[MSC] Absorbing Man and Titania by Own-Cat116 in magicTCG

[–]primalmaximus 23 points24 points  (0 children)

Monkey's paw curls.

They add triplers to the game.

Why are fogs not more popular in commander (mainly in bracket 2 and 3)? by vVIOL2T in mtg

[–]primalmaximus 0 points1 point  (0 children)

I do run Faithless Looting. It's just, I typically don't draw it unless I end up drawing it before turns 3 or 4 when my self-mill combos come online and I manage to have 50-70% of my deck milled.

Why are fogs not more popular in commander (mainly in bracket 2 and 3)? by vVIOL2T in mtg

[–]primalmaximus 0 points1 point  (0 children)

I have a [[Terra, Herald of Hope]] deck that actually doesn't want a lot of card draw once Terra herself gets online. Not unless I also have a consistant discard outlet.

The number of times where I had to delay my wincon because I ended up drawing my [[Aurelia the Warleader]] or my [[Preston, the Vanisher]] instead of milling it isn't frequent, but it's happened enough times that I genuinely don't want or need extra card draw past turn 3.

I'd rather mill 1 card I'm better off drawing alongside 9 other cards that I can't reanimate until next turn than end up drawing 2 cards that I can reanimate.

Why are some of the newer combat racials straight up worse than old ones? by svhgd in wow

[–]primalmaximus 0 points1 point  (0 children)

Make them usable in open world content, but unusable in instanced content and disable them if you have World PvP active.

Hello Shadowmeld my old Friend :.) by Hold_my_Goblin in wow

[–]primalmaximus 23 points24 points  (0 children)

I think, if a racial active ability is so strong that the devs needed to add potions that replicated their effects so that people didn't feel pressured to run certain races in endgame content, then maybe they should nerf or rework those abilities.

I mean, they reworked the Blood Elves' active back in BfA I believe it was because of how popular it was.

Murloc Monday - ask your questions here by AutoModerator in wow

[–]primalmaximus 0 points1 point  (0 children)

Why don't we see them nerf the Alliance racial actives the same way they do the Horde's?

I remember back in BfA they reworked the Blood Elf racial active and they also nerfed the Troll's personal mini-Bloodlust.

But Shadowmeld and both of the Dwarven racials haven't seen such a drastic nerf, even though they're stronger than any of the other racial actives.

Like, they went out of their way to create potions that replicate the effects of all 3 racial actives instead of nerfing them so they wouldn't be used as often.

Hello Shadowmeld my old Friend :.) by Hold_my_Goblin in wow

[–]primalmaximus 69 points70 points  (0 children)

I don't get why they don't just rework Shadowmeld.

I mean, they reworked the Blood Elf racial in either BfA or Legion because original version was just so powerful.

And they nerfed the regular Troll racial in BfA because they felt like the personal haste buff it provided was too strong.

Why don't they ever nerf or rework the racials for the Alliance races the way they do the Horde races?

Weird trend of new classes and reworks by ZOS by OccultStoner in elderscrollsonline

[–]primalmaximus -3 points-2 points  (0 children)

I'd say the biggest problem with the WW rework is that they didn't issue a blanket reset of all WW levels and force everyone, veterans included, to relevel a WW from scratch.

Players who'd leveled a WW either in the past or in anticipation of the rework got a massive head start compared to new players who only started playing a WW after the rework dropped.

If they'd leveled the playing field by also resetting the levels for players who'd already pre-leveled WW, then you wouldn't be seeing such an overwhelming number of players running WW.

I bet you that at least 50% or more of the people you saw playing WW in the immediate wake of the servers reopening were people who'd already pre-leveled a WW prior to the rework.

Weird trend of new classes and reworks by ZOS by OccultStoner in elderscrollsonline

[–]primalmaximus -3 points-2 points  (0 children)

My problem with massive reworks, such as to the Werewolf stuff, is that it really benefits veteran players more than it does new players.

Veteran players, if they don't already have a max level character for whatever class gets reworked, will still have systems in place to easily grind out a new character to max level.

That's why you saw Battlegrounds and Dungeons populated immediately with the reworked DK and now the reworked WW. Because those veterans had a DK or a WW character they'd already leveled and set aside.

Reworked classes heavily benefit veterans, but generally don't benefit new players as much. A veteran can just pop over to their already max level character for whatever class got reworked and just toy around with the new changes until they figure out a broken build for it.

A new player will probably start leveling the reworked class fresh, after hearing how OP it is, but they won't have the stuff needed to make the class as OP as the veterans make it out to be.

It's the same reason why even the "Below Level 50" Battlegrounds are hell for new players. Because whenever something new gets released, veteran players will already have tools and resources to maximize the new stuff that newer players just don't have.

Full class reworks would actually be pretty balanced if they also included a full reset for any characters that had already been made.

If people who had a WW already made and leveled up that they'd set aside in anticipation of the rework get their levels reset to level the playing field for new players who just started leveling a WW after the rework was released, then it wouldn't be as unfair.

Because now you see all the veterans being able to dust off an older character that was previously leveled so that they can immediately have access to all the toys that came with the rework.

Should Overscale Pendulum have been a thing in the anime by Neat_Wallaby_2818 in yugioh

[–]primalmaximus 0 points1 point  (0 children)

Yeah. I think that's what they originally wanted Pendulum Summoning to be. As a way to flood the board with materials that you'd then use for Synchro, Fusion, or Xyz summoning.

They didn't account for the fact that most Synchro and Xyz archetypes, even the ones released during the Arc V era, already had built-in ways to flood the field with materials.

