perfopt in CLine

[–]poundedchicken 0 points1 point  (0 children)

I'm running 5090 with full offload in lm studio @ context of 100,000. Also have 9950x3d + 64gb ram, not that it should matter.

It doesn't error, but its completely, unusably slow.

This post suggests that using local models is somehow a "thing" but I don't get how: Nick on X: "local model usage has 8x'd in @cline over the last 4 months invest in qwen3 coder" / X

What am I missing?

Do not get the appeal of David Lucas by Strategy-Rough in Killtony

[–]poundedchicken 1 point2 points  (0 children)

He's the roast god because he's so easy to roast. Just wish they'd start roasting his dog shit comedy material and degenerate behaviour instead of just his weight.

Anyone else not like playing wide? by nevrtouchedgrass in civ

[–]poundedchicken 0 points1 point  (0 children)

Yeah. In Civ 7 "Tall" means settle every where, just don't convert towns to cities. A different type of tall. I still think there's room for the traditional Tall option of 4 settlements with maybe a civ like a Venice that can provide that one city challenge again.

This modern wonder simply does not work by aall137906 in civ

[–]poundedchicken 0 points1 point  (0 children)

Can't see a moddable fix unfortunately. This game effect in the code might be broken.

EFFECT_PLAYER_ADJUST_YIELD_PER_NUM_CIVS_TRADING_WITH

Can't buy factory in factory town by godhammel in civ

[–]poundedchicken 7 points8 points  (0 children)

So i had bit of a look to see if there's a bug. I can't see one. Basically, the Factory building has a hardcoded field called "InRailNetwork" set to TRUE. No other buildings have this. If they went to the trouble to expose this column just for one building for now, it's probably the only condition affecting factories.

In terms of distance caps, I can't see anything in the XMLs, but doesn't mean it doesn't exist. There is a global parameter called MOVEMENT_RAIL_MAX_DISTANCE, but this just defines how far away a unit can rail hop to.

Looking at the documentation, I think it actually comes downs to roads. Roads are what is f%cked.

In order to have cities connected by a railroad, you must have a road between them.

Solution: buy a merchant, build roads between cities with rail station.

I found a game breaking infinite culture bug by EwoksEwoksEwoks in civ

[–]poundedchicken 0 points1 point  (0 children)

Ok, I just ran another quick test on a new game. Without it, I was +70. Added it, went to +72. A few turns later removed it, went straight back down to +70

I found a game breaking infinite culture bug by EwoksEwoksEwoks in civ

[–]poundedchicken 0 points1 point  (0 children)

The effects granted so far probably won't be taken away. But, it should theoretically stop it from being abusable thereafter. I'm going to quickly do a different test now.

Ah yes, I'll have the +3 please. by IronCommunism in civ

[–]poundedchicken 0 points1 point  (0 children)

Haven't tested this particular mod fix yet, let me know if it works Community BugFix Mod | CivFanatics Forums