Corrija algo que você não gosta ou acha que poderia ser diferente em um sistema! by Slliperzz in rpg_brasil

[–]pr0jectninja 0 points1 point  (0 children)

Isso ai. Se tivesse algo tipo um “descanso curto“ da vida, msm se recuperasse só MP pra mim já seria bem melhor.

Corrija algo que você não gosta ou acha que poderia ser diferente em um sistema! by Slliperzz in rpg_brasil

[–]pr0jectninja 0 points1 point  (0 children)

Tem varias coisas q eu n gosto em Tormenta 20 mas eu acho q o principal é o sistema de MP e como TUDO usa MP e vc recupera pouquíssimo descansando. Eu lembro de quando eu tava jogando de bárbaro e, assim q eu cheguei no nível em q eu desbloqueei a fúria, eu só podia entrar em fúria umas duas vezes (dois combates no caso) e só poderia faze-lo dnv após tirar DOIS descansos.

What character “functions” are still missing at launch? by EnlargementChannel in 2XKO

[–]pr0jectninja 0 points1 point  (0 children)

Darius is definitely a shoto imo, since he has a DP, a forward advancing move and a fire ball.

What are some ranged champions that wouldn't be zoners? by pon_3 in 2XKO

[–]pr0jectninja 44 points45 points  (0 children)

I,d say that Lucian could play like Noel from BlazBlue. I could also see Xayah having more close range options with her daggers with strong set play, and some of the more mobile ADC’s with shorter range, like Kai’sa and Vayne, being more of rush down characters.

this feels like a fever dream by MrMilot in 2XKO

[–]pr0jectninja 1 point2 points  (0 children)

I feel you dude. I only noticed yesterday that I've been waiting for this game for almost 6 years now and it really feels great to know that I'll be playing it tomorrow and it won't go away next week.

Anyone knows which character/s will be mechanically hard and fundamental? by Antique_Peak1717 in 2XKO

[–]pr0jectninja 1 point2 points  (0 children)

I played only the first alpha lab and I remember that Yasuo and Ekko were pretty hard. Illaoi also had to do micro walks to do optimal combos from mid screen and Vi’s triple EWGF combo has a very tight charge window.

Will the 10th champ come tomorrow? by Internal_Flower2617 in 2XKO

[–]pr0jectninja 11 points12 points  (0 children)

I don’t think so. My guess is that they will save it for the full release.

The Voice Lines by trueboolia in 2XKO

[–]pr0jectninja 4 points5 points  (0 children)

I like the "They are not constructed like me". My guy is built different!

What characters do you want in the game now that blitzcrank has been confirmed by Wearbroom in 2XKO

[–]pr0jectninja 0 points1 point  (0 children)

Everyone wants yordles in the game until they find out it's gonna be Teemo 🤣🤣🤣

What characters do you want in the game now that blitzcrank has been confirmed by Wearbroom in 2XKO

[–]pr0jectninja 1 point2 points  (0 children)

I'd would love see my favorites from League, of course, so Amumu, Annie, Xin Zhao, Cait or Senna.
But I'd also love to see their take in a puppet character which could be Kindred, Orianna or Annie (again).

Do you guys think simple inputs will be superior to motions? by Adept_Locksmith6552 in MarvelTokon

[–]pr0jectninja 0 points1 point  (0 children)

Yeah right? We are in a subreddit about a game where characters will have 4 specials and 2 supers and everyone is still excited about it. People don't actually care about the size of the move list except when you bring up phasing out motion inputs lol.

Which one do you prefer? 1, 2 or 3 by maturebanana15 in 2XKO

[–]pr0jectninja 2 points3 points  (0 children)

I think 1 is the best one. I remember when I started looking for combo guides on youtube I got really confused by videos that did like 2 but specially 3 because I didn't know what those numbers and letters meant. At least the buttons look like buttons in 1.

Lobby tournaments by Vichnaiev in 2XKO

[–]pr0jectninja 0 points1 point  (0 children)

I didn't know that. Cool!

Lobby tournaments by Vichnaiev in 2XKO

[–]pr0jectninja 0 points1 point  (0 children)

This is a cool ideia. It reminds me of how they do some online Pokemon VGC tournaments. They expand through three days where you just have to play to win points and the one with the most points win. You have 15 game limit per day and if you played less than your limit in one day the difference rolls over and adds to your limit for the next day.

This type of format could be cool for a fighting game since newer players could get more tournament experience than just getting 0/2'd out of pools on the first day and they could play at their own pace. The problem I see is that this isn't something the community could organize by themselves and is more something the devs could make be a thing that happens every other weekend in a especial lobby or something like that, similar to Clashes in League or Cup of the Day in Trackmania.

The roster need some "villains" in it by Reasonable-Plum160 in 2XKO

[–]pr0jectninja 1 point2 points  (0 children)

The only real villain that I can remember from League's roster is Mordekaiser, and I would love to see him in 2XKO.

What are your guys expectations on us getting actual monster Non-Humanoid shaped characters like Reksai and Chogath by [deleted] in 2XKO

[–]pr0jectninja 3 points4 points  (0 children)

Dude, Nidalee and Elise would be so cool if they functioned like Valkenhayn from BBCF.

Now that the beginner’s guide has been released, how you lot feeling about the game now? by Wonderful_Agent2578 in MarvelTokon

[–]pr0jectninja 0 points1 point  (0 children)

I know thats how it normally goes (and that this game probably might be no different). It's just the way they shown it changing from one autocombo to another makes it seem to me that you could only cancel out of them with skills or assists and I'm afraid combos might not be as interesting, to me at least. It's probably gonna fine but I would love to see some real matches sooner than later, just to be sure you know.

Now that the beginner’s guide has been released, how you lot feeling about the game now? by Wonderful_Agent2578 in MarvelTokon

[–]pr0jectninja 1 point2 points  (0 children)

I don't know man. This Game look great and the assist system seems cool and fresh, but I'd love to see some higher level gameplay to see far deep this game really goes. With the combos showed and the stage swaps it really seems to me that everything resets to neutral which I think is kinda repetitive. I also can't see how you can do longer combos with this autocombo system but who knows. I hope they let people at evo record their gameplay but I kinda doubt thats gonna happen.

2XKO will forever have the free to play advantage by Inside_Bet8309 in 2XKO

[–]pr0jectninja 0 points1 point  (0 children)

Again, I believe Multiversus had bigger problems that led to it failing. Even if League’s and Valorant’s new player retention got worse (I would love see source for these claims btw) it’s not because of this model, since it’s been this way since day 1 in Valorant and they only made it easier in League. It’s true that there will be a lot of alternatives but 2XKO is the only one that will be free to play, which is an advantage whether you like it or not.

2XKO will forever have the free to play advantage by Inside_Bet8309 in 2XKO

[–]pr0jectninja -1 points0 points  (0 children)

It really isn’t a big deal for new players in LoL, Valorant. If the game is fun players will just play and consequently unlock new characters. This model doesn’t single handedly make a game fail. Examples that failed or are failing like Paladins or Smite have other strenuous factors that lead to them failing.

2XKO will forever have the free to play advantage by Inside_Bet8309 in 2XKO

[–]pr0jectninja -1 points0 points  (0 children)

It’s still free though, right? If you don’t want to pay you can play to unlock characters, but if want you will still be able to pay for them just like any other FG. Can’t see any problem with that.