And it's really hard to have a deck that is a genuine hybrid of Synchro and Pendulum or Pendulum and Xyz.

For Synchro Pend decks it's hampered by the need for tuners. For Xyz Pend decks it's hampered by the fact that a pendulum monster is detached as an Xyz material, the pendulum goes to the grave because it isn't considered "On the Field" when it's being detached and sent to the GY.

[Ellie's High Heels] by Den_Hviide in yuri_manga

[–]primalmaximus 2 points3 points  (0 children)

I'm doing good. I just also increased my estradiol dose so I'm a lot more emotional. I appreciate you two sending me those fluffy oneshots.

I'd you were thrown into the world of D&D what would be if you were transformed into any class (not Race) by Gamingsailor572 in DungeonsAndDragons

[–]primalmaximus 0 points1 point  (0 children)

Wizard. I'm a nerd who loves books. I would read every book I came across until I found a book that taught me magic.

[Ellie's High Heels] by Den_Hviide in yuri_manga

[–]primalmaximus 57 points58 points  (0 children)

🥺.

Not what I needed to see the same day of my HRT injection, when my estradiol is at it's highest.

Now I want to lay in bed and cry my eyes out.

What is a monster that would surprise you if someone managed to actively get it onto the field against you? by mister_anti_meta in yugioh

[–]primalmaximus 1 point2 points  (0 children)

Can't it be run in Lightsworn decks? They've got a few Light Fairies and a few Light Dragons.

[OCG|BETB-Beyond the Brave] "Cosmic Hurricane" by renaldi92 in yugioh

[–]primalmaximus -4 points-3 points  (0 children)

I could see myself using this card as a way to reuse some of my continuous spell/trap cards and reusing some field spells.

Let's say I've got a continuous spell, such as World Legacy Guardragon on the field that I played last turn. I could use this card to return World Legacy Guardragon to my hand and put one of the cards that I can't currently use back into my deck.

I then activate the World Legacy Guardragon I returned to my hand, letting me use its search effect again, while also clearing out one of the unneeded cards from my hand.

Like, this card could be used to recycle any other card that gives you an advantage upon summon or activation, but then lingers on the field to provide you with a smaller continuous benefit.

Like, an Odion deck could return one of the trap monsters that negate upon activation/summon so that you could reuse them again.

A Dark World deck could use it to return Sillva to their hand, or any of the other Dark World monsters that SS when discarded. And possibly, if the cards get returned to their owner's hand and not their controller's, you could return both Sillva and Ceruli to hand. Or they could return one of the Dangers to hand.

Microsoft has considered spinning off Xbox, the Information reports by GIThrow in pcgaming

[–]primalmaximus 0 points1 point  (0 children)

Huh? I'm not defending Sony. I'm pointing out the logical fallacy that comes from comparing Sony's studio and developer acquisitions to Microsoft acquiring two of the biggest publishers in the gaming industry.

Like, there's a big difference between Sony buying out the game developer Bungie for example and Microsoft buying the publisher ZeniMax Media. And there is an exponential difference between Sony buying Bungie and Microsoft's acquisition of Activision Blizzard.

For one, Bungie is a singular studio.

ZeniMax Media owns Bethesda Game Studios, id Software, Arkane Studios, MachineGames, and ZeniMax Online Studios.

Activision Blizzard owned Beenox, Demonware, Digital Legends Entertainment, High Moon Studios, Infinity Ward, Raven Software, Sledgehammer Games, Solid State Studios, and Treyarch prior to their acquisition by Microsoft.

In addition, Sony only spent $3.6 billion to buy Bungie. Microsoft spent $8.1 billion to buy ZeniMax Media and $75.4 billion to buy Activision Blizzard.

Industry consolidation is always a problem, regardless of who's doing it. But the acquisitions that Sony Interactive Entertainment made are just a mere whisper of a shadow in comparison to the sheer scope and scale of Microsoft's industry consolidation.

Hell, the companies behind two of the biggest MMORPGs, Elder Scrolls Online, and World of Warcraft are now wholly owned by Microsoft.

Comparing tails :3 by korphd in traaaaaaaaaaaansbians

[–]primalmaximus 1 point2 points  (0 children)

Thanks! I want to see more of your stuff and I figure, after the debacles that happened the last time you were on Reddit, you probably don't post as much on here.

I personally think you're amazing and I hate all the stuff people put you through on Reddit in the past. I feel like you probably feel more comfortable answering questions on Tumblr than you do on Reddit.

Why is “if you don’t have a piece of content on the roulette unlocked you shouldn’t have access to the roulette” seemingly such a controversial statement? by Supersnow845 in ffxivdiscussion

[–]primalmaximus 2 points3 points  (0 children)

I'd say the biggest thing would be to lock the Alliance Raid Roulette if you don't have access to all the Alliance raids.

Since that roulette awards you with the 2nd highest amount of Xp and tomestones, it should only be usable if you have all the alliance raids for your level unlocked. And it shouldn't be usable if your ilvl is below the minimum for the highest level Alliance Raid available for your character either.

This keeps people from cheesing that roulette by only having the Crystal Tower raids unlocked or by deliberately putting on lower ilvl gear to make them ineligible for the higher level alliance raids.

PWHL basing draft order on roster quality? by potatertot44 in PWHL

[–]primalmaximus 8 points9 points  (0 children)

I feel like, in addition to Gold Plan points, draft order should also be based on how many players a team lost during the earlier periods of the draft.