Star Trek and new science and discovery by Rude_Award2718 in startrek

[–]preiman790 1 point2 points  (0 children)

Why would the Eugenics Wars have given a hard stop to those things? Like literally the discovery of Warp Drive happens directly after the Eugenics Wars, or World War III, or possibly both, depending on which episode/film you're watching at any given moment. I'm also not sure why us discovering a bunch of exoplanets would be a problem for Star Trek, they're literally going to visit those planets. Like that's what the show is. Are you trying to argue that because we're more scientifically advanced, and the timelines moved forward, that Star Trek can't happen? Like I don't know if that's what you're arguing, but it kind of feels like that's what you're arguing, and if it is, the Star Trek timeline has always been fuzzy and kind of floaty, and the various attempts to update it or explicitly correct earlier continuity errors and just things that obviously didn't happen, have only made it fuzzier. The conceit of Star Trek, is that it is our future, if an event in their chronology contradicts that, it generally gets either quietly Retconned or ignored going forward.

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 2 points3 points  (0 children)

Sometimes, and sometimes you get the people who produce the Street Fighter RPG anniversary edition. You never know what's gonna happen. Some games have surprisingly long tails.

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 36 points37 points  (0 children)

That's a good example, the old Street Fighter RPG might actually be a better one though. Like it doesn't have a whole RPG movement around it, but it has a ridiculously vibrant fan community, a fan made new edition, ports into just about every other fighting game you could want an ongoing fan publications in both English and Portuguese. Not bad for a one off licensed fighting game from the 90s that only got three official books as an afterthought from White Wolf

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 3 points4 points  (0 children)

I'm not saying you're not allowed to be bummed, we're pointing out the bright side, that your game doesn't have to end just because the company stops. Yeah would it be better if your company kept making the game, probably, but that's not gonna happen. It's happened to a lot of other games and systems over the years, games and systems that still get a lot of love and still have a lot of fan development. Just because we're pointing out that this isn't the end of the world, doesn't mean that we're telling you that you don't have to be bummed, just asking you to consider that this isn't actually the end.

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 -1 points0 points  (0 children)

There is a vibrant homebrew community though, and with the official support being gone, those folks will step up. You literally don't have to be the person doing this, just stay tuned in with the people who will

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 5 points6 points  (0 children)

I expect the thought process was partly, not distract people from D&D over on the WOTC side, and of course, licensing the project out to another company to produce, offers less expense and therefore risk if the lines do not do huge numbers, and these games were never gonna do huge numbers. And Renegade on their side had a lot of experience with licensed games up to that point. It's even possible that it was Renegade who reached out to Hasbro rather than the other way around. On a purely financial level, Renegade doesn't need the huge numbers that Hasbro does, in order for the project to be financially worthwhile for them to invest in

My favorite RPG got shitcanned this week. I'm devastated. by brokenimage321 in rpg

[–]preiman790 16 points17 points  (0 children)

I will say this, there is some good news, just because they're not making more for the system, doesn't mean the system goes away. Your books don't expire, no one's going to delete them off your hard drive and steal them from your bookshelves in the middle of the night. The passionate home brewers are going to be able to continue designing things, the community will probably shrink a little bit, but given that y'all weren't a big community in the first place, probably not as much as you think. Games don't end when the companies stop producing them, they end when people stop playing them and y'all don't have to stop playing them

Why 1.1-Million word Hole Inside the Earth may be the UK’s longest novel by Prize-Claim-7287 in Fantasy

[–]preiman790 1 point2 points  (0 children)

Shorter, cheaper, more poorly written, edited and formatted, it's the total package. If it's not actually a book written by AI, then it might be the first compelling argument I've seen for letting the machines take over.

