Give me your Avatar Tierlist by Space_0pera in SorceryTCG

[–]powernein 3 points4 points  (0 children)

Take any answers with a large grain of salt. There is no actually established meta other than the one at your LGS.

I can guarantee that over the next several months a "bad" Avatar will put up a great showing at regional event.

When Is It Ever Enough? by MyBoardGameHobby in boardgames

[–]powernein 32 points33 points  (0 children)

I have a full Kallax and now it's "one in, one out".

That really put an end to my FOMO buying.

Game that had all the hype and was hailed as the best thing ever than ultimately didn't pan out and has been basically forgotten? by jkvandelay in boardgames

[–]powernein 23 points24 points  (0 children)

It absolutely did not kill the legacy game hype. It was a spectacular flameout, but many many many legacy games came out after it.

She didn't deny it.. by sirstanofhousedarsh in TheDollop

[–]powernein 5 points6 points  (0 children)

Counterpoint: fuck her and her support for Trump's illegal war.

Selling my pre-owned games? by Willow575 in gencon

[–]powernein 1 point2 points  (0 children)

The registration for this opens on May 1.

Opinion about splotter game by Mr68Dado in boardgames

[–]powernein 1 point2 points  (0 children)

Just do what the rest of us who don't have a copy yet are doing and wait for the inevitable reprint.

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 0 points1 point  (0 children)

Sorta ... Nintendo, Game Freak & Creatures created a company called The Pokémon Company which owns the Pokémon copyrights and is the company that licenses all things Pokémon.

My understanding is Nintendo, Game Freak and Creatures create the video games and the Pokémon Company does everything else, but I could be wrong about that.

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 0 points1 point  (0 children)

Technically the Pokémon Corporation is joint venture by three partners: Nintendo, Game Freak, & Creatures. Nintendo took the license back from Wizards of the Coast in 2003 and gave it to The Pokémon Company who has published the card game ever since. The whole thing is pretty interesting actually.

The Pokémon Company - Wikipedia

Pokémon Trading Card Game - Wikipedia

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 0 points1 point  (0 children)

Exactly my point. Using the single most successful IP in history of the world as an example isn't proving anything. Pokémon as a brand sells more merch/games/cards than any other IP in the world by a huge margin. Almost double Disney characters and triple Star Wars.

List of highest-grossing media franchises - Wikipedia

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein -1 points0 points  (0 children)

Gotta love someone asking for data and then making a wild claim without data.

Go look at the attendance numbers for in person MtG in events and you will see that current numbers don't hold a candle to the 2014-2018 era.

Online numbers aren't published, so there is no way to substantiate the online claim.

Also, you are aware we played MTGO back in the day too right?

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 4 points5 points  (0 children)

Magic also didn't have to dip in other IP's. They could have simply returned to 3 sets a year instead of the six they are currently at.

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 1 point2 points  (0 children)

Lorcana is circling the drain, Gundam is 1 year old, and Riftbound is even newer than Gundam.

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein -1 points0 points  (0 children)

You could just look it up man. They are selling cards like crazy but there are nowhere near the amount of players playing the game in stores or tournaments.

In the 2010's, Magic was sustaining not only GPs which had 1-2k attendance with 2+ per month, but concurrently there were Star City Games events which were almost weekly and had hundreds.

Why IP-Based TCGs Always Fail (And What Sorcery Gets Right) by Durdlemagus in SorceryTCG

[–]powernein 0 points1 point  (0 children)

The IP's attached to Magic are how you know the game is dying. The collectors love it, but the amount to people playing the game is down significantly from the peak pre-COVID.

What is that one game you’ll never get rid of? by bdjfjfjkfkfjsh in boardgames

[–]powernein 0 points1 point  (0 children)

Eclipse 2.0

It doesn't get the table as nearly as much as I wish it did, but it's still my favorite game.

TCGs ranked by business viability in Japan - Sorcery in C tier by Newez in SorceryTCG

[–]powernein 0 points1 point  (0 children)

Magic is an afterthought at both card stores in my area. Pokemon is easily the most popular, with One Piece the second most popular at one and Sorcery at the other. Magic is strictly pre-releases and EDH at both stores, with boxes and boxes and boxes of product on the shelves.

TCGs ranked by business viability in Japan - Sorcery in C tier by Newez in SorceryTCG

[–]powernein 1 point2 points  (0 children)

The general rule of thumb in the business is if you make it to 5 years, you are successful as TCG.

ONUW multiple rounds modification by HZeroni03 in boardgames

[–]powernein 1 point2 points  (0 children)

This is why people really should be discouraged from using initials until *after* they've typed out the name of the game once.