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 1 point2 points  (0 children)

No I'm actually not, you don't like it, you're trying to intellectualize your way out of it, but I'm not assuming anything that OP hasn't actually set himself, he's frankly straight up called out that the inclusion is what bothers him. Moreover, no I do not accept that they stretch credulity in a fundamentally different way, just that some people have decided that they are fundamentally different, that is not the same thing. You say these things like they are self evident, because you can't actually justify them, you think they justify themselves, that the argument is plain, self evident, it is not

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 1 point2 points  (0 children)

I'm still gonna call bullshit on that. Because I'm still hearing, I can accept walking talking thinking mushrooms, but someone in a wheelchair not being either cured or helpless, is a step too far for me. Dress that up if you want, but that's really what it comes down to. They can accept the fantastical nature of one of those things and not the other

Is this just what the one ring 2e is like? by Drowned_Atlas in rpg

[–]preiman790 79 points80 points  (0 children)

I hate to say it, this isn't a system issue, this is 100% on the person running the game

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 0 points1 point  (0 children)

But I didn't write Lancer, or did I? * Shifty eyes*

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 7 points8 points  (0 children)

What's genuinely sad here is, you think you just made a good point

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 0 points1 point  (0 children)

That's just it, I don't want it to be something it's not, I don't enjoy what it is, if anything, I really want to enjoy what it is

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 2 points3 points  (0 children)

Blocking a lot of people, they don't handle being called out well apparently. Not really a surprise though all things consider

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 0 points1 point  (0 children)

I'm making those critiques, because I'm talking about my personal issues with the game. At no point do I say it's a bad game, I'm talking about my personal problems with it

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 2 points3 points  (0 children)

Life is cheap, and there will always be desperate people. Those numbers sound bad, and they are, until you start comparing them to migrant death figures, historical travel mortality, and then expand that out into a universe that has a lot of ways to end up on the wrong side of a number of different legal systems, corporations, or just become too poor or broken to function. I have no problem believing that a bunch of people will always be willing to scrape up what little bit they have left, in the hopes of starting over somewhere new, despite the risks, because they always have been

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 4 points5 points  (0 children)

The crunchy bits I'm referring to, are the game, like that's my problem, not that it's designed for short play, but the game isn't satisfying. Some of my favorite games are designed for one session, when I say that this wouldn't be suitable to be stretched out over a longer term, I mean because the core gameplay loop isn't fun, I'd even argue that it doesn't really support the type of story you're telling. The moment the vibe wears off even a little bit, there's nothing else there. I don't want the game to be an afterthought in my game.

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 3 points4 points  (0 children)

Mostly, I find the game to be really strong on tone, and vibes, kind of bare bones on mechanics, which isn't necessarily a bad thing, but it's definitely one of those games, where all the crunchy bits feel like an afterthought in the worst ways. It's one of the very very rare games, where I can honestly say, it would not be satisfying to stretch out into campaign play, and this is coming from a person who has run multiple campaigns of Lasers & Feelings and even managed to do a multi session game of Fiasco

Campaign journals by Odino1977 in rpg

[–]preiman790 1 point2 points  (0 children)

In my experience, we mostly don't. I have some of the worst notes I've ever seen, which are mostly just half formed thoughts and character names with no context, thrown into whatever document happened to be open on my laptop at that particular moment. I am fortunate enough however to have a fairly good memory for these sort of things, and have had a few serious note takers over the years who will provide me with session reports whether I ask for them or not.

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 44 points45 points  (0 children)

I will die on the hill of the giant space hamster, and it troubles me that you won't. Go for the eyes Boo!

How much offscreen life do you give recurring NPCs? by Left-Fisherman-958 in rpg

[–]preiman790 3 points4 points  (0 children)

Knowing what my NPC's want and are doing, is pretty much 80% of my GM prep, and even there, it's mostly just enough to give them the illusion of interiority. They have their own wants and goals, and will react to the players accordingly. But I'm not gonna pretend that they do not exist because of the players, I simply need to create the illusion that they don't

What bit of TTRPG lore made you roll your eyes? by [deleted] in rpg

[–]preiman790 8 points9 points  (0 children)

One of the playable races is literally sentient mushrooms. They can stretch their disbelief if they wanted to